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> Balmung Cycle Part I: The Messenger and the Heretic
Magi
post Aug 1 2008, 04:00 AM
Post #21


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QUOTE (antifarea @ Jul 27 2008, 04:02 PM) *
Magi, good thing that you answered finally. As for the forest part, I'm not there yet... but the timers could use some tuning, as I played demonlord's save file and noticed they run down too fast... as well the battles are really hard, that blue woman that floats is really hard to beat. And also it would be great to lower the encounter rate at least in that specific dungeon.

Also what are your thoughts of submitting this game to the main site?

The forest is difficult at first, but you level up a lot if you kill every monster in a single visit. Remember that light logia is very effective in the forest and allows you to steamroll quite a few battles. I think the encounter rate in the Forest of Noatun is fine, but the placement of monsters needs to be optimized, because as it currently stands there is at least one encounter in each area.

I'll consider submitting the project after I make some final changes to the game. Here is a list of some things I want to fix:

- Increase of timer durations in the Forest of Noatun by 2-5 seconds depending on the torch.
- Change the monster distribution in Forest of Noatun. I want at least two areas to not have any enemies.
- Bug: If a player is on a bridge when a random battle would execute, the game freezes.
- Bug: Volley of Arrows heals the party instead of harming the enemy.
- Bug: Alrick is sometimes able to use hyper attacks at the beginning of battle if an enemy has an aura
- Bug: The 1 key only brings up the dungeon map half of the time.
- Using illuminate in the secret Marmenill cave erases the darkness overlay
- Odin's Triumph chest in the secret Marmenill cave erases the darkness overlay
- Hint to the pillar puzzle in the Yggdrasil Spring still is a little difficult.
- Several passing errors on frozen waterfalls in Ginnungagap
- Lag issue when hitting the 2 key. This one is very difficult for me to test because I don't own any older machines


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DerKomet
post Aug 1 2008, 02:06 PM
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Glad to hear that, and yeah... the more things fixed, the better score for your game official review. And good luck on the #2 key lagging, that is really important. Also, check this thread often, as players are always asking questions about this project. Peace out


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Nevfx
post Aug 16 2008, 04:06 PM
Post #23


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I just downloaded this game, and I love it. I love the story, of what I've seen so far, and the whole battle system is fantastic.

I'll play more and then post more...


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ReokoD
post Aug 18 2008, 06:47 PM
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Haha, I got stuck again at the Phantasmagician Manor, with the little green and red soldiers and making them all red. But anyway, I think your game's a real good piece of work, and I wish it was a full version!


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2dgamestudio
post Aug 20 2008, 02:14 PM
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Very nice screen shots and story line, yes.gif I will be staying with this project thread and waiting for the full realse.


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Batistaberg
post Aug 21 2008, 04:11 AM
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The screenshots look very good, because they seem to be quite detailed. I love those panoramas, the mapping, the charset-style. I don't really know about the facesets, but I thin at least some of them are well known, so you could maybe edit a few of them a little bit. Is the fight-system standard or your own? The letters in combination with the textbox look great. And mybe you could add some waterbrushes at the lower end of the waterfalls.

This post has been edited by Deacon Batista: Aug 21 2008, 04:13 AM
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Magi
post Aug 24 2008, 03:05 PM
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Batista-

Thank you for the recommendations, the battle system is technically the standard side-view that is default, but I've spent months customizing it as much as I could.

QUOTE (ReokoD)
Haha, I got stuck again at the Phantasmagician Manor, with the little green and red soldiers and making them all red. But anyway, I think your game's a real good piece of work, and I wish it was a full version!

Phantasmagician is the last big obstacle in part I, I think you'll make it!


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ReokoD
post Aug 24 2008, 04:08 PM
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QUOTE
agician is the last big obstacle in part I, I think you'll make it!


Haha, I hope so...wish it didn't end there though XD


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WeasleX
post Aug 27 2008, 10:24 PM
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Moo! You gotta problem with that!?!
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Finaly, a new RM2K3 game that is graphicaly equal to my game! I will definatly try this game out! I'll tell you all about it in my next post, I've got high expectations from this game.


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Ourihemai
post Aug 28 2008, 06:04 PM
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Good job Magi,
Those RM2k3 graphics look like RMVX graphics. Good job with the overall format of the game. I love the screens.


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