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> I kinda need some help..., I need help on a common event design.
tigerkit300
post Apr 30 2012, 01:54 PM
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Okay, so I created a common event that I have got halfway working but I need help getting it where both events that trigger it work.Sorry I am kinda a noob.Here is my video for it. http://www.youtube.com/watch?v=xoai72za2Po
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Shaddow
post May 1 2012, 02:29 PM
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I think I may be able to help you out, though a few things need to be cleared up first.

Just to check you are attempting to make a hunting program that allows the player to hunt the 'prey' when a button is pushed?

Is it not reacting at all? What effects DOES it have?

also the video is nice, but some screen shots would be better so that I can read what you have. Add those and I'll see if I can't get that fixed for you.


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tigerkit300
post May 1 2012, 03:39 PM
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Yes I am making a hunting system where a button activates it.Also, the common event halfway works,the effects are that it turns on with the totally different buttons and the prey doesn't really work correctly.

Activation Event for Hunting Mode 1
Attached File  Activation_Common_Event.png ( 20.66K ) Number of downloads: 5


Activation Event for Hunting Mode Turn Off
Attached File  Activation_Common_Event_2.png ( 20.92K ) Number of downloads: 2


Common Event Hunting Mode
Attached File  Common_Event_On.png ( 18.56K ) Number of downloads: 4


Common Event Hunting Mode(Turns HM off)
Attached File  Common_Event_On_2.png ( 16.69K ) Number of downloads: 8


Prey that is turned on by Hunting Mode 1(This one does not work very well...)
Attached File  Prey_that_is_triggered_by_Common_Event.png ( 31.52K ) Number of downloads: 9


This post has been edited by tigerkit300: May 1 2012, 03:41 PM
Attached File(s)
Attached File  Activation_Common_Event_2.png ( 20.92K ) Number of downloads: 4
 
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Shaddow
post May 1 2012, 07:41 PM
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perfect, with this i should be able to recreate what you are attempting and see if I can get it to work for you. I will update once I've done so.

Ok, I have a solution for you and even screen shots, but for some reason they are showing up very small and the text is unreadable. I cannot seem to fix this. What program are you using for your screen shots? Once I get them fixed, I will upload for you.

This post has been edited by shaddowval: May 1 2012, 08:31 PM


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tigerkit300
post May 2 2012, 01:46 PM
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I'm using light shot

This post has been edited by tigerkit300: May 2 2012, 01:47 PM
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Shaddow
post May 2 2012, 02:26 PM
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Thanks for that, it made this much easier. First off, here is the SS of the prey, I didn't add all directions, i figure you can add that as needed.

Attached File  prey.png ( 53.12K ) Number of downloads: 4


I didn't have to make too many changes here, but I used a random variable for the catch chance, it's much cleaner then the method you were using and will provide less clutter, otherwise I kept it the same. Works like a charm for me.

Attached File  mode_on.png ( 18.62K ) Number of downloads: 3


Here is the common event for hunting on, the main change I had to make was to use a parallel trigger instead of an autoplay, it also works well. You can use whatever key you want to set it up, I used left to make it quick and easy for me.

Attached File  mode_off.png ( 19.61K ) Number of downloads: 3


Here is the common event for mode off. I set it to require a trigger to turn mode on, which can be found by talking to an npc, you can set that up however you want. you'll note that I removed both the trigger for hunting mode on as well as the switch for hunting so you have to talk to the npc again to restart. You don't have to do that of course, but it all worked well.

If this isn't what you were looking for, just post and I'll see if I can fix it, just provide details of what you are looking for.


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rewells
post May 2 2012, 06:10 PM
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This system sounds neat...can we see a demo of it in action?

QUOTE (shaddowval @ May 2 2012, 06:26 PM) *
Thanks for that, it made this much easier. First off, here is the SS of the prey, I didn't add all directions, i figure you can add that as needed.

Attached File  prey.png ( 53.12K ) Number of downloads: 4


I didn't have to make too many changes here, but I used a random variable for the catch chance, it's much cleaner then the method you were using and will provide less clutter, otherwise I kept it the same. Works like a charm for me.

Attached File  mode_on.png ( 18.62K ) Number of downloads: 3


Here is the common event for hunting on, the main change I had to make was to use a parallel trigger instead of an autoplay, it also works well. You can use whatever key you want to set it up, I used left to make it quick and easy for me.

Attached File  mode_off.png ( 19.61K ) Number of downloads: 3


Here is the common event for mode off. I set it to require a trigger to turn mode on, which can be found by talking to an npc, you can set that up however you want. you'll note that I removed both the trigger for hunting mode on as well as the switch for hunting so you have to talk to the npc again to restart. You don't have to do that of course, but it all worked well.

If this isn't what you were looking for, just post and I'll see if I can fix it, just provide details of what you are looking for.



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rewells
post May 2 2012, 06:10 PM
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This system sounds neat...can we see a demo of it in action?

QUOTE (shaddowval @ May 2 2012, 06:26 PM) *
Thanks for that, it made this much easier. First off, here is the SS of the prey, I didn't add all directions, i figure you can add that as needed.

Attached File  prey.png ( 53.12K ) Number of downloads: 4


I didn't have to make too many changes here, but I used a random variable for the catch chance, it's much cleaner then the method you were using and will provide less clutter, otherwise I kept it the same. Works like a charm for me.

Attached File  mode_on.png ( 18.62K ) Number of downloads: 3


Here is the common event for hunting on, the main change I had to make was to use a parallel trigger instead of an autoplay, it also works well. You can use whatever key you want to set it up, I used left to make it quick and easy for me.

Attached File  mode_off.png ( 19.61K ) Number of downloads: 3


Here is the common event for mode off. I set it to require a trigger to turn mode on, which can be found by talking to an npc, you can set that up however you want. you'll note that I removed both the trigger for hunting mode on as well as the switch for hunting so you have to talk to the npc again to restart. You don't have to do that of course, but it all worked well.

If this isn't what you were looking for, just post and I'll see if I can fix it, just provide details of what you are looking for.



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Shaddow
post May 2 2012, 07:51 PM
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I'll let the OP post the demo once he has it fixed, since it's his brainchild, unless he prefers I post one, then I don't mind.


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tigerkit300
post May 3 2012, 04:02 PM
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This is good,but the triggers are actually for the if the player.if you step on them,the prey goes away.Also I would like to make it where the event is triggered by a or e.But yes I love this and I have learned a lot.You can make a demo if you want.I got this idea from Erin hunters warrior cats.Which is what the game is about.
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Shaddow
post May 4 2012, 12:22 AM
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Yeah I don't mind posting the demo, I should have it ready tomorrow. As far as the keys and such go, I just set it to whatever was easiest for me to test it. You can change it as needed, shouldn't affect the actual event any. I'm glad to be of service.

The demo, it's not much but should explain it: http://www.mediafire.com/download.php?2hlto07i4hb8613

This post has been edited by shaddowval: May 4 2012, 02:00 PM


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tigerkit300
post May 4 2012, 08:59 PM
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Thanks! I got the hunting event working perfectly now! Now if I could ask, how could you randomize the prey appearance? Like say its a rabbit when you press the activation button and then once you turn off the event and turn it back on its a different animal?
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Shaddow
post May 4 2012, 10:04 PM
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That is actually pretty simple, have multiple switches, for each type of prey. Then have a random variable that does like 1-5, each number it hits turns on a different switch. At the end of the hunt turn off all those switches so it restarts.

If that didn't make sense, I'll post a SS with what I mean.


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tigerkit300
post May 5 2012, 02:43 AM
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It makes sense but could you go ahead and post ss
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Shaddow
post May 5 2012, 01:32 PM
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Ok the first thing you have to do instead of just having a hunting mode switch that turns on the prey, each one needs it's own unique switch, then you will set up the event to turn on hunting mode like this:

Attached File  Random_Prey.png ( 14.37K ) Number of downloads: 2


You can add as many as you want by increasing the number of random numbers that show up in the event there. To make sure it gets turned off no matter what, make your hunting end event look like this.

Attached File  mode_off.png ( 24.82K ) Number of downloads: 2


I hope that cleared up some of it.


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