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> [RMXP]Chrono Trigger Style Template
Legacy
post Jun 17 2010, 04:06 PM
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Okay, now im know im not that great at Spriting but im trying to learn as much as i can. As they say, practice makes perfect. So i decided to make a custom template (although still unfinished) based off Chrono Trigger, after seeing a similar style in a Chrono trigger fan game. I would like as much criticism as possible so i may improve my spriting as much as possible, anything you say will be used to further improve my work. Thank you~

this is the WIP template, i would like this to be criticized deeply so i can improve on it as much as possible.

Current Version:



A example sprite using the template.



Thanks in advanced (be gentle ;D)

~ Legacy


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Donline
post Jun 17 2010, 05:44 PM
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nice.... ok

Top Row: the 2nd and 4th frame

the arm furthest away needs to go behind his back more

2nd Row: the 1st and 3rd frame

the right foot (1st frame) needs to be flipped... so there both facing <--
the 3rd frame (leg) needs to almost completely cover the inside leg

3rd Row repeat

edit:
I like your example sprite outfit


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Legacy
post Jun 17 2010, 05:50 PM
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thanks Donline for pointing that out to me. ill change it right away, anbd see if its any better happy.gif


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RPGmakerperson
post Jun 17 2010, 06:01 PM
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The 1st and 3rd of every row looks more detailed than the 2nd and 4th

This post has been edited by RPGmakerperson: Jun 17 2010, 06:01 PM


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Legacy
post Jun 17 2010, 06:03 PM
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That would be becuase it is still unfinished xD like i said in the first post happy.gif


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RPGmakerperson
post Jun 17 2010, 06:31 PM
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QUOTE (Regashi @ Jun 17 2010, 10:03 PM) *
That would be becuase it is still unfinished xD like i said in the first post happy.gif

xD should have seen that part. But still good sprites

This post has been edited by RPGmakerperson: Jun 17 2010, 06:32 PM


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Legacy
post Jun 17 2010, 08:59 PM
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Alright, i have tried my best to modify the template to address the problems Donline pointed out, so here is what i currently have, i also modified the first post to show the current edit of the template. happy.gif



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Legacy
post Jun 20 2010, 04:53 PM
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Ohk, so i finished the template pretty much, but before i release it officially, i wanted to make sure everything was alright, i understand my shading might be a bit off, but that's the best i could do :/

Well you know what to do, C&C Please happy.gif



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Chibichan
post Jun 20 2010, 05:06 PM
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Your weakness has always seemed to be walking animations, reg. With the kaduki one, the sprite leaned forward, for example. The way the arm and leg are positioned in the last frame of the 3rd row is simply awkward. Move the leg stretched out away from the body closer and bend the arm a bit. sorry if im not helping... im not entirly sure how to fix that frame, but i know it doesnt look right...


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Legacy
post Jun 20 2010, 05:16 PM
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Oh hey Chibichan, yeah i know, animation has always been a weak area for me, but i can see what you are saying. im going to try and see what i can do about that. Thanks for the feedback happy.gif


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Holder
post Jun 20 2010, 05:20 PM
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Nice looking template there Legacy (Find it hard to get used to new names lol sorry).

First colour count: 26 which is great and I wasn't going to say anything on that till I got all picky tongue.gif looking at your palette I can see that you can reduce this further without making a 'visual' difference to the image as there's some odd colours which have a slight difference, the type of ones which can be missed when editing.
Example being on the chest line of the front facing frame, there's three colours on that line. I would have a look at it without the more pinky colour. Having an extreme close up look at it aswel I noticed your outline also contains two colours.

The second thing is the shape of the limbs on some frames look a bit bumpy in an odd way, his left arm is straight - then bumps out - and curves in for the hand, it's a tough thing to get around but you could come down and out from the shoulder by: 2 3 3 5 then come in 2 finishing off on the base of his left hand.

It's getting really late though if you like if I can tomorrow before or after work I can do a little edit to show you what I mean if you like.

EDIT: about the walking animation mentioned above there, you could try looking at Chrono Trigger sprites as the idle stance is similar to that of the ones used in it. Could help you to pick things up on how they did it.
HEAD DOWN IN SHAME EDIT REGARDING THE LAST EDIT: Okay just actually looked at the file name...


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Legacy
post Jun 20 2010, 05:29 PM
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Ha, thanks Holder, i would love to see an edited version so i can have a visual reference. And yeah, this template is based off Chrono Trigger, I've been using some sprites to base it off (but since there's no cloth-less ones, its kinda hard to see how they have their limbs T.T

Im trying to edit this walking frame at the moment, but its kinda hard aha, so firstly i get the colour count down, and then work on the walking frame. happy.gif Thanks holder, you've been a great help, as usual, and don't worry about the name (its only Legacy in Japanese xD)


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Legacy
post Jun 24 2010, 02:40 PM
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im gonna bump this for further critique. Also Holder, did you manage to get the time to edit the template to show me what i need to do, thanks happy.gif


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Holder
post Jun 24 2010, 03:35 PM
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Ah sorry, thanks for the reminder. I got wrapped up working on tree styles I completely forgot about doing it, I'll get on it ASAP.


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Holder
post Jun 24 2010, 04:41 PM
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There you go I've been able to alter the first frame, there was quite a few other colours mixed in with the main ones you were using.
I made it a bit less pinky aswel, though overall the colour choice is yours. For the eye I took away the second colour and kept the duller one so it didn't glow.

Hope you like smile.gif


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Legacy
post Jun 24 2010, 05:10 PM
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Thanks Holder. Now i just need to fix the animation process, and i think it will be finished. happy.gif


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Holder
post Jun 25 2010, 11:14 AM
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There was something else I noticed with this as I was altering the first frame. You might hate me for this but the bottom row doesn't really have a 'pose' like the top one does, I'm not sure if that's how the CT ones are done but it looks out of place.

I was going to continue with the rest of the frames, though I'd rather help out rather than alter everything. Advice and tweaks I don't mind doing as I tend to keep learning things at the same time.


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Legacy
post Oct 7 2010, 05:20 AM
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Sorry for the time it's taken for this to be done. And sorry for the bump.

But here is the template :3 i think its finished, but i would like some more crit on it first :3



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Zackwell
post Oct 7 2010, 05:47 AM
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=o Ossum.
I really like how this has come along, and I suppose you're gonna do a load of sprites with it now?


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Legacy
post Oct 7 2010, 10:34 AM
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yeah, hopefully. Might make an RTP using these :3


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