well I'm sure of one thing I'm NOT doing it from tile tags I'm sorry but when I think about the lag that would create I cringe. Idea dropped.
but ya for events it will end up working something like this
create a comment in the first line
then you would add a line like
CODE
SoundSource BGS Point 013-Fire03 300
where BGS is the type of sound
Point is the shape of the source
013-Fire03 is the file name
and 300 is the range of the sound in pixels
another think that will come in V2.0 is the ability to have SE (sound effect) sources.
ie. you have a SE source on top of an anvil that plays every 3 seconds and gets louder as you get nearer it.
or anything like that.
UPDATE:
v1.21 of the DEE fixes a bug when there is more than one map. if your using the script please update the DEE
This post has been edited by Ryex: Oct 19 2009, 09:12 PM