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> *Beta-Release* Neo-Face System Advance 3.0, *Merged with NMS - Neo Message System 2*
Koru-chan
post Jan 30 2008, 06:16 PM
Post #21


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woratana, <3

This is of all the VX scripts out my favorite so far. I love how this set looks, the square tilesets just still feel too fake to me. Thanks so much for this script. happy.gif


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neclords
post Jan 31 2008, 02:54 AM
Post #22


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Cool huh!


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OneWingedAngelVI...
post Feb 12 2008, 05:37 AM
Post #23


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Appears to be something wrong wth line 73 to me, so i can't start the game up sad.gif
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jasonicus
post Feb 12 2008, 06:04 AM
Post #24


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Which one is Line 73? Please post that, I don't have the system in front of me at the moment, plus it might help to pinpoint the problem.
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Koru-chan
post Feb 12 2008, 11:04 AM
Post #25


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line 73 should be:

CODE
draw_face2(name, self.x, self.y)


From the block:

CODE
def new_page
contents.clear
if @face.bitmap != nil
@face.bitmap.dispose
end
if $game_message.face_name.empty?
@contents_x = @default_conx
else
name = $game_message.face_name
index = $game_message.face_index
if $game_message.side == 0 ##
draw_face(name, index, 0, 0)
else
draw_face2(name, self.x, self.y)
end
get_x_face
@contents_x = @fx
end
@contents_y = 0
@line_count = 0
@show_fast = false
@line_show_fast = false
@pause_skip = false
contents.font.color = text_color(0)
end


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starhammer1
post Feb 12 2008, 11:53 AM
Post #26


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Hi there everyone, Im new to the boards, thought Id say hello before I said anything else.

Im having a severe problem downloading the face pack for this script. I guess I needed firefox? Well, I DLed firefox and for some reason I cant run it, like nothing happens when I try to open it. I was wondering if one of you guys would be nice enough to give me the pictures so that I can use this in my game. wink.gif
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woratana
post Feb 12 2008, 04:33 PM
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@OneWinged
I'd like to see what is the error said. It will be better for me to fix it smile.gif

@Starhammer
Do you have WinRar?


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starhammer1
post Feb 12 2008, 05:45 PM
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I sure do smile.gif
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lahandi
post Feb 14 2008, 12:00 AM
Post #29


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Mr Woratana,

In this : # $game_message.side = 2 << switch to NeoFace system (show face in right side)

Should we manualy flip the face in, say, Photoshop, than we import it to the resources? Or it will be automatically flipped the "left-side face", so that we shouldnt have to flip it manualy from the default big faceset?

Thank you smile.gif


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woratana
post Feb 15 2008, 04:03 PM
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@lahandi

It will automatically flip your face, so you don't have to flip it in photoshop smile.gif


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starhammer1
post Feb 15 2008, 04:30 PM
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I still cant DL the faces sad.gif
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woratana
post Feb 15 2008, 08:03 PM
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@starhammer1

I don't know why my internet cannot upload a file, so if there's anyone has that file and like to help. I would appreciate. smile.gif

Thanks


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Denko
post Feb 15 2008, 09:39 PM
Post #33


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I just wanted to give feedback and thank you for all your helpful scripts, woratana. This one is especially useful and your hard work is appreciated a lot by everyone, I'm sure.
I can't believe how easy it is to use this script! XD
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shaman666
post Feb 17 2008, 05:30 AM
Post #34


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there's anyway to make this work a little different?
like fire emblem facesets, the faces are shown above the text box, and they don't take space from the text


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starhammer1
post Feb 17 2008, 03:34 PM
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Could someone PLEASE help me out? All I need is the face pics and Im good to go. I really dont care how I get them...
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woratana
post Feb 17 2008, 04:31 PM
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I finally found file hosting that works laugh.gif

Download Faces here


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starhammer1
post Feb 17 2008, 05:33 PM
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THANK YOU
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Denko
post Feb 18 2008, 12:19 AM
Post #38


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Woratana, I'm having a problem with the script that I hope you can help me with.
I finally got around to making a custom face to use with this script, to test it out.

This is the face I made. When I use it with the script, only the neck and above shows and the rest below is cut off. I have no idea what I'm doing wrong; can you guide me in the right direction as to resolve this?
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woratana
post Feb 18 2008, 12:50 AM
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Didn't test yet, but you may want to try change this line:

CODE
@face.y = y - (@face.width - 123)

to
CODE
@face.y = y - (@face.height - 123)


Let me know if it works or not smile.gif


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Denko
post Feb 18 2008, 01:12 AM
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Thank you, it worked perfectly.
I have one more question. My VX had lagged more than usual when I used this script, so I isolated it to figure out what was happening.
When I test-play, the game runs very smooth until the first event that triggers the use of this script. Everything after that is very laggy. Do you know why this might be, or is my computer just a little slower than others?
It's okay if you don't know, I just thought you might be the best person to ask.
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