Thank you X, your detailed opinion really helps to understand how others perceive my drawings
Breath of Fire IV, Cho Ryong... the grass dragon.
Leon meets the grass dragon, Cho Ryong, and gets totally amazed at her beauty... And just lets the time pass while watching how she enjoys the wind he, using his wind affinity, is blowing gently for her.
Cho Ryong is the grass dragon from the game Breath of Fire IV, for Playstation. I loved this game, and a couple of days ago I got strongly inspired to draw this... and this is the final result... One of my best paintings, and possibly the best one so far.
Hope I can warm your heart a little bit with this drawing, dear watcher.
Oh, I made paintings about Leon's (Leon is now the name of my character, changed from Liongon) wind and earth affinity powers, but both includes genitals, so can't show them here xD
And here is the openning video of that game, where you can see how is the dragon originally... to compare with the version I made:
This post has been edited by leongon: Aug 31 2011, 04:53 PM
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Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
I'm comming here today to announce my commission artwork is available now. I'm focused more on drawing pieces for the furry fandom, but since I'm part of the RPG Maker community aswell, as scripter and artist, I'm offering my drawing skills for your games, or any other need... I can make custom unique facesets, character/monsters design, or anything you may need (not pixel art)
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
Here is a commission sketch I made for a guy on FurAffinity. My prices are low :3
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Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed
Great sketch! =D
I'm sure you have reasonable pricing, but I am curious to know if all your pricing is custom (based on the request) or if you have generic pricing (for things like face sets, etc.).
Thank you X, your detailed opinion really helps to understand how others perceive my drawings
Breath of Fire IV, Cho Ryong... the grass dragon.
Leon meets the grass dragon, Cho Ryong, and gets totally amazed at her beauty... And just lets the time pass while watching how she enjoys the wind he, using his wind affinity, is blowing gently for her.
Cho Ryong is the grass dragon from the game Breath of Fire IV, for Playstation. I loved this game, and a couple of days ago I got strongly inspired to draw this... and this is the final result... One of my best paintings, and possibly the best one so far.
Hope I can warm your heart a little bit with this drawing, dear watcher.
Oh, I made paintings about Leon's (Leon is now the name of my character, changed from Liongon) wind and earth affinity powers, but both includes genitals, so can't show them here xD
And here is the openning video of that game, where you can see how is the dragon originally... to compare with the version I made:
That...is...beautiful! Amazing! Wonderful! I want iiiiiiit!!
I enjoyed that game by the way. Very sad tale, though.
__________________________
I Support these Projects~
...If I give all I possess to the poor and surrender my body to the flames, but have not love, I gain nothing. Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres. Love never fails....
Thanks Nanashi <3 I'm glad you like it. And yes... the story is very sad most of the time.
QUOTE (X-M-O @ Sep 14 2011, 11:18 AM)
Great sketch! =D
I'm sure you have reasonable pricing, but I am curious to know if all your pricing is custom (based on the request) or if you have generic pricing (for things like face sets, etc.).
I have a base guide for my pricing, yes.(It can be found in the link I gave before) But is only a guide... for example, for a face set of a single character changing only it's face expression I consider it as an avatar artwork, that is around USD$5 depending on the complexity of the character, but as is only one character varying only it's expression, I will not charge $5 for each of the 8 face variations... Instead I will set the price to something reasonable to the ammount of work, considering how much i have to redraw for each face... a final price of $10 seems to be fair for me for a 8 faces faceset.
And that is completly conversable. Someone might want a different head angle for each expression... Or 8 faces from different characters.... that is more work for me and the price goes up aswell, but the commissioner will get a very unique artwork for it's game.
^^
This post has been edited by leongon: Sep 14 2011, 04:11 PM
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
This one is the last I made for my Ex. She's playing Dead Space, while a friend of her is about to make a prank.
This one is a collage of quick sketches of more character designs for my comic. Andy, Kanu, Fu-Han and Serena.
Will be posting more soon And maybe some 3D attempts as I'm thinking on use 3D modeling to make non-natural backgrounds... rooms and stuff like that. We will see what happens.
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
This one is a gift for a friend who is my roleplay daughter. She's nice to me, the only problem is that she's all the time trying to do naughty incest things to me. I decided to draw this freebie for her.. like me, as her daddy, theachin some dance steps for her prom.
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Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
You have some amazing new artwork, Leongon! I love the different animals represented in the second to last and the other two are beautiful (funny for the first . The glittering dress and lighting/shadow are great and add so much depth.
__________________________
I Support these Projects~
...If I give all I possess to the poor and surrender my body to the flames, but have not love, I gain nothing. Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres. Love never fails....
I have been trying to understand some about 3D work... have not got much advance, frustrating it is, but I'm starting to understand some little by little... my goal is to be able to make some indoor scenarion at least... to use for my drawing backgrounds.
For now I'll show more normal drawings.
I made this one for the September 18, the day my country, Chile, celebrates foundation anniversary. So there you can see my friend and me in tipical outfits, and me holding my flag. (Yeah, Chile's flag looks similar to Texas')
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed
I love the traditional apparel. Looks great! =D Yeah, Texas and Chile have very similar flags, but I know the difference (having lived in Texas for a few years) but the primary difference is that the Chile flag only has blue at the top-left of the flag, whereas the Texas flag has blue on the entire left side of the flag.
By the way, your background artwork is always improving, and I like this one a lot. ^^
Here is a fragment of a commission work I made days ago.
Badly I can't show much more pieces here, because most of what I have drawn lately is not suitable for all ages.
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
Right xD Only on FA.net, because I'm not using dA yet. Glad you like ^^
__________________________
Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills- Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone- Learn skills from enemies, or allies, without being the target of the skill. (nice) Step 3. Dual Battle Landscapes- Set background and foreground image for your battles. (nice) Step 4. State Details- Add description to states, and allow viewing them on menu, and in battle. (nice) Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice) Step 6. Skill Trees- Your actors can have talent trees now, like in the MMORPGs. (extremely nice) Step 7. Main Menu Manager- Easy, straight, and intuitive total control of commands for the main menu. (very nice) Drawing commissions are open. Facesets... monsters... anything: click here.
Ooh, like the shadowy/dark look about the wolf~ The half-moon marking on his forehead reminds me of what the antagonists had on Sailor Moon, so I'm curious of his personality. Doesn't appear too threatening....Still great looking, though!
__________________________
I Support these Projects~
...If I give all I possess to the poor and surrender my body to the flames, but have not love, I gain nothing. Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres. Love never fails....