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Side view battlers, Minkoff style..... |
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Jun 23 2007, 01:23 PM
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The RM Warlock

Group: +Gold Member
Posts: 2,181
Type: Developer
RM Skill: Advanced

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Mega bump, and back again  Sorry this threads been behind, but one thing or another has kept me away some time. Anyway, heres a couple more to add. Both RO sprites.  Sand Golem
This post has been edited by darkhalo: Jun 23 2007, 01:57 PM
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Jun 23 2007, 03:28 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled

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QUOTE (darkhalo @ Apr 5 2007, 05:10 PM)  okay, thats easy. If youre using Der Wolffes script, (which has superseded the original one) just adjust the frames in the script from 11 to 10. Downside is, you need to change frame stances accordingly. Failing that, you should find the original RTAB/cbs in here under Chronos thread. Well, I can give a hand so you don't have to change the stances. I mean it's all in the script.
This post has been edited by jens009: Jun 23 2007, 03:29 PM
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My RMXP Project:  Farewell RRR. =]
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Jun 28 2007, 12:46 PM
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Earl-" I think OPSAT pawns" Matt-"Everytime Earl,

Group: Revolutionary
Posts: 115
Type: Event Designer
RM Skill: Undisclosed

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DVV new battle system rocks Dark_Halo have you used it yet? Limit Break, skill sort, and it's got eleven poses for the defualt battler, that's where it gets really good. His system can be customized to make your own number of poses like. P P P P = Pose One I can make a battler with just two poses. P P P P = Pose Two I can even have it so if you need more frames for a Pose you can change it from 4 to 10, 30, 55, etc.  edit: here are the mediums I created for the defualt battler in MBE. 
This post has been edited by E_Rohm: Jun 28 2007, 12:52 PM
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Jul 17 2007, 02:26 PM
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Eldest

Group: Revolutionary
Posts: 308
Type: Artist
RM Skill: Skilled

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Great stuff DH! Keep up the good work! ^^
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Where the hell did I go? And how did I end up back here? Reality must be round!
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Aug 19 2007, 11:50 AM
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Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed

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ok, well can someone answer 2 Qs, i cannot seem to get them answered anywhere, sorry for posting them here its just that they are a little bit relevant.
~1 How can i make sprites and tilesets. I read the same q somewhere else and the reply was just use paint and save it as a Png file, That does not work. There is white all around the pic in the game.
~2 What battle system works with all those sprites that have just been layed down.
Help would be appreciated. TY in advance.
and sorry for being such a newb.
Ps I have the cbsv2.5 battle system.
This post has been edited by dearthofbenevolentness: Aug 19 2007, 11:53 AM
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Aug 19 2007, 01:39 PM
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Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed

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 thanx for the help. what program do you recommend. i will check those sprites out, and don't worry you will be in my credits when my game is finished.
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Aug 19 2007, 02:07 PM
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Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed

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Its fine i found one i like>
and oh yea, if you thought i was kind of new to this before you were wrong, I am completey new, lol so basically how do set the medium on a sprite/batterer what ever. Thanx, sorry for the bother. I just need to know this stuff so i can make a game and call it mine, lol.
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Aug 27 2007, 03:48 AM
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Group: Member
Posts: 4
Type: Musician
RM Skill: Undisclosed

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it would be really helpful if someone would reply also is there any way, while making a tileset or charset to know the size of the boxes in rpg maker xp. so that i can make my buildings be exact. thanks. Ps, i can make them exact but it takes ages to find the last pixel at the end of every box
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