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> Crystal Tears, A game about a world where people are ruled by pumpkins and goggles.
Dragoncookie
post Nov 17 2011, 06:34 AM
Post #21


I'll do it... tomorrow.
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@Eden: I get it. Different head shapes are a bit difficult as it'll most likely look weird, but I'll change their skintones (How would you like some vacations to get a suntan, Cookie? banana.gif)
Also, about the eyes... It looks so cute like this. Eyes would most likely break the cuteness. Trust me here.
Thanks for the offer! But, I'm trying to (not counting a little help from my best friend and maybe my classmates if I can convince them to do voice acting) develop this game by myself. If I can do that, maybe I'll stop being lazy.

@Guinevere: Lol, birth secret? xD I'd never make Miky and Cookie sisters. It'd be creepy (since they're (loosely) based on me and my best friend in RL)

@Lie: I didn't use a template, but I take the previous character I've drawn as a reference to the next, to make sure they've got the same proportions. I usually go awry with proportions if I have to do them separately.
I'm planning to make anti-aliased sprites, but I haven't found any time yet.

@amerk: Thanks! happy.gif Well, it is very time consuming, and I'm not exactly very good with backgrounds, but it'll look very good, and most definitely different! Also it has a Professor-Layton-ey feel xD 'cause all the game art is hand-drawn. I'll eventually draw new sprites as well, because these... well they just look bad there.
About the windowskin... maybe I'll add some opacity to try out.

EDIT: I had these as character art before, but my best friend hated them, so I changed to something cuter. What do you guys think?
Here!

EDIT2: Bad news guys. Making anti aliased sprites to match parallax mapping is officially impossible due to extreme amount of canvas tinyness. Which means either I use the default RMXP sprites that look hideous with parallax mapping, I use the default RMXP mapping that I do hideously and looks hideous with my art, or I change my art style, and that's a hideously big NO. Which means I have hideous options. How amazing. (ahh good old pessimistic days. How I loathe them.)

This post has been edited by Dragoncookie: Nov 17 2011, 10:55 AM


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Lie
post Nov 17 2011, 02:56 PM
Post #22


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Well, your old art was standard anime, and not as original or cute as the new one.
But it'd, imo, better fit the default sprites and tilesets.
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Sanctity
post Nov 17 2011, 06:45 PM
Post #23



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Plotline: Good, but doesn't hook my interest.
Art: Good, but not stellar. I prefer the... shinier design, with shiny eyes.
Mapping: Your first map, I LOL'd. The parallax one was better, but contrasts too much with the sprites.
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Eden
post Nov 17 2011, 08:09 PM
Post #24


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QUOTE (Dragoncookie @ Nov 17 2011, 06:34 AM) *
EDIT: I had these as character art before, but my best friend hated them, so I changed to something cuter. What do you guys think?
Here!


I like this one! It seems a little raw, and over-animated, but seems like it has more personality than the others. I think in a more stagnant situation, like she's just sitting and looking at something, would serve for a better picture. I don't know if I'm explaining this in the greatest detail, but I hope I'm contributing something.


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Dragoncookie
post Nov 19 2011, 01:09 AM
Post #25


I'll do it... tomorrow.
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@Lie: Hmm I don't like it a lot. Maybe I'll make a few changes before I decide which to use.

@Sanctity: Why does it seem everyone likes the art style I hate? XD

@Eden: Yes, everyone likes the one I hate. Oh well, I'll just modify it.

EDIT: New pixelly style!
Clicky


This post has been edited by Dragoncookie: Nov 19 2011, 04:03 AM


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Saul95
post Nov 19 2011, 04:49 AM
Post #26


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Beautiful pixels. But I think you were wrong to draw the upper body.


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Dragoncookie
post Nov 19 2011, 04:58 AM
Post #27


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What do you mean?


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supercow
post Nov 19 2011, 06:47 AM
Post #28


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nice happy.gif very nice ,
the hand looks like it should have been in front though, wouldnt it hurt to do that hand pose on the back?

QUOTE
@Sanctity: Why does it seem everyone likes the art style I hate? XD

i myself like the old art better, well its not like the new one is bad, i think its because to some ppl the old art look like had more expression/feeling and the new one is just cute .

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Eden
post Nov 19 2011, 10:13 PM
Post #29


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QUOTE (Dragoncookie @ Nov 19 2011, 01:09 AM) *
EDIT: New pixelly style!
Clicky


This looks a lot more like a videogame mug, I'd only use the shoulders and up, seeing as it'd bee too big.
I'd really recommend using this style for your characters from now on.


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Dragoncookie
post Nov 20 2011, 08:20 AM
Post #30


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@supercow: Thanks! Yes most likely it would xD. But I think I really will just use the shoulders and head.
It's the eyes isn't it. Yes it is. The eyes have gotta be colored haven't they... Yes they have.

@Eden: OK, I'll try it out
I'll do my best, but these pixels are really screwy D: I'm not a really good pixel artist.


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supercow
post Nov 20 2011, 02:33 PM
Post #31


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now that i take a look again, it doesnt have an eyebrows, is it intentional?
i think it would help making it cuter laugh.gif even a little bit would help
i tried giving example hope you dont mind happy.gif
dont mind the other im just messing around with it biggrin.gif
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Zackwell
post Nov 21 2011, 03:03 AM
Post #32


Cannot be unseen ๏̯͡๏)
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I have high standards when I'm looking at homebrew games. Sometimes I can tell if a game will ever be finished, or whether the creator will give up half way through.

I can tell from your art, concept and the example of mapping in the posts above [http://www.rpgrevolution.com/forums/index.php?showtopic=53987&view=findpost&p=534322] that this will be a project of considerable quality.

Sometimes I can look at a project thread and cringe, but this project made me smile.
I hope this project goes well for you and I hope you enjoy making it.

You have my support in your endeavor, and I eagerly await the final product. :3


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Dragoncookie
post Nov 21 2011, 06:43 AM
Post #33


I'll do it... tomorrow.
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@supercow: Ohh eyebrows. xD I'll eventually add them, I think I'm going to change a few things in the pixel version because I don't like it very much, it's kinda eerie (and she is way too super thin)

@Zackwell: Thank you!! happy.gif hearing reading that just gave me some extra willpower to finish this one~ I'm really glad you think this will be a good game! happy.gif


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Dragoncookie
post Nov 23 2011, 11:51 PM
Post #34


I'll do it... tomorrow.
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New art style!
Clicky!


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Eden
post Nov 24 2011, 07:21 AM
Post #35


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I like it. smile.gif Not as much as the pixely style, but at least with these, you can tell the characters slightly more apart.


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Leifthrasir
post Nov 24 2011, 08:17 AM
Post #36



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I like the overall feel of this project, and I think that the world concept is sound.

I hope this comes together as you want it to smile.gif

Meanwhile, something about the title screen art inspired a piece of music. You're welcome to it, if you want it.

T S Bennett - Crystal Tears
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Dragoncookie
post Nov 24 2011, 09:05 AM
Post #37


I'll do it... tomorrow.
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@Eden: Thanks! Also, I won't be using these as their... "dialogue" art, just a little screen that introduces the character.

@Leifthrasir: Thanks! ^^ I'm glad you think so!
Also, that song is really, really beautiful *_* I could listen to it for hours xD I am so totally gonna use it as my title song! Thank you so much!


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supercow
post Nov 24 2011, 10:00 AM
Post #38


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i really really like your art happy.gif i hope i get to see more
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Dragoncookie
post Nov 24 2011, 11:01 AM
Post #39


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Thanks! I'm working on Ami's already!


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Saul95
post Nov 24 2011, 11:53 AM
Post #40


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QUOTE (Dragoncookie @ Nov 19 2011, 04:58 AM) *
What do you mean?

Mmh...I mean that the body is too thin, and not a nice effect.
QUOTE (Dragoncookie @ Nov 23 2011, 11:51 PM) *
New art style!
Clicky!

Even here, in the first drawing, the body is unnaturally thin. In addition, the left arm is very short, the hand must go to about mid-thigh.


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