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> Basic - Learning from Everyone - of Awesome v1.05, Learn skills from enemies and allies.
leongon
post May 24 2010, 08:31 PM
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Leongon of the Village of Awesome
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Learning from Everyone Skill Enemy Enemies on Sight Battle Cast

Basic Learning from Everyone of Awesome

Version: 1.05
Author: Leongon
Release: May 24 2010
Last Actualization: Jun 17 2010
Exclusive: at RPG RPG Revolution
Requires: Have seen the moon in the last 24 hours. Being able to cook fried eggs. Being able to hug kittens. Not making a FF fan game.


Introduction
Your actors are not retards anymore, they can learn some new skills when seen in the battlefield, not restricted at being the target of the spell like in Blue Mage scripts.

wink.gif


Features
- Set skills to be learnable by your actors.
- Set the chance per sight for each actor.
- Choose if only when guarding. Add a bonus chance if guarding.
- Choose if only from enemies, or also from teammates.
- Choose if actor or class learning.
- Choose a sound.
- Can't learn when confused, berserker or dead.
- Usage with simple tags in the skill's notefield.


For example:
<learnable 1 20>
<learnable 2 10>

Allows learning of that skill for Ralph with 20% chance and Ulrika with 10% chance.



Further Instructions and configuration on script header.


Script
Archive:
Attached File  LearningFromEveryone.txt ( 6.41K ) Number of downloads: 171


Customization
At the end of the instructions you can choose actor or class learning, allow learning from enemies only or also from comrades, allow learning only when guarding or not, and change the word for learning message.

Compatibility
No known issues

Screenshot


DEMO
No need

Installation
Plug it above main, input your tags in skills notefields, and play.

History
v1.0
- Release
v1.01
- Actor or Class learning option.
v1.02
- Sound when learn.
- Bonus chance on guarding option.
- Can't learn when confused or berserker anymore.
v1.03
- Bug fix.
v1.04
- Now set sound by name.
v1.05
- Note reader module standarization for all my scripts.

Terms and Conditions
Use on commercial and non-commercial proyects, just give credit.
Don't post it outside www.rpgrevolution.com If you want to share this, use only a link to here.

Credits
Leongon


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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Garlyle
post May 25 2010, 12:17 AM
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Christ, for such a tiny little script, there's a lot that could be done with this. Good work.

If you're thinking of updating, you might want to set it up for the option to be class-based learning instead, as some people prefer that. But yeah, either way, damn.

This post has been edited by Garlyle: May 25 2010, 12:18 AM


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archeart
post May 25 2010, 12:28 AM
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cool script you have here tongue.gif

(BOOKMARKS)


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leongon
post May 25 2010, 09:03 AM
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Leongon of the Village of Awesome
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QUOTE (Garlyle @ May 25 2010, 01:17 AM) *
Christ, for such a tiny little script, there's a lot that could be done with this. Good work.

If you're thinking of updating, you might want to set it up for the option to be class-based learning instead, as some people prefer that. But yeah, either way, damn.

Good idea, I'll try..

<edit>
Done


Report if you find bugs, or have ideas.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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//mitchi.exe
post May 25 2010, 11:34 PM
Post #5


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Uhm.. I have a similar script like this, and in the script,
the actors have a higher chance on learning a skill if they are guarding. smile.gif

I think you should implement that, too.

Also, you could add this
CODE
$data_system.sounds[14].play #Sound.play_recovery

before the add instant text.

Or better yet, have it customized by enabling users to change the sound
easily.

This post has been edited by //mitchi.exe: May 25 2010, 11:38 PM


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leongon
post May 26 2010, 08:04 AM
Post #6


Leongon of the Village of Awesome
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Type: Developer
RM Skill: Skilled




I searched for scripts like this before writing it, but don't found anything but blue mages. Good idea the higher chance on guarding and sound, i'll try to do that. I Also noticed that I don't have a check for loss control when not guard learning, I'll try to add all that soon.
<edit> Done.

Could be good if they actualize the script index pinned to avoid redoing scripts that are already created like this. Lazy asses.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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nevious
post May 28 2010, 05:14 PM
Post #7


Hyperfunctional Drive Modulator?
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Problem with your script box man. i tried to plug it in my script section and it took up only one line... so i tried to put it in a notepad and it did the same thing even with word wrap... its jumbling everything up.

just thought you should know.. other than that excellent script mate the possibilitys for this seem endless!


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//mitchi.exe
post May 28 2010, 07:52 PM
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You should make a demo as well. >.<


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leongon
post May 29 2010, 10:31 AM
Post #9


Leongon of the Village of Awesome
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I can't find any problem on copy pasting from the codebox. It's true that copying from the codebox eates some spaces, but the script works fine.

I found a bug while checking that xD, was about checking some data before getting it, that messes the learning for first actor. Is fixed now.

I can leave a .txt download, but a demo seems pointless to me, is only:
1. Paste the script.
2. Add the tags in the skill notefield.
3. Add the skill to a enemy.
4. Battle with that enemy.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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nevious
post May 29 2010, 07:47 PM
Post #10


Hyperfunctional Drive Modulator?
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Posts: 337
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RM Skill: Advanced




i understand how that can seem pointless and a text file is cool thanks man.. idk if its my computer thats doin it or what but anytime i get scripts from codeboxes it messes it all up....


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necroking nevious


Check out my Gallery!! (please leave comments constructive critizism helps. but please dont be rude.
My Gallery!!

Omegazions rougelike battlesystem in action


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leongon
post May 29 2010, 08:05 PM
Post #11


Leongon of the Village of Awesome
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I leaved a .txt download, dude. Check the first post.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
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nevious
post May 30 2010, 10:47 AM
Post #12


Hyperfunctional Drive Modulator?
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Group: Revolutionary
Posts: 337
Type: Artist
RM Skill: Advanced




i got it and thank you


__________________________
Artist: Advanced
Musician: None
Scripter: Undisclosed
Writer: Beginner
Developer: None
Event Designer: Intermediate







[Show/Hide] Signatures








necroking nevious


Check out my Gallery!! (please leave comments constructive critizism helps. but please dont be rude.
My Gallery!!

Omegazions rougelike battlesystem in action


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leongon
post Jun 5 2010, 09:41 PM
Post #13


Leongon of the Village of Awesome
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Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




Small actualization: Now you set the learning sound effect directly by filename.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
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leongon
post Jun 16 2010, 11:12 PM
Post #14


Leongon of the Village of Awesome
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Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




v1.05 Small actualization.
- Note reader module standarization for all my scripts.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
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onidsouza
post Jun 23 2010, 12:49 PM
Post #15


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Noooooooooo! I Never cooked a fried egg! Me is a fail!

Cool to be checked out. Chuck Norris approved it!

EDIT: Sorry for spamming, I just couldn't let the joke pass by biggrin.gif


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Gabba Gabba Hey! enjoy your life ^^
lol (by keet's brother)
some lol
more lol
even MORE lol
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why all my lol's have Teh Parakeet involved?

me ^^

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leongon
post Jun 23 2010, 01:00 PM
Post #16


Leongon of the Village of Awesome
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Posts: 1,006
Type: Developer
RM Skill: Skilled




Is not spam as it's a requirement for the script to work properly icon_teacher.gif So if you are using it anyway you are without warranty whistling.gif


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
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rangiku
post Jun 24 2010, 04:30 PM
Post #17


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holy mother of crap that is epic! i just cant for the life of me use blue mage type scripts but this is DIFFERENT!


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The cast of Black Lagoon, solidly international, tends to render their lines in Japanese when all characters would be speaking the same language with only the occasional flavor English, but when a character busts out a language not known to all bystanders, it is rendered as such, leading to hilariously bad English, Spanish, and Russian lines. Worst of all, though, is the opening theme. At times it's outright impossible for even native English speakers to entirely understand just what the person is saying when they switch to English.

* "Fakking Airishu!" (Fucking Irish!)
o Apparently most of the series is supposed to be "spoken" in English, which becomes especially jarring when the series goes back to Japan with Rock having to serve as a translator into Japanese for characters that have been "speaking" it for the entire series. Especially funny with Revy, who spouts occasional comments about how she has no idea what's going on.
o This is part of the reason I much prefer the English dub; it takes place in a setting where everyone would most like be speaking English, Word Of God says that they are speaking English, so why the hell wouldn't I watch it in English?
o Even stranger when the Thai inscription on Revy's gun is actually quite good.
* The theme song is also heavy with gratuitous English, with such lyrical highlights as "You make me violate you, No matter who you are" and "Do what you think, give it with dedication"
o It also contains gems like "For Christ's sake; this rotten world" followed by "Shit out of luck", "I have big gun/I took it from my lord/sick with justice I just want to feel you", "Right on the power/weapon/I have it all".
o No matter what the lyric translation sites say, she's clearly singing "sick with justice, I'm just gonna BLAME you"
o People, the theme song is entirely gratuitous English. Granted, it doesn't make much grammatical sense, but there's not a single word of Japanese in there.


pop quiz hotshot! what does the d stand for? destroyer? demon? my cup size? - exelen- super robot taisen original genoration 2
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new
post Jul 9 2010, 09:26 AM
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working great! so if i want multiple actors/ class to learn a skill i jsut have to put the <learnable who chance> repeatedly.

This post has been edited by new: Jul 9 2010, 09:35 AM
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