Abstract: a sci-fi fangame based on old arcade shoot'em ups Genre: vertical scrolling shoot'em up Average Game Time: > Story Mode: about 45 minutes; > All achievements cleared: about 2 / 3 hours.
This game was born both as a sort of "support" to my exam period and as a sort of tribute to Video System's Aero Fighters / Sonic Wings series. These old glorious arcade games from mid 90's were really amusing, but fundamentally, they lacked some plot... so, I've written down the engine, I've designed the main character and a decent plot, and in a couple month I've completed & compiled the project. I hope you'll enjoy it
News: † Version 1.0.4 has been released by 26th March, 2013. Some little bugs were fixed, as well as some spelling mistakes. An introductory screen has been added to explain controls to lazy users who don't †intend to lose time by reading the booklet
"So, this is it. My name is K-069, and I'm a GHA. What's a GHA?! Crap! Where have you been in the last century? GHA stands for Genetically Hybridized Androids. Yeah, I'm a robot, an android... or a gynoid, if you prefer. Not that this make much more sense, since I haven't any reproductive organs. By the way, I'm self conscious... or at least, I think so. I know I exist, I know I live and I know I will take part in a sort of suicide mission. In practice, we GHA are pawns, acting in an enormous chessboard: the Universe. Earth Government is employing us as expendable fighters. Once we seat in our airships, we are nothing but tools of war. War... against who? Well, this is too much difficult to answer. I have no idea, either. I'm just aware I will seat on one of that damn ships to mash some other vehicles, that's all.
Trust me, this is not stimulating at all."
The story revolves around a single main character, GHAK-069.GHAs are mass produced androids (or gynoids, depending on the model) which are one with their own starship. GHAs are built in order to protect Earth Federation from an unknown Enemy,whose army is solely composed by unmanned units. K-069 is no more and no less than other androids, a self-conscious machine with a human appearance.She will be soon activated to test her piloting skills...
Airplanes from Sonic Wings/Aero Fighter ripped by Techokami; Bosses from Sonic Wings 2, 3 ripped by Magma Dragoon; Sonic Wings/Aero Fighter is a Video System property. All rights reserved to the respective owners.
Tanks, AA, helicopters and bosses from 1944 - The loop master ripped by Magma Dragoon; 1944 - The loop master is a Capcom/Raizing property. All rights reserved to the respective owners.
Crusade, Twin Mantas and ENiGMA - Defender were built using Megaman series Graphics, ripped by Barubary, Nemu and Bean; Megaman is a Capcom property. All rights reserved to the respective owners.
Game graphics rips found at The Spriters Resource
sci-fi tilesets by Sakura Phoenix (Kieara Phoenix) KNight Blade graphics by Kenji Shingetoshi Every other tileset & autotile was taken from RMXP's RTP (Enterbrain) All rights reserved to the respective owners.
Ending pictures' backgrounds from 2D Fighter Maker 2002 - RTP (Enterbrain). All rights reserved to the respective owners.
The government palace is based on Steins; Gate graphics. All rights reserved to the respective owners.
I haven't found the true maker of the windowskin I used. If someone knows its name, please contact me in order to let me properly credit him/her. Animations from RMXP - RMVX RTPs (Enterbrain); All rights reserved to the respective owners.
Music written by Jonnie19 (Jonnie91), ripped from Tryadine Effect OST:
My brother, the very first one who playtests my games; Jonnie19, for his amazing soundtrack composition ability; Sakura Phoenix, for her amazing sci-fi tilesets; Video System, for the great amount of coins I've spent playing Aero Fighters 2 and trying to complete at least two missions; Enterbrain, for this little, amazing tool that RMXP is;
Thanks everyone else who supports and enjoy this project
>Andrea "Jens" Demetrio (a.k.a. Jens of Zanicuud) >"Thorns are the rose's sweetest essence"
You can contact me via e-mail, at email@example.com or via PM at www.rpgrevolution.com or www.rpgmakervxace.net
> Solid plot developed around eight different missions; > 50 achievements to clear in order to complete the game; > Hand-drawn cutscenes to develop and explain the main story; > Extra unlockable modes and features; > Seven unlockable starships, each with different weapons and bombs; > Game optimized to be played with a PS2-like USB controller or a standard keyboard; > Good performances even on medium-class computers (game created&tested on a netbook with a 1.66GHz Intel Atom processor and 1 GB RAM); > 50 fps rate, for a faster action (instead of RMXP standard 40 fps);
Group: Global Mod
RM Skill: Intermediate
Rev Points: 45
What actually makes me sad about this game, is the fact that there isn't going to be a second part! I want to see what happens next...
I think you should continue the game and show off what happens next...It would be really interesting to see her fight back against the REAL enemies of the game. That is kinda what I expected you to do. I must admit that is the most sad thing about the entire game
It is so epic, i may have to review it fully, when I get a spare hr or so
Group: Local Mod
RM Skill: Skilled
Rev Points: 120
That's why I've written an instruction booklet. Anyway, there's a little issue regarding RGSS player. It looks lke if you have any other Game.exe on your computer, controls will be messed up. I've expanded the booklet in order to explain what to do in this case. Anyway, with the RMXP standard configuration, the Z button (i.e. the button I've assigned to START) is the D key.
EDIT: I've updated the instruction booklet in order to fix this issue Take a look if you wish
EDIT 2: I've released version 1.0.4, which fixes said bug with an introduction before the Intro Scene.
"Thorns are the rose's sweetest essence..." -Jens of Zanicuud