FP Equip RestrictionsAuthor: Tsukihime
Type: Feature Plus add-on
OverviewThis script adds restrictions to your equips.
Features- Limit the number of an equip you can equip at once
- Seal other equips when you have an equip on
- Properly disables items that you can't equip when requirements have not been met
- Applies to all equips, such as when you're using Fomar's individual equips (see note 1)
More to come
UsageThe general syntax for this feature plus system is
CODE
<fp:er _option_: values>
Where the options are defined at the top of the script.
So for example if you wanted to put a limit on how many of armor 65 you can equip at once to 1, then you would go to armor 65 in the database and in the notebox write
CODE
<fp:er limit: 1>
You can seal equips by specifying whether it's an armor or weapon, and then specifying the equip ID
CODE
<fp:er wseal: 3>
<fp:er aseal: 23>
ExamplesPictures tell their story. Can you guess what kinds of restrictions I have for my equips?
DownloadsScript:
http://db.tt/OpLmrNdDBugsPlease test and respond
Known bugs:
-Equip optimization doesn't work properly.
NotesNote 1: You will need to add the following code to fomar's individual equip. Just put it after "initialize" at line 45 or something.
CODE
def class
return nil if is_nil?
return object.class
end
Note 2: For multiple equips, you can use
Tidloc's Header