Almost a century ago, an ordinary young man was possessed by an evil spirit accidentally let loose. This spirit, the Visigoth, bound himself to this young man's body with powerful magic and spread fear and chaos across the land. He had taken over almost the entire world in a matter of weeks. All that remained was a stronghold held by the most powerful spellbinders. They knew that they could not beat the Visigoth, so they laid a trap for him. The trap worked. The spirit was separated from this unfortunate young man and banished to the ether. Fast forward to several years later. That young man was now an apprentice spellbinder. He had moved on with his life and had even learned to embrace magic. However, the Visigoth, before being banished, made a vow to return. He just had to bide his time and wait for the right opportunity. He would be back. This was disconcerting to the young spellbinder, because once bound to him, the Visigoth could not bind with any other human ...
The world known only as Erf has a system of elementally based towers that provide a protective barrier between the human world and the spirit world. Harmless spirits, such as spiritflies, can pass through this barrier, but the barrier blocks any malevolent magic beings. The four main towers each reside on one of the four main continents. This, obviously, is a world filled with magic. The world government is known as the Magistrate and consists of the most powerful wizards, witches, sorcerers, mages, and spellbinders from all over the planet. Each continent is governed by a Proxy. This Proxy also is responsible for the barrier tower on his or her continent. When the barrier is up, the world is generally an eden. No war, no poverty, no illness. If the barrier were to fall ...
Seydoth Class: Spellbinder Our protagonist. He became a spellbinder when that evil spirit was removed from him, due to the enormous amount of magic energy that passed through him. He is a little impatient and fed up with being an apprentice. While rough on the outside, he has a heart of gold and rarely refuses a request for help. His manners may not be the best, but he dedicates himself completely to whatever endeavor he pursues and never gives up. If you need someone you can count on, this is the guy you call.
Tamsiss Class: Sorcerine In a word, serious. She is work first, work second, maybe play tomorrow. She is known mostly for her healing prowess, however do not underestimate her! She is an accomplished sorcerine that can match any sorcerer in battle. She lives with and takes care of her younger sister. She has strong family values and is extremely loyal. A must for any team.
Zheryn Class: Necromage Self-proclaimed famous hunter. Master of the darker magics. Comedian, or so he thinks. Loves to joke around, especially during awkward or inappropriate moments. Very well known amongst some of the seedier people and in some very strange places. A man who is always in search of a good time and a better drink. Overconfident almost to a fault, but it suits him well.
Lyithor Class: Fairy Knight Sergeant in a classified section of the military. When you want someone or something dead ... this is who you get to do it. Do not ever question her loyalty. Fairy Knights are forged of great honor and pride. She is the only knight ever to receive the Magistrate's Cross, the highest honor achievable for a soldier. She is also an expert in espionage and infiltration.
NOTE 1: All credits are displayed at the end of the game. NOTE 2: Please report any odd occurrences, bugs, or tile errors. NOTE 3: Criticism is welcome (both good and bad), but please tell me WHY it's awesome or WHY it sucks. NOTE 4: I STRONGLY recommend you play in FULL SCREEN if playing on some older/slower PCs. It WILL lag in towns and the intro will not sync correctly otherwise. NOTE 5: If the font doesn't seem to work, delete the FONT folder in the game and it will use a default font. NOTE 6: Do NOT re-post without permission. NOTE 7: Enjoy! 8)
I loved the intro. Fit so well, and the song is now on my "songs I'm addicted to" list.
I love going to the purple chests and being like AOE LAWL and smiting everything in them. I also adore how the maps look, with that rather unique edging that looks like the world just drops into nothing. And that the names of people appear over them. I never thought of doing that before, but it looks really good!
And the way the roofs disapear when you enter a house. Also never thought of building a town like that, where the insides are right there instead of on another map. I guess thats because I'm use to RM2k3 where you depend on switching chipsets for fancy stuff like that ^^
Overall I'm very pleased with this game and I dearly hope you continue to make more games ^^
When I read about the way in which library funds are being cut and cut, I can only think that American society has found one more way to destroy itself.
RM Skill: Skilled
This is a pretty awesome game, I just finished it and I have to say I really enjoyed myself. It really gets addictive and the little world you get to explore is filled with fun little side stops. My biggest concern are the battles.
Once I reached the Ayr Temple I decided to give up on fighting random encounters all together. With the powerful status effects it all comes down to who attacked first, you or the enemy. Once I became fast enough I could take down anything with ease.
This was also a problem with the bosses who came off as much easier than the random encounters. I could be well below the recommended level and still beat them with ease (after ignoring all the random battles). Mostly because Sleep, Paralyse and Confuse are extremely powerful. You just get one of those on the boss and you can just sit there hacking away. It also made getting Grand Master Spellbinder and the ultimate weapons a breeze (I think that old lady's challenge was the easiest of the 3 xD). Especially since Destruction lvl.2 applied all the crazy powerful statuses at once, it's a shame I had to upgrade it to lvl.3 =P
Anyway, it was nice to see statuses having their uses but I think they were a little too powerful since they affected entire teams and completely destroyed them if they worked. The databasing on the other hand was really well done and I felt all the weapons/armours came at the right time with a good amount of trade-offs and functional differences.
It was a shame that the 3 tag-along characters didn't learn spells as interestingly as the main. I ended up just giving them all the SuperPowers and that's all they used. I mean by the time they had started learning their lvl.2 spells the main character had already gotten lvl.4 in that particular spell mastered. This might have something to do with the fact that I couldn’t get those class books to work (the ones from the desert town). How exactly do you use them? They all seemed to be for classes I didn't have so I just moved on assuming that I'd get more people with the right class. That never happened though so I'm not really sure what to do with them. Is it possible to change classes or something?
Well, that confused me a little bit but it was still a fun game. You might also want to check the Death Superpower because I used it a few times to kill bosses when they were barely under full health. All in all there was a great amount of features and new things popping up to keep you interested through the 10 hours and I really loved it. Great work!
Oh no! I've been quoted again! D=
Other cool stuffs to check out! Even if they arn't mine...
My game has a facebook page (which I'll be updating) and if you check out the link you'll see my pictures. I'm joking about the stealing part LOL! Very nice looking game though I'll dEf download it and play through.
This post has been edited by Philip: Apr 7 2011, 07:56 AM
"If your mind goes blank don't forget to turn off the sound." Unknown Author
RM Skill: Undisclosed
Not too much, but here goes; (and thanks Holder for the reply)
(I'm not sure what the limitations are on the device/software you used to make the game, so pardon if there's some things that are a natural occurrence that's out of the developer's control.)
Enjoyed the game overall and loved how you added in mini-games throughout to allow for alternative means to advance through the story and I can't really find much to work on overall of in terms of improvement's; but I did notice the following and they are mostly my personal insight's; which do NOT take away from the fact that this was an amazing game, so I hope no one takes it the wrong way, but:
(Note - If you were to go exactly to the right that's where you can enter/exit this area as it's the only place I found that allows me to go to those black space tile's)
I enjoyed the AOE spells quite a bit, but I was wondering if it was possible to deal the damage on all enemies at the same time; since it did get a little strange seeing enemies dying one by one after the entire group was razed by a level 4 Terra, etc..., and vice versa for when foe's cast a multi-target spell on the player's characters.
Buff's had a slightly awkward animation: when using agility up or any other buff that enhanced the parties status; the original caster would get buffed last, while the other party members immediately got their boost animation simultaneously, so there seemed to be a delayed/secondary animation. (no biggie really, just something I noticed)
Increased level cap - It seemed like the late to end-game dungeons had a lot of experience to throw at the player, but the level cap meant it was mostly going to waste; but to be honest: I like leveling up a lot, so it's definitely a personal quirk on my part and I'm hopeful that in any upcoming sequels: that there will be a higher cap value.
There were also times when after getting a high enough SPI or DEF that sometimes attacks against a player's character wouldn't do damage as their attack value's were much too low to do anything but there was no animation or anything for it: the monster would just come close to one of my characters, pause for a few moments, then go back into formation; so I was wondering if in the future it's possible to add some minor animation for when those situations occur.
The three grand spell-binders who try and stop you seem a tad under-whelming; of course I did grind quite a bit before facing each one, but still: they were easily manipulated by status effects and even when not under those conditions; they didn't seem as if they had any grand spells or attack's which would make them as omnipotent as they made themselves seem to be.
There's one thing I didn't understand all too well: when I retraced my steps (back-tracking with the dragon) and went to land at the New F'yre Temple(after it's destruction): when I was going through the route which I had initially used to escape from I was met with one of those markers (the one that says its a good idea to save) and it was a red one. So I saved there and went into the F'yre temple only to be met with...nothing. The design was the same as when I had last left it and there didn't seem to be anything new, so I was wondering if I had missed something or...?
Also: Was there a prize if you were able to get a certain number of those crystals in the sub-marine mini-game? ________________________________________________________________________________ ___________________________________
Overall what I loved most about the game was not based on the temple design's or skill/abilities (both of which are VERY pleasing to the eyes); but the hidden chests. I enjoyed exploring every nook/cranny of each map and loved the rewards for finding those three hidden chests. The star ring was a life-saver =D!
That's about it...and good luck with future endeavor's.
This post has been edited by Acewing: May 25 2011, 05:58 PM
It's perfectly fine if you've got some feedback on the game you'd like to share.
I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.