Thomas Edison VX, an enhanced version of Light Effects VX script! |
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Jun 12 2009, 08:04 AM
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Level 7

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Thomas Edison VX Author: BulletXt (bulletxt@gmail.com) Version: 0.1 Original credit goes to KylockThis script is an enhanced version of the well known Light Effects written from Kylock. I decided to pick it up, fix some things and add some new important features. The most important one is that you can enable/disable a light through a switch call based on its type. For example you can make all FIRE lights go on/off with a switch, and with another switch make all GROUND lights go on/off. There are also new lights, for a total of 12. The script is also smart when using KGC Day Night system! When it's day, the lights keep off and when it's night they automatically go on! Instructions are inside the script. IMPORTANT: if you are already using Light Effect VX script, you can simply replace it with this one. Your lights will still work!Example screenshot:
Download Demo: hereIf you directly want the script and the light picture needed, you can get them: here and here Alternate Script Version: this is an alternate version of Thomas Edison VX script. It has the following features added: - Size you want \S[x] where x is a digit from 0 to 9 - Is it flickering or not \F - What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255 For download and more info: hereThe Alternate Script comes with NO support. Don't ask for help, don't complain. It will be ignored. The author has released it "as is" with no support.Cheers, BulletXt
This post has been edited by kaz: Aug 27 2012, 09:58 AM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jun 12 2009, 08:15 AM
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Level 18

Group: Revolutionary
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This is some epic stuff man. I'll be sure to add you to my credits list.
The only thing I could really ask for is if it would be possible for the lights to have a more pronounced effect. Like a map is nigh to pitch black except for the part around a campfire or something...
This post has been edited by Octople Threat: Jun 12 2009, 08:45 AM
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I'm mostly a databaser... O.o
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Jun 13 2009, 04:15 AM
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Level 12

Group: Revolutionary
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OMG! Nice!
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Jun 13 2009, 06:57 AM
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Level 3

Group: Member
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Type: Artist
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I got a question about the light script.. how i can make an event only appear in phase 0? i wanna make the windows of a house light the floor when its phase 0.. because it's when the sun is stronger, i keep trying but i can't. [sorry for grammar errors, ..  ]
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Jun 13 2009, 07:16 AM
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Level 7

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QUOTE (jameba @ Jun 13 2009, 06:57 AM)  I got a question about the light script.. how i can make an event only appear in phase 0? i wanna make the windows of a house light the floor when its phase 0.. because it's when the sun is stronger, i keep trying but i can't.
[sorry for grammar errors, .. ] Look at it this way. It's morning when KGC_DAY_NIGHT_SCRIPT_VARIABLE variable is 3. It's night when it's 1 and 2. This is enough to understand how to handle your request  And don't forget to read the script intructions, especially the Tips & Tricks section. You will probably need that to accomplish your request.
This post has been edited by bulletxt: Jun 13 2009, 07:43 AM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jun 13 2009, 09:10 AM
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Level 12

Group: Revolutionary
Posts: 203
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What about Kylock's Time System? Almost same as KGC Day/Night... Can I get support for that?
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Jun 13 2009, 09:46 AM
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Level 7

Group: Member
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QUOTE (Speed@ @ Jun 13 2009, 09:10 AM)  What about Kylock's Time System? Almost same as KGC Day/Night... Can I get support for that? I'll check it out later.
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jun 13 2009, 08:30 PM
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Level 6

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Type: Artist
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This is better.. Great job, It's really nice.
I would use it but I already have way too many systems.
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I felt like a bulldozer Trying to catch a butterfly I would change my name to decibel here if I could..
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Jun 13 2009, 08:57 PM
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Level 7

Group: Member
Posts: 92
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RM Skill: Undisclosed

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QUOTE (MysTaFoX @ Jun 13 2009, 08:30 PM)  This is better.. Great job, It's really nice.
I would use it but I already have way too many systems. What do you mean? You don't need to have the day night system. That's just an additional feature the script supports in case you have that system
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 19 2009, 07:09 PM
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Level 1

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Hi everyone, I had some free time on my hand so I started playing with your script (Thomas Edison VX) and I have come up with something very interesting... I rewrite it in such a way that you can use functions similar to those in messages. You can now decide - If it is flickering or not \F - What size you want \S[x] where x is a digit from 0 to 9 (Recommended up to 5) - Your own type \K[FIRE] or \K[FLAME] and turn them ON/OFF using switches. But first you need to define it in TYPE_HASH at the top of the script. I guess it is not case sensitive. - What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255 - If it will fadeout or fadein after x frame \O[x] and \I[x] But the switches to turn ON/OFF FIRE, GROUND, LIGHT or TORCH have been removed
Shaf_Light_Effect.txt ( 5.11K )
Number of downloads: 70There might be bugs... and as you can see this is my second post... I hope Bulletxt can continue on what has been improved... EDIT: I change the name in case there are missing features... Credits : Bulletxt, Kylock, Yanfly (Custom Message System - Message Features)
This post has been edited by Shaffinaaz: Jul 20 2009, 12:51 AM
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Jul 19 2009, 08:06 PM
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Level 7

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QUOTE (Shaffinaaz @ Jul 19 2009, 07:09 PM)  Hi everyone, I had some free time on my hand so I started playing with your script (Thomas Edison VX) and I have come up with something very interesting... I rewrite it in such a way that you can use functions similar to those in messages. You can now decide what - Size you want \S[x] where x is a digit from 0 to 9 - Is it flickering or not \F - What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255
Improved_Thomas_Edison_VX.jpg ( 64.58K )
Number of downloads: 70
Adding_Light_Effect.jpg ( 69.64K )
Number of downloads: 111[attachment=2933:Improved...dison_VX.txt] There might be bugs... and as you can see this is my second post... I hope Bulletxt are continue on what is has been improved... Thanks for your work, I don't have time to test it now so please give more details to users. For example, does it support all features of Thomas Edison VX script? If it doesn't, please name the script as "an alternate script" since it's not Thomas Edison VX script + new features Once you test it enough I'll be happy to include it in main thread
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 19 2009, 10:14 PM
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Level 18

Group: Revolutionary
Posts: 368
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RM Skill: Undisclosed

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Only thing that I can think of to improve is to have each light actually affect visibility... Heh... Probably take a thousand lines of script though...
__________________________
I'm mostly a databaser... O.o
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Jul 19 2009, 10:19 PM
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Level 1

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QUOTE (Octople Threat @ Jul 19 2009, 10:14 PM)  Only thing that I can think of to improve is to have each light actually affect visibility... Heh... Probably take a thousand lines of script though... Can you give some example?
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Jul 19 2009, 10:35 PM
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Level 18

Group: Revolutionary
Posts: 368
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QUOTE (Shaffinaaz @ Jul 19 2009, 10:19 PM)  QUOTE (Octople Threat @ Jul 19 2009, 10:14 PM)  Only thing that I can think of to improve is to have each light actually affect visibility... Heh... Probably take a thousand lines of script though... Can you give some example? Uhh... Not really an example... But think of it like this... A map is completely dark, except you have a few lights around and the area around them is visible, slowly becoming less and less so until it fades into blackness... Does that help explain it?
__________________________
I'm mostly a databaser... O.o
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Jul 19 2009, 10:36 PM
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Public memberTitle(String n)

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QUOTE (Shaffinaaz @ Jul 19 2009, 10:09 PM)  Hi everyone, I had some free time on my hand so I started playing with your script (Thomas Edison VX) and I have come up with something very interesting... I rewrite it in such a way that you can use functions similar to those in messages. You can now decide what - Is it flickering or not \F - Size you want \S[x] where x is a digit from 0 to 9 (Recommended up to 5) - Define your own type \K[FIRE] or \K[FLAME] and turn them ON/OFF using switches. But first you need to define it in TYPE_HASH at the top of the script. I guess it is not case sensitive. - What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255 But the switches to turn ON/OFF FIRE, GROUND, LIGHT or TORCH have been removed[attachment=2939:Shaf_Light_Effect.txt] There might be bugs... and as you can see this is my second post... I hope Bulletxt are continue on what is has been improved... EDIT: I change the name in case there are missing features... Wow! That's some pretty handy features right there. I need to try this version too. You might want to make another post for this by itself.
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Jul 19 2009, 11:39 PM
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Level 1

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QUOTE (Octople Threat @ Jul 19 2009, 10:35 PM)  Uhh... Not really an example... But think of it like this... A map is completely dark, except you have a few lights around and the area around them is visible, slowly becoming less and less so until it fades into blackness... Does that help explain it? something like a fading feature? its possible, i'll see what I can do... Done, but it does not work with flickering, though. Update the post...
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