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> Damage in Variable
Logan110
post Jan 13 2010, 01:11 AM
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Type: Event Designer
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Is it possible to put the damage done into a variable? I was looking at reflecting a percentage of the damage back onto the attacker.


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dxmxgxd
post Jan 13 2010, 05:05 AM
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Unfortunately Logan this is basically impossible if you have decided to use Events to administer the initial amount of damage inflicted and the percentage you wish to be reflected, i did how-ever read of a 'Reflection State' some while ago I don't recall the specifics but when the player was in this state the enemies damage was reflected back onto them, enemies could also use this state.

It would be well worth looking for that Topic on this forum and if you are unable to find it give it a search on Google.

Sorry i couldn't be of anymore use at this present time, but I will be experimenting with ways to make this possible and will get back to you with my findings.

Until Then,
Dxmxgxd

This post has been edited by dxmxgxd: Jan 14 2010, 12:21 AM
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Redd
post Jan 13 2010, 08:38 PM
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There is a script somewhere I think that retaliates, kind of like some of the pokemon moves right? Like if you attack you lose some health also?
There is a script like this somewhere, but I can't remember the friggin name...


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Logan110
post Jan 14 2010, 10:34 PM
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I actually figured out how to make it work with the SBS script I'm using. I found the Drain spell and set the effect onto a physical damage skill and instead of giving health back, it takes away.


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