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> [XP] Ryex's Dynamic Sounds, Create dynamic sound effects
Ryex
post Oct 18 2009, 08:32 PM
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Posts: 34
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RM Skill: Masterful




Ryex's Dynamic Sounds
Authors: Ryex
Version: 2.00
Type: Sound Effect


Introduction

This is a dynamic sound system built on the DEE.


Features

  • Creates Dynamic BGS Sound effects
  • Creates Dynamic SE Sound effects
  • Can be easily set up through events
  • Sources and pieces can be muted
  • SE effects can be set up to repeat every x number of frames


Screenshots

NA


Demo

UPDATE: this is a new demo with no lag
http://www.mediafire.com/?gyjnyzmrudd


Script

UPDATE NO LAG
http://docs.google.com/Doc?docid=0AUKLI9M5...m5jNg&hl=en

NOTE: if you get the script from here you also need to install the DEE
http://www.rpgrevolution.com/forums/index....showtopic=36057

place the DEE ABOVE Dynamic Sounds

Blizz ABS Plug in

this plug in enables sources that are placed in enemy event to automatically be muted when the enemy dies it is included in the demo (disabled read the top for instructions to re-enable it) or you can get it below
http://docs.google.com/Doc?docid=0AUKLI9M5...Wdjbg&hl=en


Instructions

There is a manual located here in PDF form it describes everything you need to know to use this system.

NOTE: It is required to have the DEE installed for this script to work.

Compatibility

should work with just about any thing


Credits and Thanks

  • Ryex


Author's Notes

Thanks to the update on the DEE the system has NO more lag. enjoy and comment.

Updated to version 2 lots of new features! requires the updated DEE v1.6 to work.

NOTE: I (the author) do NOT provide support in this thread. I simply don't visit this forum often enough. another scripter may be able to offer help but if you need support from me please go here
http://forum.chaos-project.com/index.php?t...g89310#msg89310

This post has been edited by Ryex: Mar 10 2010, 09:37 PM


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Taiine
post Oct 18 2009, 10:09 PM
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This seems nice... but for one map. I go to another map and everything crashes.

There is little to no instruction on how to set this up. And the comments in the scrips don't make anything really clear. Everything is again, showing only settings for the first map only.

I think you should have taken the time to fully explain the script and how to set it up and set sound sources before putting it up leaving people with a lot of guess work.

I also think this may work better if you can have the sound coming right from an event you place so people know directly where it's coming from and not doing guess work with coordinates in an addded script that again, is set up to work with just one map. Or even use tile flags like with the river.

This post has been edited by Taiine: Oct 18 2009, 10:16 PM


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an RMXP Game utilizing Blizz-ABS


Concept Projects: DASH! The Masters Game | Finny Adventures (temp title)
My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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Ryex
post Oct 19 2009, 01:26 PM
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*slaps for head* your right I for got to add handling for if there is no sources on a map! I'll have to fix that.
also your suggestion for events and instructions is being worked on. I will add an event generating method for sources and such but until then the script method is how it is done.

Edit: get the new version of the DEE the crash on new map bug has been fixed, the demo version of the DEE is not the latest.

This post has been edited by Ryex: Oct 19 2009, 01:29 PM


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Taiine
post Oct 19 2009, 04:59 PM
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I like the idea of using events you can plop anywhere on your map to control where sound comes from, using cords in a script has a lot of guess work and if you later chose that it be better for the sound to be coming from a slightly diff area you'd have to sort out and redo all the cords.

I'd also think using the tile flags be nice way to do it for stuff you always want one sound to come from like water and use diff flags for diff sounds, or just one. *shrugs* In both games I'm working on I have just one script that uses tile flags so thats not much of a prob.

I do like how this works however and feel it would bring a lot more depth to my(and any) game. If it can be more ease of use designed smile.gif


__________________________

an RMXP Game utilizing Blizz-ABS


Concept Projects: DASH! The Masters Game | Finny Adventures (temp title)
My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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Ryex
post Oct 19 2009, 08:47 PM
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well I'm sure of one thing I'm NOT doing it from tile tags I'm sorry but when I think about the lag that would create I cringe. Idea dropped.

but ya for events it will end up working something like this

create a comment in the first line

then you would add a line like

CODE
SoundSource BGS Point 013-Fire03 300

where BGS is the type of sound
Point is the shape of the source
013-Fire03 is the file name
and 300 is the range of the sound in pixels

another think that will come in V2.0 is the ability to have SE (sound effect) sources.
ie. you have a SE source on top of an anvil that plays every 3 seconds and gets louder as you get nearer it.
or anything like that.

UPDATE:
v1.21 of the DEE fixes a bug when there is more than one map. if your using the script please update the DEE


This post has been edited by Ryex: Oct 19 2009, 09:12 PM


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Taiine
post Oct 20 2009, 04:10 AM
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Yeah now that I think about it the tags would cause a lot of lag.

Def like the event sounds. It should be easy enough to scatter them around. Or maybe have a x-y setting for how fare away you can hear it from both left-right and up-down

Like if you have a long river, you can set one or two to span the width of the river so you wouldn't need as many so the sound can be heard further from those directions and not as fare as others.

Or that may just complicate things. lol

Either way this is becoming a must have for me along with your cms that just have a few quirks about (and posting in that other forum for fix's)

Looking forward to seeing the update with events!


__________________________

an RMXP Game utilizing Blizz-ABS


Concept Projects: DASH! The Masters Game | Finny Adventures (temp title)
My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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Ryex
post Feb 16 2010, 04:36 PM
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Good news (now that my account is unbanned) I'll be releasing v2 of this script very soon. that means an event setup system se sources and even a BABS plug-in that allows you to use enemies as sources that stop playing when the enemy is dead.!


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RPG Maker PY (RMPY) A Replacement RMXP Editor
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Ryex
post Feb 18 2010, 10:45 PM
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I'm getting closer another option the script will have is that ability to use a script call to mute any source.


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Time: if it was truly linear I wouldn't be here and the world would be knee deep in ashes.

RPG Maker PY (RMPY) A Replacement RMXP Editor
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Ryex
post Mar 10 2010, 09:31 PM
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UPDATE to version 2.00
lots of new stuff. the most notable is event set up. Dynamic Position Sources, a BABS plugin, and a Manual that tells you how to set everything up

check the first post for information


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