I've been trying to reverse engineer the eventing for a HP bar I made (credit goes to Kiyoshi for the source eventing data), so I could make an EXP bar. However, the exp bar is not working as I suspected it would. It's supposed to be initially empty and fill up as the player gains EXP. It appears it keeps doing the formula each time the player pauses, unpauses, and then pauses again. So, the exp bar keeps getting smaller each time the screen is updated via pausing.
Is there anyway to tell it to only update the EXP display ONCE, unless the EXP value has changed?Capx link