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> Paper Knight's Story, A Paper Mario-esque RPG that's not as flat as it looks!
udivision
post Aug 1 2012, 08:53 PM
Post #41


Level 12
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^Hmm, I hadn't thought much about applying the paper theme to moves/skills, but it definitely will come to play in terms of puzzles.

Here is a quick (literally) look at the Southern Paper Plains, the intro area to the first dungeon.


Sorry for the speed, wasn't able to get a non-janky capture.


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udivision
post Oct 20 2012, 01:18 PM
Post #42


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A glimpse at the first dungeon.



Nait will have to figure out the secret of the Pyruspa Forest if he ever hopes to find the Ancient Pen.


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Clord
post Oct 20 2012, 01:23 PM
Post #43


General Bastardo hates your guts!
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QUOTE (udivision @ Aug 2 2012, 07:53 AM) *
^Hmm, I hadn't thought much about applying the paper theme to moves/skills, but it definitely will come to play in terms of puzzles.

Here is a quick (literally) look at the Southern Paper Plains, the intro area to the first dungeon.


Sorry for the speed, wasn't able to get a non-janky capture.

Odd as it might sound. Game reminded me of Bastion due the scenery stuff popping up. The bridge part.

This post has been edited by Clord: Oct 20 2012, 01:23 PM


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amerk
post Oct 20 2012, 06:08 PM
Post #44


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The video... I don't know. I know it was a teaser but it just didn't really offer anything to the project that a screenshot couldn't have shown. I was hoping for something a bit more promising with a hint of gameplay like your main post indicates. Hopefully the next vid will have something a bit more concrete.


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udivision
post Oct 20 2012, 06:40 PM
Post #45


Level 12
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Group: Revolutionary
Posts: 216
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RM Skill: Skilled




^That's true, probably should've just posted this gif instead:

It's just that when it comes to maps, I don't like how still shots of PKS look. You don't really get the sense of the perspective, I feel.

All of this is actually a month old, so it won't be so long before the next teaser is shown (next week) which will show off some dungeon mechanics that Nait uses.


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