-Update-
1] Examine function now works thanks again to our valuable scripter jens

Screenie:
So now when you look at the items in the inventory they will have a basic description of what they do, examine them and you get a much more detailed information that might or might not help you on said item. (Picture is showing a wooden plank's information tough it won't be in the first demo as the barricade feature is not fully functional atm since this feature won't be needed in the first demo)
2] Command menu is now horizontal from vertical, this in my opinion works more neatly with the inventory screen.
Screenie:
I'm aware of that strange thing in the middle of the command window and I'm trying to remove it.
3] And last but not least. When you run out of space in your inventory a different menu will show which let's you discard items in the discarded window and transfer items from the discarded window back to the inventory.
Screenie:
Pressing P or L will switch between your inventory and the discarded items window.
(Only a tiny thing needs to be added which is different text on when you press enter to transfer from discarded scene and inventory scene which it's not something that should take much to do.)
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That's it for updates now I got some small issue and I'd like people's opinions on what to do.
As you have probably seen from the various pictures of my inventory, the cursor is barely visible when it's shown on the grey grid while it works fine on the command menus. My initial solution was maybe to make the grid darker so that the cursor shows better and while this could solve it I'm kinda afraid on how the icons will look if everything is dark.
This is kinda a problem as I have to find a matching colour that won't make the icon's visibility harder to see.
So what do you suggest me people?
Should I make the grid more dark and maybe edit the icons to match the new colour? Should I try and switch to a different windowskin for this scene?
If you have any suggestions please let me know as once I fix the inventory all is left for the demo is fixing the z values with the light system and then a run or 2 of the game for bugs, pass ability issues and spelling mistakes.
Thank you for reading.
This post has been edited by Vexus: Nov 15 2012, 02:08 AM