Okay everyone I am back into rpgmaker buisness. But anyway can anyone tell how does this cave looks that I made? Its only the first floor but If I am going to make the next floors I wannal first wanna know what needs to be improved on this floor.
Group: Local Mod
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
The first one is alright. The others just seem to linear to be "natural" Making it linear isn't bad in general, but putting various widths in the path will help shape it out more. This can also help if you add some ground variation to this "clean" cave.
@kayden997 Thanks. I used rpgmaker 2003's random dungeon generator to make a random map until I was satisfied with,copied it to rpgmaker 2000 spiffed it up till it was as it is and you know. Okay then. i was already planning to make it less linear anyway so that I can put snakes in tiny rooms in the walls and if the protag gets close to them they chase him till they touch him then you go into battle. P.S I wish I had a grassier like cave chipset as this cave is near a forest so it would look better with vegitation and grass in it but alas all I have with that is that crappy RTP chipset.
This post has been edited by namco: Mar 11 2013, 07:22 PM