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> [Scripter's Tool] + Icon Viewer +, *UPDATED* New link~! 11/12/2008
woratana
post Apr 6 2008, 07:05 PM
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Icon Viewer
Version 1.0
by Woratana
Release Date: 06/04/2008


Introduction
I scripted this since I'm too lazy to count and try the icon index lately.
What is this script does is generate icon list and you can scroll through icons to find icon you want with its index.

This script will be useful when you're trying to find icon index to draw by draw_icon from Window_Base
or drawing icon in NMS with index.

You can edit this to make use of it in your game some ways. wink.gif


Screenshot



Demo
Download Demo

You can just download this demo and use it whenever you want~ tongue.gif


Script
Place it above main

Attached File  iconviewer.txt ( 3.89K ) Number of downloads: 503



Instruction
CODE
# +[ How to use this script? ]+
# Call Script:
$scene = Scene_IPreview.new

# You can use other iconset image by put it in folder 'Graphics\System'
# and then call script:
$scene = Scene_IPreview.new('image name')



Compatibility
It should work with any script.


Author's Notes
Free for use in your non-commercial work if credit included. If your project is commercial, please contact me.

Please do not redistribute this script without permission.
And don't post this script out of http://rpgrevolution.com/ without permission.


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Diedrupo
post Apr 7 2008, 07:13 AM
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Hah nice that's pretty useful. I didn't even think to make a tool for getting the index! (I'd been assigning an icon to a dummy weapon and printing that weapon's icon_index in an event)
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woratana
post Apr 7 2008, 12:07 PM
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I pretty much script this after I tried to draw icon on Window_Command in quest system, and it's just too hard to cound >_>~

tongue.gif


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SojaBird
post Apr 9 2008, 02:57 PM
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good job, only to bad i got an error when i put it in my game with all my other scripts.
ill just juse it as a loose project then...


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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woratana
post Apr 9 2008, 03:35 PM
Post #5


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This script may crash with some script that using edited Window_Command.

However, I don't think anyone will using this in their game though. tongue.gif

p.s. I'm glad you like it smile.gif


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dss
post Apr 9 2008, 05:00 PM
Post #6


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I get an error in line 35 of window_selectable when i use this, even in the demo.
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woratana
post Apr 9 2008, 06:56 PM
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Well, it's from project folder that I tested, and it's work fine to me :3

so, may be you missing something, like English RTP. (I don't know, really, I don't think you didn't install English RTP though smile.gif )


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dss
post Apr 9 2008, 07:30 PM
Post #8


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Bah, i figured out what was wrong with the demo. Is there a size limit for the icon files, because that may be causing it.
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woratana
post Apr 9 2008, 07:53 PM
Post #9


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there's no limit for icon file size smile.gif des


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Diogotav
post Apr 12 2008, 03:43 AM
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k i have a question does any one know were a can get some new icos?
and i feel that thats kinda useless.


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woratana
post Apr 12 2008, 03:47 AM
Post #11


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It's useless if you're not going to use it~ >_>

CODE
This script will be useful when you're trying to find icon index to draw by draw_icon from Window_Base
or drawing icon in NMS with index.


For the place to find icon, just go to RRR's resource page. smile.gif (there's link on main site)


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SojaBird
post Apr 12 2008, 07:13 AM
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So I know I can use it, but I don't realy know how to implent it in my scripts...icons

Could you pls help me woratana?
HELP ME PLS


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HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Phili
post Jul 2 2008, 11:22 AM
Post #13


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Hey I founded a use for this script smile.gif
Maybe some people would like to customize their own Magic Icon
so at a point of the game, you can choose which Icon you'll have for ''Fire'' magic...
and then for your ''Ice'' magic and etc.... Can be nice too if you open a shop, your character could decide what a potion will looks like...
for exemple in a Online game where people play RPGVX in communauty wink.gif
Nice scripts anyway tongue.gif


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cmpsr2000
post Jul 2 2008, 06:16 PM
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Oh dear God in heaven, thank you Wora! I've been counting those 1900+ icon indices by hand because I was too lazy to write something like this. laugh.gif



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woratana
post Jul 6 2008, 06:05 AM
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@Phili
Good idea biggrin.gif

I don't think I'm going to script that though. Sorry. tongue.gif

@cmp
Thanks tongue.gif
I wrote this because I'm lazy~


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Warder
post Jul 6 2008, 09:36 AM
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I can certainly see how this script could be useful, and I have a feeling it's going to come in handy for me. Thanks, wora.
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Niepson
post Jul 7 2008, 11:26 AM
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Good job. I like it.
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miget man12
post Oct 3 2008, 02:12 PM
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Not to bother anyone... But this is really useful!


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BigEd781
post Oct 3 2008, 08:05 PM
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QUOTE (Diogotav @ Apr 12 2008, 04:05 AM) *
k i have a question does any one know were a can get some new icos?
and i feel that thats kinda useless.


It would not seem useless if you had ever written a script which uses various icons and you had to multiply rowxcolumn every damn time on a 2000+ icon sheet. nice job Woratona, thank you.


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miget man12
post Oct 4 2008, 06:30 AM
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like this one for example
Attached File  IconSet.png ( 969.78K ) Number of downloads: 110

Also, the DL for the demo doesn't seem to be working...


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