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bulmabriefs144
post Oct 14 2012, 06:37 PM
Post #121


Something Other Than Level 16
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This seems good. Also, there should be cancellation effect if you for instance have water helm and thunder armor.

I can't really remember if we settled on an engine. The earlier ones definitely can't do this.

Oh weird. I was looking for a patch for 2003, and ran across this. Probably just as legal as 2k3, but interesting nonetheless.



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Sparrowsmith
post Oct 20 2012, 03:47 AM
Post #122


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I think VX but with XP-like sprites would work.

As for the elements, seeing as we're making it reaction based, there can be multiple trade offs.
Water and Fire would also react, for example.
So would water and metal...

In fact, water will react with most things. Stay away from it, it's a volatile and dangerous element.

Anyway, I feel like we can work most of the kinks out when it comes to testing. Some elements will react more than others, for example.
I like the idea of armor increasing your attack if a certain attack is used, but it should be % based. We don't want it to happen every time.
In fact, a cunning party will wear al fire armor, then cast a fire shield on themselves, and then cast a fire attack on themselves. This combination would increase the party's attack dramatically. However, without the fire armor, it would deal massive damage instead.


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bulmabriefs144
post Oct 20 2012, 09:21 AM
Post #123


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




QUOTE (Sparrowsmith @ Oct 20 2012, 03:47 AM) *
I think VX but with XP-like sprites would work.

As for the elements, seeing as we're making it reaction based, there can be multiple trade offs.
Water and Fire would also react, for example.
So would water and metal...

In fact, water will react with most things. Stay away from it, it's a volatile and dangerous element.

Anyway, I feel like we can work most of the kinks out when it comes to testing. Some elements will react more than others, for example.
I like the idea of armor increasing your attack if a certain attack is used, but it should be % based. We don't want it to happen every time.
In fact, a cunning party will wear al fire armor, then cast a fire shield on themselves, and then cast a fire attack on themselves. This combination would increase the party's attack dramatically. However, without the fire armor, it would deal massive damage instead.


Here's another consideration. In RPGs arrows are often downplayed. In addition to elemental traits, certain attacks should have status that would naturally follow, such as arrow attacks causing Bleeding (2-3 turn poison-like) damage.


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Sparrowsmith
post Oct 26 2012, 12:16 PM
Post #124


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That's a good idea

Like I said, we should try to make battles as realistic as possible in some senses, but still game like in others. So it's turn based, but all the attacks work as if it's real.


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