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> ENiGMA - ENemy interception Genetically Modified Airforce (CG), Vertical Scrolling Aero Fighters'-like shoot'em uP
Jens of Zanicuud
post Mar 24 2013, 04:03 AM
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ENiGMA

ENemy interception Genetically Modified Airforce



Copyright ©: Andrea Demetrio, 2013


Abstract: a sci-fi fangame based on old arcade shoot'em ups
Genre: vertical scrolling shoot'em up
Average Game Time:
> Story Mode: about 45 minutes;
> All achievements cleared: about 2 / 3 hours.

Purpose:

This game was born both as a sort of "support" to my exam period and as a sort of tribute to Video System's Aero Fighters / Sonic Wings series. These old glorious arcade games from mid 90's were really amusing, but fundamentally, they lacked some plot... so, I've written down the engine, I've designed the main character and a decent plot, and in a couple month I've completed & compiled the project.
I hope you'll enjoy it wink.gif

News:
 
Version 1.0.4 has been released by 26th March, 2013. Some little bugs were fixed, as well as some spelling mistakes.
An introductory screen has been added to explain controls to lazy users who don't  intend to lose time by reading the booklet wink.gif

Story:

"So, this is it.
My name is K-069, and I'm a GHA.
What's a GHA?! Crap!
Where have you been in the last century?
GHA stands for Genetically Hybridized Androids.
Yeah, I'm a robot, an android... or a gynoid, if you prefer.
Not that this make much more sense, since I haven't any reproductive organs.
By the way, I'm self conscious... or at least, I think so.
I know I exist, I know I live and I know I will take part in a sort of suicide mission.
In practice, we GHA are pawns, acting in an enormous chessboard: the Universe.
Earth Government is employing us as expendable fighters.
Once we seat in our airships, we are nothing but tools of war.
War... against who?
Well, this is too much difficult to answer.
I have no idea, either.
I'm just aware I will seat on one of that damn ships to mash some other vehicles, that's all.

Trust me, this is not stimulating at all."

Characters:

The story revolves around a single main character, GHA K-069.GHAs are mass produced androids (or gynoids, depending on the model) which are one with their own starship. GHAs are built in order to protect Earth Federation from an unknown Enemy,whose army is solely composed by unmanned units. K-069 is no more and no less than other androids, a self-conscious machine with a human appearance.She will be soon activated to test her piloting skills...

Credits:

Full Credits
>ENiGMA
ENemy Interception Genetically Modified Airforce

>Credits

ENiGMA is a game created by Andrea Demetrio (a.k.a Jens of Zanicuud).
Copyright © Andrea Demetrio - 2013


>Graphics

>Ripped Graphics

Airplanes from Sonic Wings/Aero Fighter ripped by Techokami;
Bosses from Sonic Wings 2, 3 ripped by Magma Dragoon;
Sonic Wings/Aero Fighter is a Video System property. All rights reserved to the respective owners.

Tanks, AA, helicopters and bosses from 1944 - The loop master ripped by Magma Dragoon;
1944 - The loop master is a Capcom/Raizing property. All rights reserved to the respective owners.

Crusade, Twin Mantas and ENiGMA - Defender were built using Megaman series Graphics, ripped by Barubary, Nemu and Bean;
Megaman is a Capcom property. All rights reserved to the respective owners.

Game graphics rips found at The Spriters Resource

>Tilesets

sci-fi tilesets by Sakura Phoenix (Kieara Phoenix)
KNight Blade graphics by Kenji Shingetoshi
Every other tileset & autotile was taken from RMXP's RTP (Enterbrain)
All rights reserved to the respective owners.

>Pictures

Ending pictures' backgrounds from 2D Fighter Maker 2002 - RTP (Enterbrain).
All rights reserved to the respective owners.

The government palace is based on Steins; Gate graphics.
All rights reserved to the respective owners.

Every other picture - including the title intro - was made and drawn by me.
Copyright © Andrea Demetrio - 2013

>Other stuff

I haven't found the true maker of the windowskin I used. If someone knows its name, please contact me in order to let me properly credit him/her.
Animations from RMXP - RMVX RTPs (Enterbrain);
All rights reserved to the respective owners.


>Music

Music written by Jonnie19 (Jonnie91), ripped from Tryadine Effect OST:

-Abandoned Hospital (ENiGMA title);
-Emergency (ENiGMA mission theme);
-Sorrowful Suicide (K-069 Theme);

All rights reserved to the respective owners.
Tryadine Effect: Copyright © Andrea Demetrio - 2011, 2012, 2013

Music written by Kenji Shingetoshi (Waterwheel factory - KNight Blade):

-kn_10.mid
-kn_11.mid
-kanasimi.mid (Boss battles theme)

All rights reserved to the respective owners.

Music from RMVACE RTP (Enterbrain)

-Scene1.ogg
-Scene2.ogg
-Scene3.ogg
-Battle4.ogg

All rights reserved to the respective owners.

Sound effects ripped from Kenji Shingetoshi's KNight Blade - Howling of Kerberos
All rights reserved to the respective owners.

>Scripting

I've created the whole engine from scrap, except for:
-Snapshot script, created by Keroro @www.rpg2s.net;
-Rei's Explosion Blur Effect, for RMVX (translated to XP by me).

>Fonts

The main font used in this game -Echo- is a URW software property.
Copyright © URW Software - 1994.
All rights reserved to the respective owners.

Courier New is a Monotype Corporation property.
Copyright © 1990-1994 Monotype Corporation
All rights reserved to the respective owners.

>Special Thanks

I would like to thank

My brother, the very first one who playtests my games;
Jonnie19, for his amazing soundtrack composition ability;
Sakura Phoenix, for her amazing sci-fi tilesets;
Video System, for the great amount of coins I've spent playing Aero Fighters 2 and trying to complete at least two missions;
Enterbrain, for this little, amazing tool that RMXP is;

Thanks everyone else who supports and enjoy this project wink.gif

>Andrea "Jens" Demetrio (a.k.a. Jens of Zanicuud)
>"Thorns are the rose's sweetest essence"

You can contact me via e-mail, at info.tryadine.effect@gmail.com or via PM at www.rpgrevolution.com or www.rpgmakervxace.net


Screenshots:

> Screenshots from various missions:
Sample 1

Copyright ©: Andrea Demetrio, 2013

Sample 2

Copyright ©: Andrea Demetrio, 2013

Sample 3

Copyright ©: Andrea Demetrio, 2013


> Boss fight:
Sample 4

Copyright ©: Andrea Demetrio, 2013


> Sample cutscene:
Sample 5

Copyright ©: Andrea Demetrio, 2013


Features:

> Solid plot developed around eight different missions;
> 50 achievements to clear in order to complete the game;
> Hand-drawn cutscenes to develop and explain the main story;
> Extra unlockable modes and features;
> Seven unlockable starships, each with different weapons and bombs;
> Game optimized to be played with a PS2-like USB controller or a standard keyboard;
> Good performances even on medium-class computers (game created&tested on a netbook with a 1.66GHz Intel Atom processor and 1 GB RAM);
> 50 fps rate, for a faster action (instead of RMXP standard 40 fps);


Downloads:

Instruction booklet: http://www.mediafire...muocv566rfdx435
Game: http://www.mediafire.com/?1dmoci39z2jg4eg
(note: this file is a .zip containing both the game installer and the instruction booklet)

Notice that no RTP is required. Every necessary file is included inside the installer.


Known Issues:

There should be no game-breaking bug in the current version If you find any, just reply to this topic or contact me.

It looks like if you download ENiGMA and have already got an instance of RGSS player on your PC, controls will be messed up.
See the instruction booklet for further details.

Support the Project:

Here's the userbar provided with the link to the project page @ www.rpgmakervxace.net. If you want to support the project, just put it in your signature wink.gif



Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


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Jonnie19
post Mar 24 2013, 08:02 AM
Post #2


Are you trying to rise from your lullaby?
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What actually makes me sad about this game, is the fact that there isn't going to be a second part! I want to see what happens next...

Spoilers Below
I think you should continue the game and show off what happens next...It would be really interesting to see her fight back against the REAL enemies of the game. That is kinda what I expected you to do. I must admit that is the most sad thing about the entire game tongue.gif


It is so epic, i may have to review it fully, when I get a spare hr or so biggrin.gif


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Jens of Zanicuud
post Mar 24 2013, 08:52 AM
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@Jonnie

Have you noticed?
Hey, pal! There's the Secret Ending wink.gif
Clear all the achievements and you'll be able to finally play Mission #9 (if you haven't yet) and to see the TRUE ending of the game.


@Everyone else:

Don't read the spoiler tag above or you'll probably will be spoilered something important...

Anyway, I've fixed the bomb count problem. Release v1.02 has been uploaded...

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

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Clord
post Mar 24 2013, 10:46 AM
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Looks cool. Gotta try it out. Screenshots don't indicate a bullet hell shooter.

Edit: I like it but the menu font was largely missing. smile.gif

This post has been edited by Clord: Mar 24 2013, 11:04 AM


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Jens of Zanicuud
post Mar 24 2013, 11:38 AM
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Dark Jentleman
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QUOTE (Clord @ Mar 24 2013, 07:46 PM) *
Looks cool. Gotta try it out. Screenshots don't indicate a bullet hell shooter.

Edit: I like it but the menu font was largely missing. smile.gif

It's in the font.zip folder, as said in the instruction booklet. It's called Echo.

Anyway, I know the main story is a bit short, but I've made this in two months while studying for my exams wink.gif
If I'll ever make a sequel, I'll try porting it on RMVXAce or RMVX.

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

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Clord
post Mar 24 2013, 12:14 PM
Post #6


General Bastardo hates your guts!
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Just nitpicking that game is not just a simple install and play kind of deal. wink.gif


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Jens of Zanicuud
post Mar 24 2013, 12:36 PM
Post #7


Dark Jentleman
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That's why I've written an instruction booklet.
Anyway, there's a little issue regarding RGSS player. It looks lke if you have any other Game.exe on your computer, controls will be messed up. I've expanded the booklet in order to explain what to do in this case. Anyway, with the RMXP standard configuration, the Z button (i.e. the button I've assigned to START) is the D key.

EDIT: I've updated the instruction booklet in order to fix this issue wink.gif Take a look if you wish wink.gif

EDIT 2: I've released version 1.0.4, which fixes said bug with an introduction before the Intro Scene.

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

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