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> +Player Plus+, Draws a picture that follows the player
SojaBird
post Apr 18 2010, 03:34 AM
Post #41


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Sorry but I'm back now.

@Hunter1787
Sure go ahead and make that tut wink.gif I might make one myself someday when I update or redo the script cause the current state of the script is more like a alpha/beta stage wich isn't realy a good thing tongue.gif
Let me know when you've got something smile.gif

@bredmar
Oke so you could change the key to F, though you also need a script that enables the use of that key. Since rpg maker vx doesn't use all keys, you'll have to find something like that. If you got that, you can use the solution that Xzygon explained (you do have to use some other input-code though, but that's described in the all-keys-enabled-script you still have to find. G'luck with that wink.gif I'm sure you'll succeed.

@Xzygon
Tnx for the aid smile.gif

@ZeroManArmy
Nice idea. I have noticed Kylocks time system and I have to say, it's pretty nice. Sure I could try to implent that. Though it's proably going to be in AutoLight. It's one of my other scripts wich has more to do with light. I'd planed to add this script in to there for the exactly same use as you say, lantern and such. The time system will also work perfect with the script for the light/dark reasons wink.gif Check the script in my sig. and keep an eye out on that biggrin.gif

@exiost
I could do this, though I'm not sure how far I'd like to update this script anymore. Mostly bacause of the same reason I told ZeroManArmy (see above). I think I'd add the script in AutoLight wink.gif


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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muffin1232
post May 1 2010, 03:07 AM
Post #42


Level 1
Group Icon

Group: Member
Posts: 5
Type: None
RM Skill: Undisclosed




Umm uhh... How do you turn the player plus off...? I pressed f5 but it didn't work. I switched on and off both switches and it didn't work... So uh, what do you do?
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SojaBird
post May 1 2010, 04:10 AM
Post #43


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




QUOTE
CODE
Use = true # Wheter or not to draw the players extra [true/false].


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
muffin1232
post May 1 2010, 04:30 AM
Post #44


Level 1
Group Icon

Group: Member
Posts: 5
Type: None
RM Skill: Undisclosed




I mean how do you turn the player plus off and on during the game...
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MK621
post May 1 2010, 10:07 AM
Post #45


Level 4
Group Icon

Group: Banned
Posts: 56
Type: Scripter
RM Skill: Skilled




This script looks awesome.
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SojaBird
post May 1 2010, 12:08 PM
Post #46


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey muffin,

Sorry for the short awnser before.
Anyways, this would do the trick
CODE
Activate = 4 # The mode to activate the players extra [1=Switch, 2=Key, 3=Switch AND Key, 4=Switch OR Key].
Switch = 1 # Number of the switch to show and hide the players extra.
Key = Input::F5 # Keyboard input to activate the players extra ["..."]
Set the correct activation mode you'd like to use.
If Activate = 1, turn off switch[001] (or the number stated in Switch = ##).
If Activate = 2, release key F5 (or the key stated in Key = Input::##).
If Activate = 3, turn off switch[001] (or the number stated in Switch = ##) AND release key F5 (or the key stated in Key = Input::##).
If Activate = 3, turn off switch[001] (or the number stated in Switch = ##) OR release key F5 (or the key stated in Key = Input::##).

Hope that helped.


Greatzz,
SojaBird.

ps. This script is realy outdated, that's also why I'm going to implent the little feature this script adds to the game, in an other script of mine called AutoLight.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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muffin1232
post May 3 2010, 12:39 AM
Post #47


Level 1
Group Icon

Group: Member
Posts: 5
Type: None
RM Skill: Undisclosed




Thanks for answering! biggrin.gif
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SojaBird
post May 3 2010, 01:30 AM
Post #48


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




O problemo.

I hope it was usefull to you smile.gif
Let me know if you want to know more.


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
Negelein
post Jun 12 2010, 06:11 AM
Post #49


Level 1
Group Icon

Group: Member
Posts: 9
Type: None
RM Skill: Beginner




QUOTE (SojaBird @ May 3 2010, 05:30 AM) *
Let me know if you want to know more.
Greatzz,
SojaBird.

Can you have more than one? and can you have one not be a light? - (like a wolf that will follow the player)
Thanks in advance!
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SojaBird
post Jun 12 2010, 06:13 AM
Post #50


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey there,

Yes you can let it not be a light.
All it does it adding a picture on top of the screen, following the player (or any offset number).
So a wolf like thing what I guess you want isn't realy something that this does (jet).
Perhaps it can when it's impleted in AutoLight.


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Palsa
post Dec 28 2010, 12:56 AM
Post #51



Group Icon

Group: Member
Posts: 1
Type: Developer
RM Skill: Undisclosed




Cool script. ^_^
I have a couple suggestions.
Having more then one picture at a time would be a nice addition, and maybe an option for displaying above, bellow or same as player.
I think that having a way to change the picture in game would also be nice, perhaps through script command, or maybe by binding it to a variable that would change the picture based on the associated number.
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ShinGamix
post Dec 29 2010, 12:56 PM
Post #52


Level 15
Group Icon

Group: Revolutionary
Posts: 279
Type: Developer
RM Skill: Intermediate




QUOTE (Palsa @ Dec 28 2010, 02:56 AM) *
Cool script. happy.gif
I have a couple suggestions.
Having more then one picture at a time would be a nice addition, and maybe an option for displaying above, bellow or same as player.
I think that having a way to change the picture in game would also be nice, perhaps through script command, or maybe by binding it to a variable that would change the picture based on the associated number.


I got a few questions too but I'm not trying to overload you in work. and yes I agree a demo is much needed asap but it seems like it taking you a while to make one. Don't you have one where you made the script?


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