Your error will occur every time you edit the map, then test play it on the continued file, you have to start new game.
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Current Project[RC]: Twilight Realm 3DMMORPG w/dx9, and char creation through mysql after I get a server, now C++ scripting Current Project[VX]: Obsidian Trilogy just started 08/12/2008 Current Project[XP&RM2K3]: none
Wait, what?! But I worked my hardest on my game so far! I can't just start a new one... I just can't...
xD, I mean when you debug test your game, start a new game, instead of continuing on your save file.
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Current Project[RC]: Twilight Realm 3DMMORPG w/dx9, and char creation through mysql after I get a server, now C++ scripting Current Project[VX]: Obsidian Trilogy just started 08/12/2008 Current Project[XP&RM2K3]: none
I got a question,how can you disable the map until you find a map? As in, I have a quest where you have to find a map then you unlock it. Any help?
Try setting the map to [NOMAP] then when you want the map, use call script.
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Current Project[RC]: Twilight Realm 3DMMORPG w/dx9, and char creation through mysql after I get a server, now C++ scripting Current Project[VX]: Obsidian Trilogy just started 08/12/2008 Current Project[XP&RM2K3]: none
Group: Member
Posts: 21
Type: Developer
RM Skill: Skilled
QUOTE
I got a question,how can you disable the map until you find a map? As in, I have a quest where you have to find a map then you unlock it. Any help?
You could just use the switch system, no? Taken from the OP:
CODE
- Turn minimap ON/OFF by switch, or disable it for specific map by put [NOMAP] in map's name
Basically, whenever you're entering an area where you're supposed to find a map, you put a command in the teleport event to turn off the switch (and vice-versa when you're exiting said area), and turn it back on once the player receives the map.
Well, maybe it would be easier to just use Call Script. Eh
Group: Member
Posts: 70
Type: Developer
RM Skill: Undisclosed
Is there anyway you that you could make the map in the menu so that when you open it you see a whole map of the current map your on but only that of what you've seen.
Group: Member
Posts: 80
Type: None
RM Skill: Skilled
Hey everybody,
I was wondering if it is possible to start a game with the mini-map off. I'm trying to fadeout the screen in the beginning of the game for telling some of the storyline, and it looks awkward with the mini-map being there for a half a second while the screen fades out. I'd like to start the game with the screen being completely black. Any advice would be greatly appreciated.
Thanks!
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"Jecht saw his first shoopuf here. Surprised, he drew his blade and struck it." -Auron
Group: Member
Posts: 37
Type: Developer
RM Skill: Skilled
The script is great. It works fine for me. I was hoping someone could help me add a feature to this script. I wanted to make the minimap viewable only when I go to the menu screen, with it appearing in its own window somewhere under the commands list window and above the gold window. Any help with this would be greatly appreciated.
Group: Member
Posts: 24
Type: Developer
RM Skill: Skilled
Is there any way to make the characters and events different shapes like an arrow (similar to final fantasy x) instead of a box? If not, it's still totally awesome!
Use 'enemy' for events that are considered your enemy.
'treasure' for events that are items/treasure.
Like... Show me what u put for yours....
Thanks for the script it's amazing, but I have a question that follows the previous question...
Say I defeated that enemy, will it disappear from the minimap, if not, then how do i do that?
Thanks a lot in advance, i really appreciate this!
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Working Title: "Game" Started: 14/3/2009 Release: *fingers crossed* lets hope i actually finish this one!
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