Not sure if people already know how to do this Or it was already submitted. Also I'm not sure How to submit an event, but here goes
Difficulty - VERY EASY PLATFORM - VX Knowledge - conditional loops and movement
Event availability - You can just copy / paste the block events and everything will work, just give it a new graphic if you want. and remove the text saying move block? etc.
My first event submission so please tell me if I did anything wrong or should have added something. or if I wasn't thorough enough.
I had my sister try it out and she doesn't know anything about the system, but was able to follow the instructions easily enough.
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CURRENT WORKS DEMON BLADE - RPGVXA SHINIGAMI - ~12 Pages - 3 chapters complete, 1 in progress. --------------------------------- OTHER WORKS INCANTA-corrupted. INCANTA REDUX - RPGVX - On Hold --------------------------------- LITERARY WORKS
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X-M-O Story Quoting.
QUOTE (X-M-O @ Jun 19 2012, 02:45 AM)
QUOTE (Pharonix)
so what's going on in this thread?
QUOTE (kayden997)
Redd's back and the first thing he does is...
QUOTE (Pharonix)
pick my mom up in 15 ...*sigh*
QUOTE (kayden997)
You know it's legit!
QUOTE (Pharonix)
Then again, I wrecked the last one...........
QUOTE (Tsutanai)
Oh ok you can have a pink frosted sprinkled doughnut
Thanks for your contribution, I'm sure things like this will be useful to people starting out with the engine.
It would be better if you either typed out the event code within your post or posted pictures. Downloading a project file for a difficulty level of very easy is a bit much and I'd only see it necessary for larger more complex event systems.
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speed x4 slower Priority same trigger, action button
CODE
Show choices yes, no when [yes] @> conditional branch: Player is Facing Down @> play se 'Earth4'.80.100 Set Move Route: This event (Skip, Wait) $>Move Down ELSE @> conditional branch: Player is Facing Up @> play se 'Earth4'.80.100 Set Move Route: This event (Skip, Wait) $>Move UP ELSE @> conditional branch: Player is Facing left @> play se 'Earth4'.80.100 Set Move Route: This event (Skip, Wait) $>Move left ELSE @> conditional branch: Player is Facing right @> play se 'Earth4'.80.100 Set Move Route: This event (Skip, Wait) $>Move right ELSE
BRANCH END BRANCH END BRANCH END BRANCH END When [NO] BRANCH END
Might have left out an else or branch end I dunno, but that's essentially what it is.
EDIT: Also, I forgot to mention, if you want a character to need to have acquired a certain item first, thats easily added by creating a conditional branch
IF item, gauntlet of power is in inventory <insert above code>
ELSE text "This boulder is too heavy." .... etc.
This post has been edited by Pharonix: Jul 17 2011, 04:35 PM
__________________________
CURRENT WORKS DEMON BLADE - RPGVXA SHINIGAMI - ~12 Pages - 3 chapters complete, 1 in progress. --------------------------------- OTHER WORKS INCANTA-corrupted. INCANTA REDUX - RPGVX - On Hold --------------------------------- LITERARY WORKS
Longer Works ANGEL OF DEATH - Short Story ~ 4 Pages. SHINIGAMI - ~12 Pages - 3 chapters complete, 1 in progress. DEMON BLADE - Book/Novel?- 34 pages - On Hold. FERAL - Short Story, Length: 6 pages], 2nd person Narrative. -R3 Writing Competition #2 - First-Place DARKSPAWN - Book - 3 Pages On Hold RELGEA CHRONICLE - Book - 118 pages DRAKENGHOUL - book - 36 handwritten pages
Poems I KNOW - Poem - 30 Lines
Song Lyrics End of Days - Song- 44 Lines Kids Killing Kids - Song - 94 Lines
-If you want this sig in another language, move to a country that speaks it.-
-Lv 13 Thread Killer
My R3 Writing Corner
My Wordpress
Relgea Chronicle
X-M-O Story Quoting.
QUOTE (X-M-O @ Jun 19 2012, 02:45 AM)
QUOTE (Pharonix)
so what's going on in this thread?
QUOTE (kayden997)
Redd's back and the first thing he does is...
QUOTE (Pharonix)
pick my mom up in 15 ...*sigh*
QUOTE (kayden997)
You know it's legit!
QUOTE (Pharonix)
Then again, I wrecked the last one...........
QUOTE (Tsutanai)
Oh ok you can have a pink frosted sprinkled doughnut
You could also throw in "player - step forward" after the event moves, so that you don't have to keep chasing your boulder. It's also helpful to turn on "skip if cannot move" , since the game tends to freeze when it runs into that kind of can't-move conundrum.