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> AcidBird Ultimate System - Updated, Enviroment System
Chronno
post Mar 5 2010, 10:46 PM
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First i will try to apologize because my english is not that good i'm from Argentina so i talk spanish, anyway i did this script trying to post it here in english communities i hope you could understand the instrucctions i've included in the demo.
Ultimate System is a Work In Progress(slow progress to be honest) enviroment for RPG Maker VX that tryes to replicate and make better some of the most known scripts.
This system includes:
* Time System[minutes; hours; day phases; days; weeks; months; seasons ;years]
- Day and Night Addon
- Dynamic shadows addon
- Dynamic lights addon
- Time to Variables addon
* Dynamic Shadows
* Dynamic Lights [individual switch; autoswitch; auto shadow generator]
* Water and Mirror Reflect BETA [based on tiles id no configuration yet just rtp tiles]
* Dynamic Fogs[predefined fog; in game fog modification]
* Auto Weather System BETA[pre cofig]

the instrucctions are pretty simple i added them all to the demo.

hope you like it please report all bugs and troubles you got with this.

AcidBird Ultimate System Version 1.1.5b

Known Issues
this is not an error, well it is for the public demo but not in the code, in house of lights, there is and oldman that each time you talk him the game crashes but is just that i forgotten to delete it before uploading the demo i was trying something for a new feature

Next Version
Diablo Mouse Movement(done is and oldie of mine xD)

Thanks to:
Rataime, for his dynamic light and shadows, dynamic sun for rmxp his formules where usefull
Trickster, His time system for rmxp was an inspiration for the base of ultimate system
Near Fantastica, lights in rmxp working with rataime scripts in a demo were the starting point of this system
bulletxt, for his Thomas Edison config my system use that config like standar so you better give credits to him

This post has been edited by Chronno: Mar 24 2010, 10:35 AM
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Hoopsnake Games
post Mar 6 2010, 05:31 AM
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- REMOVED BECAUSE IT WAS A STUPIDLY WORDED COMMENT. SEE BELOW -

This post has been edited by Hoopsnake Games: Mar 9 2010, 04:02 AM
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Chronno
post Mar 8 2010, 01:12 PM
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i dont know what you say i cant understand
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Night5h4d3
post Mar 8 2010, 01:46 PM
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He's thankful for the script; from what it looks like, you saved his game-in-the-making..

Hoopsnake Games - I'm going to have to ask you to use English; and please, no talk about bricks in toilets or other un-related spam.


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TheBen
post Mar 8 2010, 05:25 PM
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This is an excellent script; I love the player shadows in particular. However, I think it would be a lot better if there was a way to decrease lag...
(Though it's perfectly fine if it isn't.)

This post has been edited by TheBen: Mar 8 2010, 05:25 PM


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Chronno
post Mar 9 2010, 12:20 AM
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actually there is a way, my new version here is the link: AB Ultimate System 1.1.5
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Hoopsnake Games
post Mar 9 2010, 03:58 AM
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QUOTE (Night5h4d3 @ Mar 8 2010, 01:46 PM) *
He's thankful for the script; from what it looks like, you saved his game-in-the-making..

Hoopsnake Games - I'm going to have to ask you to use English; and please, no talk about bricks in toilets or other un-related spam.



Okay, sorry about that. I was just really impressed by these scripts and the overall ingenious compilation. I guess I used a very much lesser-known exclamation of amazement. Sorry again. Let me reword that.

"Wow, this is just absolutely amazing. I am just speechless, mate. Well done. I am so using this in my game; you are a lifesaver. Thank you SO much."
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Chronno
post Mar 9 2010, 08:04 AM
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This is not a compilation i have made each script in the system ask every scripter that made a similar script to read the code and you'll know that all of this is new(ok ok the tone formule for day/night its from rataime... he is just amazing!, and i took the bulletxt Thomas Edison config)

thanks i'm glad you like it

This post has been edited by Chronno: Mar 9 2010, 08:10 AM
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N2Y
post Mar 9 2010, 01:51 PM
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There is a problem with the whole light-shadow thing.

When you have two light-sources, you have two shadows. When you have 8 light-sources, you have 8 shadows. That's is not possible, maybe there is a way to fix this? (I haven't seen any shadow-script that actually fixed it, though. But that would make this script unique)


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Chronno
post Mar 9 2010, 02:14 PM
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what you mean...? That is not an issue, it's normal.
Did you see soccer games on tv? when they use the 4 lights in the corners you can see 4 shadows in each player... i mean more sources mean more shadows... like in real wold. I can't take this like a bug report
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TheBen
post Mar 9 2010, 06:33 PM
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Yep. Your new system works like a charm; no lag whatsoever. You make good scripts, my friend.


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Chronno
post Mar 10 2010, 12:51 AM
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I am very happy to hear that at first I was afraid and besides as I made the mistake of uploading the demo with the terrible mistake of lag and i thought no one would interest anymore

now here is an little update, this version fix the reflects in events that are into the water like rocks or stuff like that

AcidBird Ultimate System reflects fix

This post has been edited by Chronno: Mar 10 2010, 01:32 AM
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Hoopsnake Games
post Mar 10 2010, 04:50 AM
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QUOTE (Chronno @ Mar 9 2010, 08:04 AM) *
This is not a compilation i have made each script in the system ask every scripter that made a similar script to read the code and you'll know that all of this is new(ok ok the tone formule for day/night its from rataime... he is just amazing!, and i took the bulletxt Thomas Edison config)

thanks i'm glad you like it


Oh, I was talking about compilation in the way of "a group of". So, I meant it as a group of your scripts. Sorry about that (crimeny, I'm usually more cogent than this).
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Chronno
post Mar 10 2010, 10:19 AM
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don't worry hoopsnake, by the way if somebody wants a new feature feel free to ask, im not like a god or something but i can try to add nice stuff(try to request stuff that i can make xD im not like trickster or sephirothspwan)
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slifer644
post Mar 10 2010, 05:43 PM
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can you please make an addon that allows the BGM to change depending if its night or day?


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Chronno
post Mar 10 2010, 11:27 PM
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Thats a good idea, let me se how the bgm works and ill try to write something
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slifer644
post Mar 12 2010, 06:21 PM
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QUOTE (Chronno @ Mar 10 2010, 11:27 PM) *
Thats a good idea, let me se how the bgm works and ill try to write something

thank you!


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The dark one
post Mar 12 2010, 10:52 PM
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Seems pretty kool to me happy.gif
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Chronno
post Mar 14 2010, 04:04 AM
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@Slifer644: I know how to do the BGM stuff but i'm thinking about it... in first place you can change it with events so that seems to be easier for lot of rpg maker users than config the BGM in the script editor. So im still thinking about adding that function.

i have the same trouble with the mousie stuff what do you think or maybe i have to ask what do you want, mouse movement or not?
"mousie stuff or not that is the question" , im starting to think about adding something like extended tilewall (do somebody know that script?)
well i'll wait for some comments to know if i add or not that stuff
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SuperMaxZero
post Mar 18 2010, 10:28 AM
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Is there a way I could implement some of these features separately? I really like the player shadows, reflections and lights, but I can't necessarily implement a Day/Night system in every game. This is a really cool script, so I'd like to be able to use it.
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