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> ~[New Title Screen]~ V.10, Get Rid of "Continue" Instead of Disabling It.
YanXie
post Apr 12 2008, 11:28 AM
Post #1


Because Tomorrow Will Surely Come...
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Posts: 1,137
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New Title Screen

Version 1.0
Author puppeto4
Release Date 13th April

Introduction

So,I'm tired of stupid drama that goes around and can't really focus on my main project script(look at my sig if you want to know what is it)and I'm not really in mood today,so I'd decide to make a simple script to relax myself from those dramas.


Features

Title screen won't display "Continue" if there is no save file for the game(simple isn't it?)

Script

Download from attachment :

[attachment=555:New_Title_Screen.txt]

Or copy the script in the spoiler below.

[Show/Hide] New Title Screen
CODE
#============================================================================
# ** New Title Screen
#----------------------------------------------------------------------------
# Author  : puppeto4
# Version : 1.0
# Date    : 13th April 2008
#============================================================================


#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Start processing
  #--------------------------------------------------------------------------
  def start
    super
    load_database                     # Load database
    create_game_objects               # Create game objects
    check_continue                    # Determine if continue is enabled
    create_title_graphic              # Create title graphic
    play_title_music                  # Play title screen music
    if @continue_enabled              # If continue is enabled
      create_command_window           # Create command window
    else
      create_command2_window          # Create command window
    end  
  end
  #--------------------------------------------------------------------------
  # * Post-Start Processing
  #--------------------------------------------------------------------------
  def post_start
    super
    if @continue_enabled              # If continue is enabled
      open_command_window
    else
      open_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Pre-termination Processing
  #--------------------------------------------------------------------------
  def pre_terminate
    super
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Termination Processing
  #--------------------------------------------------------------------------
  def terminate
    super
    snapshot_for_background
    dispose_title_graphic
    if @continue_enabled              # If continue is enabled
      dispose_command_window
    else
      dispose_command2_window
    end  
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    if @continue_enabled              # If continue is enabled
      super
      @command_window.update
      if Input.trigger?(Input::C)
        case @command_window.index
        when 0    #New game
          command_new_game
        when 1    # Continue
          command_continue
        when 2    # Shutdown
          command_shutdown
        end
      end
    else  
      super
      @command2_window.update
      if Input.trigger?(Input::C)
        case @command2_window.index
        when 0    #New game
          command_new_game
        when 1    # Shutdown
          command_shutdown
        end
      end
    end  
  end
  #--------------------------------------------------------------------------
  # * Create Command2 Window
  #--------------------------------------------------------------------------
  def create_command2_window
    s1 = Vocab::new_game
    s2 = Vocab::shutdown
    @command2_window = Window_Command.new(172, [s1, s2])
    @command2_window.x = (544 - @command2_window.width) / 2
    @command2_window.y = 288
    @command2_window.openness = 0
    @command2_window.open
  end
  #--------------------------------------------------------------------------
  # * Dispose of Command2 Window
  #--------------------------------------------------------------------------
  def dispose_command2_window
    @command2_window.dispose
  end
  #--------------------------------------------------------------------------
  # * Open Command2 Window
  #--------------------------------------------------------------------------
  def open_command2_window
    @command2_window.open
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 255
  end
  #--------------------------------------------------------------------------
  # * Close Command2 Window
  #--------------------------------------------------------------------------
  def close_command2_window
    @command2_window.close
    begin
      @command2_window.update
      Graphics.update
    end until @command2_window.openness == 0
  end
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    confirm_player_location
    Sound.play_decision
    $game_party.setup_starting_members            # Initial party
    $game_map.setup($data_system.start_map_id)    # Initial map position
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.refresh
    $scene = Scene_Map.new
    RPG::BGM.fade(1500)
    if @continue_enabled              # If continue is enabled
      close_command_window
    else
      close_command2_window
    end  
    Graphics.fadeout(60)
    Graphics.wait(40)
    Graphics.frame_count = 0
    RPG::BGM.stop
    $game_map.autoplay
  end
end




Customization

Nope.

Compatibility

Shouldn't have any conflict whatsoever with other scripts.

Screenshot



DEMO

Not needed

Installation

Copy and paste above "Main" section.

FAQ

Nope.

Terms and Conditions

Free to use for non-commercial and commercial project as long as there is credit.

Please do not redistribute this script without permission.
And don't post this script out of http://rpgrevolution.com/ without permission.

cheers,puppeto4. yes.gif


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storymasterq
post Apr 12 2008, 01:28 PM
Post #2


Level 7
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Group: Member
Posts: 91
Type: Developer
RM Skill: Skilled




Good one, mate. No point in getting people anxious about loading a game when no savegame is present yet, eh?

Cheers,
SQ


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Currently expanding: Scripting
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woratana
post Apr 12 2008, 01:36 PM
Post #3


Looking for scripter to hire? PM me *O*
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Type: Scripter
RM Skill: Undisclosed




Nice script >_> Puppeto

I saw this once by RisingPhoenix
http://www.rpgrevolution.com/forums/?showtopic=8634


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Nolan
post Apr 12 2008, 01:52 PM
Post #4


Moose Lord
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Group: Revolutionary
Posts: 406
Type: Writer
RM Skill: Undisclosed




Looks nice. Maybe i'll use it. Maybe I won't. We'll see.


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I go in expecting it to be a horrible topic, and to find something there to amuse me (unintended by the author who thinks the story/game is serious), so I can add a quote to my favorite RPG maker quotes topic or to my sig.
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SojaBird
post Apr 15 2008, 04:40 AM
Post #5


Level 51
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Posts: 1,573
Type: Scripter
RM Skill: Advanced




ive got the script from moghunter (animated titlescreen) modified so that it shows an other pic when ther'se no load (when selected) as well that is has credit pic as well now


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------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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