QUOTE (whatever1111 @ Oct 10 2010, 10:36 AM)
Hello, I was wondering how do you make a difficulty system, like easy,normal, hard etc... and make it possible that you can switch it like at a save point. prob sound stupid cuz i was trying to figure out how you mod the enemys stats for it but i can't fine away. Thanks for any help!
First off, to set the difficulty mode, the hero start point should be on a map with an auto-start event that asks what difficult setting you'd like, followed by an input that says easy, normal, or hard. Then, set a variable or switch, whichever. To change the difficulty setting mid-game, put an event that will ask and do the same thing; A save point is a good way to do that.
I'm going to assume you just want to make monsters tougher. After completing your monster database, multicopy and paste the whole thing and individually change their stats and rewards. For your monster party database, you'll have to remake all the monster parties manually. Multicopying and pasting them all could act as a shortcut.
Now, for all the maps in your game that have random encounters: Make doubles of them!
Sorry, you'll have a larger sized game. Is that okay? For every teleport event you use to get to one of these maps, set them to teleport you to the normal map if the normal switch is set or the hard map if the hard switch is set.
I can be more specific if you need.
This post has been edited by userjosh704: Oct 10 2010, 01:13 PM