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> One Night, Survival horror game for RMVX! (Released 11/12/2008)
Endar
post Dec 28 2008, 05:39 AM
Post #41


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It's coming new year's Eve!? That's gonna be a scary new year's Eve, that's for sure. But again I have to ask (sorry for asking again) how do you animate the falling debris?

EDIT: Do you by any chance need a beta tester?

This post has been edited by Endar: Dec 28 2008, 06:03 AM


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Canuck
post Dec 28 2008, 09:16 AM
Post #42


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QUOTE (Endar @ Dec 28 2008, 05:39 AM) *
It's coming new year's Eve!? That's gonna be a scary new year's Eve, that's for sure. But again I have to ask (sorry for asking again) how do you animate the falling debris?

EDIT: Do you by any chance need a beta tester?

The rest of Team Gaia has got that covered. tongue.gif


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zolaga
post Dec 28 2008, 09:34 AM
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Nice, I have something to look forward too. Can't wait to play this thing.


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Endar
post Dec 29 2008, 02:44 AM
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Dark Gaia, do you think you can upload those monster png's to mediafire or some other uploading site?


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Dark Gaia
post Dec 29 2008, 04:15 AM
Post #45


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I will do it when I release the game. The falling debris is events that move around. However, I chose to remove that boss fight from the game for certain reasons. While I say this is due on New Year's Eve, I have recently run into a couple scripting problems, so there is now a slight chance it may be later. I've had to remove a few areas and scenarios to solve this, and I've had to rush in the replacements, so overall the game will be slightly shorter now, but I'm still not sure I may finish it for the date I specified. Even if it is not out on NYE, it will definately be out on Jan 2nd at the latest, so don't fear.

Fingers crossed, but keep looking forward to it nonetheless!


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Endar
post Dec 29 2008, 03:11 PM
Post #46


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I live in GMT +1:00 (Oslo), so I won't get it on new years eve anyways sweat.gif

But you really don't rush it that much, after all there needs to be some qualty in the game wink.gif


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Dark Gaia
post Dec 30 2008, 05:48 AM
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Oh, the game will still be very good in my opinion, it will now just be a bit different than I originally intended, for example, in the first versions, you as a player would explore The Complex in it's entirety. The current version only allows you to explore three areas of it before the story takes you to another location. The changes I've had to make are just simple ones to the basic story and mapping design, the gameplay remains entirely untouched.


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Endar
post Dec 30 2008, 08:42 AM
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Seems you've got everything planned out, in other words.


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Dark Gaia
post Dec 31 2008, 03:46 AM
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Yes I do, but now I bring a bout of bad news!

Due to an unfortunate problem with my internet, I'm not going to be active for about a week or so, so unfortunately this means the game's release is pushed back by about a week as well. Sorry in advance for any disappointment! I promise I will get the game online as soon as I can come back!


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Dark Gaia
post Jan 1 2009, 03:19 AM
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To contrast that bad news, here's some good news I'll hand out before I leave. One Night has taken out Project Of The Month Silver! Thanks to all who show their support, and don't worry, I'll make sure you have the game you voted for within the next 12 days.


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Dark Gaia
post Jan 6 2009, 08:53 PM
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New Update!

The game is now Officially 100% complete and ready to go!

However, as you may have known, I have just returned from a week of inactivity while my internet connection has been upgraded, and as the connection is still quite finnicky, I have been advised to avoid uploading or downloading anything for about a week until it becomes stabilized.

But, once that time is over... One Night comes to you! I'm movng this over to Full Games/Long Demos in anticipation! Keep an eye out!


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2dgamestudio
post Jan 10 2009, 05:11 AM
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This game looks aswome, I cant wait to see it all finished.


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Dark Gaia
post Jan 11 2009, 07:23 PM
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Well, it is already finished, I'm just waiting for the first billing period of our new connection to kick in so that I can upload it. It will be a treat, I promise you that!


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Dark Gaia
post Jan 14 2009, 12:17 AM
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Update:
Okay, as of yesterday we finalized our contract and chose a definitive billing period. It starts next week, so that's going ot be the game's final. certain, failproof release date.


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FlyBoyUnder
post Jan 19 2009, 08:31 AM
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Looks good, my friend.
I like survival horrors... anyway, waiting for the full version! ^^'


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Dark Gaia
post Jan 19 2009, 05:02 PM
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Uploading as I post this!

Will be up within the hour! Brace yourself!


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l33tpie 6
post Jan 19 2009, 06:09 PM
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Interesting, huh?
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Neato! Thankfully it's a beautiful sunny day here! =3


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Dark Gaia
post Jan 19 2009, 06:12 PM
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According to MegaUpload, it should be ready in exactly 54 minutes and 23 seconds.


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Dark Gaia
post Jan 19 2009, 07:07 PM
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Here it is!!! The game is released! Check out the first post of the thread for download link! Enjoy!


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l33tpie 6
post Jan 19 2009, 07:46 PM
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I've already found a bug o.o
When you walk upto the door in the Prison- Medical Room and hit enter it comes up with a message that says "Unable to find file Audio/SE/029-Door6" =/ Really bad as it prevents getting anywhere.

EDIT: A-hah! Never mind, I found the way to open the door *wink* It would only shut down the game before you open the door. May want to include a warning in your post.

EDITEDIT: Found another door with the same error. It's in the hallway, in a small aclove at the top of the map. Also, your game has been pretty creepy so far. You made me remember why I dislike horror games ;.;


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