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> Ember's Collection of Fine Paintings, Mostly 3D art
Ember
post Oct 10 2011, 07:54 AM
Post #221


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced







Couple of in-engine screenshots of the stuff I've made so far. I love UDK smile.gif


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X-M-O
post Oct 10 2011, 02:32 PM
Post #222


Level 82
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Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed




Holy crap! Excellent work, Ember! =D
Ember is short for: Even More Better Every Render.
With improper grammar, sure, but still. tongue.gif

I love the way you've got that second image set up; the sun through the trees - it's nice. =D


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Ember
post Oct 12 2011, 07:35 PM
Post #223


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




dwaoniglwe


Here's the level so far. It's nearly finished, to be honest. Just got a couple more props to make.


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X-M-O
post Oct 12 2011, 11:27 PM
Post #224


Level 82
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Group: Director
Posts: 6,347
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RM Skill: Undisclosed




Wow, looks amazing!
The colours make the theme stand out even better. =D
I wonder what more you're going to add. D=
Looks great as it is. XD


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Ember
post Oct 12 2011, 11:58 PM
Post #225


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




I'm going to add a broken-down old house to the empty area on the right. It'll sit on a deck that has stairs down to the ground level and I'll connect a small pathway to them. This screenshot shows the map from a birds eye view, with the newly added fallen powerlines.

XMO, since you're the only one who posts in this thread besides me lol, do you think you'd be willing to download an executable file of the map when it's done so you can run around and look at everything properly? It could be up to 200MB, however.



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X-M-O
post Oct 13 2011, 12:08 AM
Post #226


Level 82
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Posts: 6,347
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RM Skill: Undisclosed




QUOTE (Ember @ Oct 13 2011, 02:58 AM) *
I'm going to add a broken-down old house to the empty area on the right. It'll sit on a deck that has stairs down to the ground level and I'll connect a small pathway to them. This screenshot shows the map from a birds eye view, with the newly added fallen powerlines.

XMO, since you're the only one who posts in this thread besides me lol, do you think you'd be willing to download an executable file of the map when it's done so you can run around and look at everything properly? It could be up to 200MB, however.


Oh awesome, so you'd be able to go inside the broken-down old house, right?

Sounds fine to me, what feedback in particular did you want? Check for loose ends or not-meant-to-be floating items? 0.o
(Size doesn't matter... well, Download Size doesn't matter.) tongue.gif


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Ember
post Oct 13 2011, 12:22 AM
Post #227


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




I'm not sure about going inside the house yet. Depends entirely on how I build it.
I'm not really looking for any feedback at all it's just so people can see it properly.


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X-M-O
post Oct 13 2011, 01:05 AM
Post #228


Level 82
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Ah ok. ^^
It'd be cool to walk around in there, yes. =D


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Ember
post Oct 16 2011, 12:51 AM
Post #229


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




dfabuiewja







Here's several images of it's current state. c: The third image just shows lighting/shadow information incase you're wondering.


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X-M-O
post Oct 16 2011, 02:00 AM
Post #230


Level 82
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Brilliant, in all its glory! =D

About how long (total working hours) does it take to design something about the size of the map you're developing (given the details and about the same amount of items on the map)?


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Ember
post Jul 24 2012, 12:38 AM
Post #231


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




While I'm still sort of here I might as well update this with what I've been doing since October '11.

I was just experimenting with some textures here and it wasn't really for anything but I do like the second screenshot quite a bit so maybe I'll do something with it in the future.
Cliffs




This is my most recent work; I drew the concept up ages ago and recently got around to actually making it.
Fleshy Shield

Concept art


Zbrush sculpt


Finished model


Beauty render


Some medieval stuff




Sally



Tunnel. Still working on an exterior to this



Other random stuff






Also I have my own website now; http://www.samdrewpictures.com
And Facebook page; http://www.facebook.com/SamDrewPictures
Check them OUT.

This post has been edited by Ember: Jul 24 2012, 12:40 AM


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X-M-O
post Jul 24 2012, 01:50 AM
Post #232


Level 82
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Group: Director
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RM Skill: Undisclosed




Yay! More Ember arts! =D

Great job on the cliffs, they look very realistic (make them red-orange and smoother and you have the Grand Canyon, lol).

The Fleshy Shield looks more like a muscle-y shield at first, but it works. Love the way it almost resembles a triceratops. wink.gif

Your medieval stuffs look like clay models for some reason, not sure why that is. Looks nice all the same. XD

I want my own Sally! It's so cute! happy.gif

The tunnel image looks amazing and just needs wider roads to look more realistic; otherwise it's perfect. =D

The other random stuff is neat, though the barrels seem to look like clay or plastic models.


Wonderful update after so long, and super cool stuffs! ^^


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bacon
post Jul 28 2012, 01:23 PM
Post #233


Level 15
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Group: Revolutionary
Posts: 273
Type: Mapper
RM Skill: Advanced




Ember. These are really cool i dont think I can say much more. x;
Seriously I am so impressed with everything in this thread. The models are superb. The creativity is fantastic. Everything screams wonderful.
You sir are the most impressive person.
Ps) I want my own sally too x;

This post has been edited by bacon: Jul 28 2012, 01:24 PM


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Sparrowsmith
post Jul 29 2012, 04:06 AM
Post #234


ROROW was here, went for beer
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Posts: 4,600
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Rev Points: 5




Goddamn that is all so beautiful ohmy.gif
I want to live in these places. Take a swim with Sally.


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Ember
post Aug 11 2012, 12:11 AM
Post #235


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




QUOTE (Sparrowsmith @ Jul 29 2012, 09:36 PM) *
Goddamn that is all so beautiful ohmy.gif

QUOTE (Sparrowsmith)
Warning! this post may contain sarcasm, please re-read it in a funny voice

How DARE you.


Thanks everyone. Here's a door for you to look at with your eyes.

boing


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X-M-O
post Aug 11 2012, 12:45 AM
Post #236


Level 82
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Group: Director
Posts: 6,347
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Doors are less boring than windows, but you added a window. What am I supposed to think? D=

Oh, and that image you posted up looks great. wink.gif


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Ember
post Aug 13 2012, 12:13 AM
Post #237


Level 68
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Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




Last year Arenanet was accepting internship applications and provided artists with concept art to work from.

Obviously I'm not applying for the internship now because I'm about a year late, lol, but I thought I might as well make it for fun anyway.

Now, the guidelines specified a limit of 3000 tris and the equivalent of two 1024x1024 textures (I'm using 1 1024, 2 512s, a 512x256 and 2 256s hence not including them in the model sheet).

About 2-3 days work all up.

dsalmglmg


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X-M-O
post Aug 13 2012, 12:50 AM
Post #238


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Brilliant! happy.gif

You definitely could get a job like that, but I had thought you already got a design job? Maybe I was mistaken, but either way you have the necessary requirements! wink.gif


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