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Substitute for Equipment? |
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May 19 2011, 11:47 AM
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Level 11

Group: Revolutionary
Posts: 171
Type: Artist
RM Skill: Skilled

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I'm not sure what you're asking for, exactly. RPGs aren't exactly realistic, there's already a suspension of disbelief at play. You can try to make it logical and plausible, but pushing for actually realistic would probably propel you into a different genre (adventure, survival/horror, action, simulation, etc).
Do you want a system to manage stats and skills, but not have it be visually based? If so, you can do things like switching gems out of jewelry or use steroids/medication to boost stats and abilities.
Or are you asking about getting rid of equipment altogether? If that's the case, you can focus on inventory management and have upgrades revolve around how much free space you have and the number of items you can carry at one time. This may also involve getting rid of stats and, as a result, conventional battle mechanics.
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May 19 2011, 11:58 AM
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Level 12

Group: Revolutionary
Posts: 216
Type: Developer
RM Skill: Skilled

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Accessories, basically. Crystals, Pins, Badges, Augments, Glimbles whatever you want to call it. Red Glimbles primarily raise attack, Purple Glimbles primarily raise Intelligence, etc. All you have to do is not call it "Armor" or "Shield" or "Sword" and blamo, you have a replacement for equipment.
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May 19 2011, 12:46 PM
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Level 11

Group: Revolutionary
Posts: 171
Type: Artist
RM Skill: Skilled

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It wasn't that your question was confusing so much as it was worded ambiguously. No standard equipment could mean getting rid of it altogether, or it could mean using a non-visually based system for managing skills/stats. I'm glad you clarified :3
Here are some other possible systems: - Combining one set of equipment (current clothes + current weapon) with rune etching. The player customizes the equipment by writing combinations of runes, but the equipment wouldn't look any different. - Equipping element orbs or elementals. If each element has an active and passive set of skills/stats, the player could use different combinations to gain skills and stat gains. If you equip 3 fire elementals, for example, you gain the most powerful fire spells and +attack power, but your defense is lowered. - Equipping skills. Instead of equipment slots, you would have skill slots. Depending on the skill combinations, you could also gain passive effects in terms of stats. You could combine this with the existing equipment system and have different ranks. Weapon can become "offensive" slot where you could put any offensive skill. Shield becomes defensive, and so on.
Since you can create the database entries anyway you want, it wouldn't be too complicated to create a "weapon" item that would only fit into the "weapon" slot. That item can be anything from a rune, jewel, skill, orb, etc etc. Think of something that would fit into your game world and roll with it :3
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May 19 2011, 03:31 PM
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Level 8

Group: Revolutionary
Posts: 121
Type: None
RM Skill: Beginner

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Great even on the internet my posts are invisible  . What I mean by Body Surfing is that we're a ghost who has a mission to complete and we do so by possessing people. Each person we possess can have different specialties and we can unlock more of their hidden potential if we use them well enough. Sounds a bit iffy but someone might be able to make something good at it if they plan well enough.
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