Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Closed TopicStart new topic
> AutoSave VX, a script that will automatically save on certain circumstances
bulletxt
post Jul 6 2009, 02:53 PM
Post #1


Level 7
Group Icon

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed




AutoSave VX

Author: BulleXt(bulletxt@gmail.com)
Version: 0.1
Date: 06/07/2009


Description:
This script by default will automatically save when you do a map transfer, after winning a battle and after exiting menu.
You can also manually call an autosave inside an event by simply doing a call script like this:
Auto_Save.new

The script doesn't disable normal saving system so player can still save on his slots, he will not be able to overwrite the autosave slot.

The script also lets you set how many saving slots you want.

You can choose between 2 editions, the normal one and another one that ships Woratana Neo Save System 3.0 modified with this script merged to it.


Download Default Script: here

Download AutoSave VX + Woratana Neo Save System 3.0 merged: here



Cheers,
BulletXt

This post has been edited by bulletxt: Jul 6 2009, 05:18 PM


__________________________
Go to the top of the page
 
+Quote Post
   
bartymany
post Jul 7 2009, 08:54 AM
Post #2


Level 2
Group Icon

Group: Member
Posts: 20
Type: Event Designer
RM Skill: Beginner





Woah, ive been looking for something like this for a while, thanks! biggrin.gif



__________________________
Hai Im new ^^
Go to the top of the page
 
+Quote Post
   
AnimeSnave
post Jul 8 2009, 03:21 AM
Post #3


Level 9
Group Icon

Group: Revolutionary
Posts: 139
Type: Writer
RM Skill: Skilled




Ah this would be great! I have a question however, (I haven't yet installed this) and that is,

Is it possible to include something where a little image pops up, saying the game has been autosaved. So at the bottom right of the screen a little image will show up indicating an autosave?

Thanks for your time and looking forward to trying this out!


__________________________




Game in the Making
Fellowship of Deceit
Go to the top of the page
 
+Quote Post
   
bulletxt
post Jul 8 2009, 08:18 AM
Post #4


Level 7
Group Icon

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed




QUOTE (AnimeSnave @ Jul 8 2009, 03:21 AM) *
Ah this would be great! I have a question however, (I haven't yet installed this) and that is,

Is it possible to include something where a little image pops up, saying the game has been autosaved. So at the bottom right of the screen a little image will show up indicating an autosave?

Thanks for your time and looking forward to trying this out!



Sure, I'll do it tonight if I have some time.


__________________________
Go to the top of the page
 
+Quote Post
   
deffenex
post Jul 8 2009, 11:21 AM
Post #5


Level 5
Group Icon

Group: Member
Posts: 74
Type: None
RM Skill: Undisclosed




I'm working with the requiem battle system and I'm sure a lot of others are to, the problem is that the autosave doesn't autosave, they aren't compatible, could you fix this please? happy.gif
Go to the top of the page
 
+Quote Post
   
bulletxt
post Jul 8 2009, 11:43 AM
Post #6


Level 7
Group Icon

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed




QUOTE (deffenex @ Jul 8 2009, 11:21 AM) *
I'm working with the requiem battle system and I'm sure a lot of others are to, the problem is that the autosave doesn't autosave, they aren't compatible, could you fix this please? happy.gif



Please provide a link to the script.


__________________________
Go to the top of the page
 
+Quote Post
   
Paper PokéMaste...
post Jul 13 2009, 09:27 AM
Post #7


Gotta catch 'em all!
Group Icon

Group: Revolutionary
Posts: 633
Type: Event Designer
RM Skill: Skilled




There's about 20 scripts for the new requiem.... >.>

When you autosave, does it save over the file you loaded when you started playing, or does it use a completely new file?


__________________________
CONGRATULATIONS!
You have been selected out of OVER 9000 for a -FREE- spamwich!!
Just click this link to claim your prize!
Go to the top of the page
 
+Quote Post
   
bulletxt
post Jul 13 2009, 09:38 AM
Post #8


Level 7
Group Icon

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed




QUOTE (Paper PokéMaster @ Jul 13 2009, 09:27 AM) *
There's about 20 scripts for the new requiem.... >.>

When you autosave, does it save over the file you loaded when you started playing, or does it use a completely new file?


If you read the instructions you would know the answer.

#This is the autosave slot number
SAVE_NUMBER = 1


__________________________
Go to the top of the page
 
+Quote Post
   
Paper PokéMaste...
post Jul 13 2009, 10:52 AM
Post #9


Gotta catch 'em all!
Group Icon

Group: Revolutionary
Posts: 633
Type: Event Designer
RM Skill: Skilled




>.<
D'oh!
Sorry!


__________________________
CONGRATULATIONS!
You have been selected out of OVER 9000 for a -FREE- spamwich!!
Just click this link to claim your prize!
Go to the top of the page
 
+Quote Post
   
elfyelf
post Jul 15 2009, 01:56 PM
Post #10


(~*A D A N*~)
Group Icon

Group: Revolutionary
Posts: 436
Type: Developer
RM Skill: Advanced




Thank you! I've been wanting one of these :]
credits go to u thumbsup.gif


__________________________
Go to the top of the page
 
+Quote Post
   
rgangsta
post Jul 16 2009, 02:35 PM
Post #11


Level 8
Group Icon

Group: Revolutionary
Posts: 119
Type: Artist
RM Skill: Skilled




sweet. no need for checkpoints. phew laugh.gif


Can you make it compatible with Neo Save System 3?
Thank You.

This post has been edited by rgangsta: Aug 18 2009, 07:28 AM


__________________________
Go to the top of the page
 
+Quote Post
   
nidrax
post Dec 20 2010, 10:57 AM
Post #12


Level 1
Group Icon

Group: Member
Posts: 8
Type: Musician
RM Skill: Beginner




I hope it won't be considered a necroposting...

I know the topic is more than one year old, but I don't want to make new topic for that:

Can you (or anyone else) make that script compatible with Neo Save System V? Link: [CLICK]

I tried to make it by myself, but I get a lot of errors, cause I kinda suck at scripting.

I hope you'll help, cause it's important to me.

This post has been edited by nidrax: Dec 20 2010, 10:58 AM
Go to the top of the page
 
+Quote Post
   
silvershadic
post Apr 10 2011, 10:01 PM
Post #13


Bringer of fried chicken
Group Icon

Group: Revolutionary
Posts: 107
Type: Developer
RM Skill: Intermediate




QUOTE (nidrax @ Dec 20 2010, 11:57 AM) *
I hope it won't be considered a necroposting...

I know the topic is more than one year old, but I don't want to make new topic for that:

Can you (or anyone else) make that script compatible with Neo Save System V? Link: [CLICK]

I tried to make it by myself, but I get a lot of errors, cause I kinda suck at scripting.

I hope you'll help, cause it's important to me.

I think this would be a good Idea. The SwapXT support would be great to have with this script.

Don't necropost. ~Kread
Go to the top of the page
 
+Quote Post
   

Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th June 2013 - 10:17 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker