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> [VX]Imbueing Weapons, Skill Level: Medium, Work: Variable
Shaddow
post Sep 10 2012, 11:00 AM
Post #1


The Eventer Inventor
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Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90




Hello again, RRR. I've made another event tutorial upon request. This one is a bit easier than my last tutorial, but can require just as much work, depending on what you are wanting to put into it.

It is an item imbuement tutorial! This is modeled a bit after Skyrim and other types of games. Have you ever come across a really cool enchantment on a weapon, but you didn't like the stats? This will allow you to destroy that weapon and take it's enchantment, then add it to a 'normal' weapon to make something new!

The options on this are truly limitless! It all depends on you. Do you want to be able to add fire to a weapon? Or increase a stat on it? It's all possible! The event is a bit long, so I made a demo!

Demo can be found Here!

I added comments to the event to explain what I did and why, but if you have any questions, do not hesitate to ask. This was made using RMVX, but it should work just as well for XP and VXA.


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X-M-O
post Sep 10 2012, 02:33 PM
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Level 82
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Group: Director
Posts: 6,347
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RM Skill: Undisclosed




You've made it already? Wow, nice work! ^^


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Shaddow
post Sep 10 2012, 02:48 PM
Post #3


The Eventer Inventor
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Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90




QUOTE (X-M-O @ Sep 10 2012, 05:33 PM) *
You've made it already? Wow, nice work! ^^


Haha. Yeah, it was actually quite a bit easier then I thought. I didn't make a full blown multiple choices, just one for element and one for stats, then how to remove enchantments. Just the basics instead of what I did with the cooking event demo. sweat.gif


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