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> Blizz-ABS v2.7, Language: RGSS | Updated: November 28, 2009
Blizzard
post Feb 25 2008, 05:53 AM
Post #61


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Not bug, but hotlink protection. <_<; I'll allow downloads from RRR.


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Herbtoker
post Feb 28 2008, 05:02 PM
Post #62


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Just to let you know i found a script thats incompatible with blizzabs the enhance weapons script conflicts with the weapon types i can make swords enhanceable but if i try to make any other weapon like a boomerange enhanceable it reverts it back to a sword type. Ill try to figure out a way around it if i do ill post how i did it if you figure anything out then do the same.


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Blizzard
post Feb 29 2008, 08:20 AM
Post #63


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If the enhance system actually changes the weapon ID, then yes, it will revert back to sword type as any not-defined weapon is sword type by default. You can either set those other weapon IDs as other types or try another system that doesn't change the weapon ID, because the weapon type is connected to the ID in the configuration as you may have noticed.

BTW, Blizz-ABS 1.95 is out, SYA. You might wanna update the links. It's a mile stone in the development of Blizz-ABS. xD


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SeeYouAlways
post Feb 29 2008, 07:58 PM
Post #64


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Updated! Looks really great. The only problem for me is that I am using RPG Maker VX; otherwise I'd totally use this. pinch.gif


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Herbtoker
post Mar 2 2008, 10:55 AM
Post #65


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i put the new updated script into a copy of my game and i keep getting an error message it says stack level too high huh.gif .
what am i doing wrong i have the three parts in three seperate sections having part 1 on the top. i completely deleted the old script before i put the new one in. could something in my game be causeing this problem or is it a bug of some sort?


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Blizzard
post Mar 3 2008, 03:44 AM
Post #66


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It is possible that you have some stuff twice. For example, if you are using my Tons of Add-ons you need to put it above, so Blizz-ABS can check something to avoid that bug. Here's a topic for reference on the script order if you are using my scripts:

http://forum.chaos-project.com/index.php?topic=23.0


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Herbtoker
post Mar 3 2008, 08:09 PM
Post #67


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Well i figured out that I can run with no errors if I totaly take out tons of add ons. I had it above the abs script when I originally tried. when I take it out it works fine. but i figure i'd rather have the newest version of the abs script then
the tons of add ons so im not worried about it.

BTW i love the new update its gonna make things alot easier for me. biggrin.gif I especially love how i can configure it so easily
i think thats the best thing about the new update.


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Blizzard
post Mar 4 2008, 06:36 AM
Post #68


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Thanks. smile.gif Have you tried using the most recent version of Tons?


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Herbtoker
post Mar 5 2008, 06:28 AM
Post #69


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no but ill give it a try and let you know how it goes. and man the new update is so awesome i just have to say that again because now the quality of my game has greatly improved now that i got the script fully functional.


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elmangakac
post Mar 6 2008, 10:27 PM
Post #70



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Ok...im new...but i have 2 questions......

1 - ....my question its simple....... i can make the skills....i can make the animation of this skills appear in the game.......... but....i cant do that this skills affect the enemys.....can you help me????

2 - exist a way that this script can be compatible with the Perspective map script?

PD: Im sorry because my english....im from Chile
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Blizzard
post Mar 8 2008, 05:33 AM
Post #71


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1. You need to define the type of the skill and the range. Then you can actually use it. Also you need to select the skill as hotkey and use that hotkey to activate it.

2. I answered your PM. If the Mode07 mod proves to work, I'll post it.


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elmangakac
post Mar 8 2008, 07:06 AM
Post #72



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QUOTE (Blizzard @ Mar 8 2008, 08:40 AM) *
1. You need to define the type of the skill and the range. Then you can actually use it. Also you need to select the skill as hotkey and use that hotkey to activate it.


Yeah... let see... i define the type and the range of my skills and also i can use with the hotkeys system......but...the problem is....that the enemy.....dont recibe the attack...... its like the enemy doesnt appear to be hurt......abesides doesnt appear any number that show the demage that my character do to the enemy.....

let me explain....

First of all i prepare the attack.....



Then.....i do the attack......Whap!!!



But...the Enemy doesnt recibe any demage...... i dont know if a create wrong the enemy or i need activate something....



......please..... im work with RPGMAKERXP for many time.....but with this system im totally a noob....and i DONt WANNA CHANGE OF BLIZZ!!!!!! T_T.... i dont know what part of the script its bad in my game...... because this enemys can be demaged with normal weapons..... but no with skills.....
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Blizzard
post Mar 8 2008, 07:37 AM
Post #73


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As you said in the PM you are using 1.0.9.3 (aka 1.63). You should consider updating first.


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Megapoopy
post Mar 8 2008, 09:35 PM
Post #74


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How do I make a boss sequence with this script, because I can't seem to have events run automatically after the monster's death.

This post has been edited by Megapoopy: Mar 8 2008, 10:41 PM
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D3wil666
post Mar 9 2008, 02:45 AM
Post #75


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if i write something else whether work

http://img341.imageshack.us/my.php?image=bepavadinimoee9.png
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Blizzard
post Mar 9 2008, 09:01 AM
Post #76


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@Megapoopy: Actually when you kill an enemy his event code is being executed afterwards. (-_-) And what do you mean by boss sequence? If you mean moving by a fixed route and using forced attacks, you can do that easily. Enemies that have a fixed defined route will always move by that route. If you want forced attacks, you can simply use the script call as one of the movement commands and use one of the battleflow commands like changing HP/SP/state, transform, even forced attacks. Read the manual for more information, it's chapter 3.2.10.

@D3wil666: Why have you put Blizz-ABS into 10 different script slots? There are only 3 parts. xD


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Megapoopy
post Mar 9 2008, 03:55 PM
Post #77


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I mean like have an event automattically happen when the monster(boss) is defeated..
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D3wil666
post Mar 10 2008, 02:49 AM
Post #78


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so everything put in 3 scripts slots????
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Blizzard
post Mar 10 2008, 03:12 AM
Post #79


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Yes. There are 3 text files, each goes into an own script slot, no more no less.

@Megapoopy: When you put some event commands into an enemy, they will be executed as soon as the enemy dies.

This post has been edited by Blizzard: Mar 10 2008, 03:13 AM


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D3wil666
post Mar 10 2008, 04:58 AM
Post #80


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everything i put in 3 slots .now who help for my with this http://img341.imageshack.us/my.php?image=bepavadinimoee9.png problem
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