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> I need help with BulletXt's Tile Swap application, I'm lost
Fleshwarper
post Jun 6 2012, 05:17 PM
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Hi all.
Well, I got BulletXt's Tile swap program and the script that goes with it. I inserted the script and got the program to work and I made two example maps. One map I made a world map with the default tiles and the other map I made into a town using a custom tile set. The problem I'm having is that when I swap tiles to work on the previous map I end up with my world map made of town tiles and my town made out of world tiles. Is the program working correctly? Or have I botched something, I thought the point of this program was to allow you to make two separate maps using different tile sets, or even one map with both (but I doubt it)

Any help you can offer would be very appreciated, thanks.

This post has been edited by Fleshwarper: Jun 6 2012, 05:18 PM
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amerk
post Jun 7 2012, 07:10 AM
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I would refer to this link in this forum whiches discusses this somewhat:

http://www.rpgrevolution.com/forums/index....c=52753&hl=

In a nutshell, though, the swaps take place during actual game play, not editing. In other words, when you swap to edit one map, all maps will show that swap. So whenever you want to go back and forth between different maps using different tilesets, you must swap the profile each time. Tedious indeed, but that's how it works. However, as long as you are saving the swaps in the MAP ID of the SwapXT program, it should work when you play the game.

There's a youtube video that helps with this as well.


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