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> Need help with Hack n SLash style battle system
JonSolo
post Jan 6 2010, 06:24 AM
Post #1



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Type: Musician
RM Skill: Skilled




Okay, so I've used RPG maker 2003 on and off for many years now, but never finished a project, but now work has slowed down, and I'm serious about finishing one, my computer is FILLED with original characters and art I want to use for the game, the only problem is, I want this game to be more of a hack and slash Diablo style game. I use Game Maker as well, but this program is much easier and less time consuming, so I don't want to resort to game maker... Is there any way to make an non turn based battle system similar to Zelda? If so please, I would LOVE to know... I have a fantasic storyline, and much art to use, and I would love to put this game on the site when I'm finished... But turn based battles won't do... And also, if there is anyway to make NPC characters in your party fight along side you that would be a plus (though it isnt neccesary) Any tips would be much appreciated!
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Omega Coriel
post Jan 6 2010, 11:41 AM
Post #2


Bishojou Senshi
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Posts: 274
Type: Event Designer
RM Skill: Beginner




Ok I can give you a basic Jist on how u want to do this
UR gonna need a common event set to parallel process with a switch to activate. this will let u turn it off and on
use key input processing to make the character attack imn ot gonna tell u how to do that refer to ur RPGMakre2k3 help for that.
the process should be like this
assuming u want the action button as attack:
key input processing <Variable chosen>
if <Var>=<key var> (key variable is depicted in the key input processing command)
Set Var<attack>=1 (this is important)
Change sprite to attack animation
wait 10msec
change back to normal
set var<Attack>=0


The <attack> Variable helps the game determin the type of attack it is.. this will be needed to make proper monsters

the monsters will have the following pages
Page 1- set the monster to collide with player (the action wont happen unless it touches you)
<deal damage.. il leave that up to u how u want to handle that>
Move hero 1-2 steps back (i use a jump with facing locked)
<make a conditional branch that watches your HP so if it kills u u can game over>

Page 2- Set this to Player touch (the action wont happen untill you touch the event)
Condition for this page is <Attack>=1
<Deal Damage.. this is up to u>
Move monster 1-2 steps back
wait 10 msec
<check monster HP>
if monster hp is < or = to 0 activate death switch
Page 3 set its condition to the corresponding death switch
this even has nothing on it.. it makes the even not move and not be there technicly.

i don't know how to do projectiles.. but i gave u something to start with
ask around i'm sure others can hook u up with more
btw the more attack types u have the more pages u add to each monster..
like this
0-no attack
1-sword
2-spear
3-magick
and so on.. the events will have to react to the damage right afterall


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Seraph
post Jan 7 2010, 08:52 AM
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Check this game out http://uirpg.com/games/view/19 I think it is exactly what you are looking to do. You can figure out alot by opening it up in rpg maker and looking at the code.


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JonSolo
post Jan 11 2010, 09:31 PM
Post #4



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Okay, I'm going to try all of this ASAP, and I thank everyone who took the time to help and give me some much needed advice! smile.gif
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