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> Mokensen: The Swordsman, Team Gaia side project by l33tpie 6. *FULL VERSION*
l33tpie 6
post Jan 21 2009, 05:53 AM
Post #1


Interesting, huh?
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Group: Revolutionary
Posts: 706
Type: Developer
RM Skill: Intermediate




Note: This game is NOT affiliated with the main Team Gaia projects. This is storywise a completely standalone game.

This game is Stand-Alone. It does not require RPG Maker VX RTP to be installed.




Platform- RPG Maker VX
Gameplay Time- 2-3 hours
Awards-
    Winner of RPG RPG Revolution's Project of the Month April 2009
    Featured Project of RPG RPG Revolution


Plot Synopsis
"All my life I longed to leave my farming village, I wanted to see what was out there. The outside world seemed so wonderful... or at least at the time it did. Little did I know I would get more than I bargained for."

Mokensen: The Swordsman is a story about Taite Winchester's dream of a better life. Due to several tragic events in his childhood and early teens, Taite has became sick of his hometown, Whitnell. He wants to leave, and see what the outside world is like. When he does leave, he is thrown into situations he could never have imagined. Meeting several friends and making some enemies along the way, Taite's determination is tested in his journey to discover what the world is like.

Story

Mokensen, a world of military unrest. The two major powers, the Stralian Empire and the Bondel Empire, have entered negotitations for peace between their empires. Despite the Stralian Empire's best efforts, the negotiations break down and it results in all out war between the two empires. However, day by day, the Bondel Empire gains a stronger and stronger foothold in Stralian territory. Puzzled, the Stralian Empire employs a special task force to investigate the mass upheavel of the Bondel's military. However, the task force uncovers something they would never have thought possible and discovers how the Bondel forces are winning the war so easily.

Characters

Taite Winchester:

Age: 18
Weapon: Sword
Bio: Born and raised in the isolated town of Whitnell. Throughout his childhood and early teens, Taite experienced several tragedies when his father was killed and his mother died from grief a year afterwards. His sixteen year old brother, Ken, left Taite and Whitnell when Taite was only 13 years old. Once Taite reached the age of 18, he decided that he was going to leave Whitnell, mainly to get away from the horrible memories of the place but also to explore the outside world. Upon reaching the North Whitnell Forest, Taite ran into two men, Rowen and Edgar, who reluctantly agreed to show Taite the outside world so long as he helped them. Even though he is starting what is going to be the hardest journey of his life, Taite is filled with optimism. Taite uses his physical strength more than anything else, so he has very little magic attacks.

Rowen Iverson:

Age: 23
Weapon: Bow
Bio: A mysterious man with a past shrouded in mystery, his deadly accuracy is useful against nimble enemies. Rowen meets Taite in the North Whitnell Forest when he is trapped by a river. He reluctantly agrees to let Taite travel with him into the outside world. After leaving Taite in the village of Kayen, it is revealed that Rowen is travelling with Edgar to find a way to close up Pandora's Box, which was opened up by his and Edgar's mistake. He also knows Taite's brother, Ken, and manages to lure Taite to him.

Edgar Anderson:

Age: 25
Weapon: Two-handed Sword
Bio: An experienced warrior who has trained under the command of one of the best warriors in the world. Edgar meets Taite for the same reasons as Rowen. Edgar is easily aggrovated and commonly uses violence to sort out his problems. He has a close friendship with Rowen. They both are searching for a way to close Pandora's Box, which was opened by their mistakes.

Gwen Clarke:

Age: 17
Weapon: Staff
Bio: Formerly a part of a travelling circus troupe. Her knowledge of Black Magic is a great asset when fighting elementally weak enemies. Gwen meets Taite when she is stranded after missing her ride back to the Stralian Continent. She travels with Taite to the Stralian Continent and when she cannot find her missing circus troupe, she decides to travel with Taite, in hope of finding them.

Landon Philips:

Age: 25
Weapon: Spear
Bio: Well-known historian in Linarme. His reasons for being in Port Elru are unknown. He is on board the S.S. Elru when it is attacked by a sea creature and destroyed. His main job is studying in the royal library of Linarme. Interested in all of the world's mysteries, he travels with Taite to see the sights of Mokensen. However, there is something that he is not letting on about.

Naomi Wilkins:

Age: 18
Weapon: Staff
Bio: Well trained in all forms of White Magic, assisting on your journey. She is one of the very few who survive the S.S. Elru's destruction, along with Taite, Gwen and Landon. Travels with Taite until he reaches Linarme and she then returns to her church in the Linarme Castle. Believing that Linarme has lost the war with Bondel, she leaves Linarme with Taite & Co and decides to stay with him.

Ken Winchester:

Age: 21
Weapon: ???
Bio: Taite's older brother. From a young age, Ken dreamed of exploring the world beyond his village. His attempts to escape however led him to see his own father's death and watch his mother waste away a short while after. His younger brother Taite always looked up to him, and looked to him for guidance in those hard times. At the age of 16, he left Whitnell and his brother behind. However, in the 5 years he's been in the outside world, he's caused some major trouble...

Victoria Green:

Age: 18
Weapon: Polearm
Bio: Born and raised in the mining town of Harnate, Victoria has been hardened by the mining life. She is devestated when her village is burnt to the ground and attacks Taite & Co, believing they were the ones who comitted the attrocity.

Screen Shots















Download

Full Game Version 1.0:




Credits:

[Show/Hide] Credits

Graphics
Enterbrain
Kyoto Kaduki
Mack

Sound
Enterbrain
Midway
Jeremiah George
dragndude9
Square-Enix

Scripting
Enu
Mr. Bubble
KGC
Mr. Annoymous
DerVVulfman
Kylock
Woratana
puppeto4
RisingPhoenix
SojaBird
Syvkal
BigEd781

Beta Testers
demonlord5000
Dark Gaia
amaro57
ZFMaster
Yo-N
paladin99706
ilsepants
Sicon
EvenAngels
KentaAmon
Vascious
Michael
Seirno
garymcnabb
Oliver P.
Yarran G.
Riad C.


Special Thanks:

Dark Gaia for helping me with aspects of the game. SowS for creating the chocobo with rider sprite for me. All Beta Testers for helping me get all the bugs out of my game. B.E.W.D. for the logo and title screen!

Support Mokensen: The Swordsman
If you like Mokensen: The Swordsman and wish to support it, include this userbar in your signature to help spread the word!

CODE
http://img101.imageshack.us/img101/1771/m1tssupporteryj9.png


I would appreciate any feedback people can give me about my game, it will all go towards making it better! Thank you!


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Dark Gaia
post Jan 21 2009, 06:06 AM
Post #2


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RM Skill: Masterful




Wow! Decent story, custom tiles, custom characters, and a great presentation in the thread. I will play this tomorrow and give feedback for sure. Even before playing this looks great. The mapping is detailed, yet not cluttered, the menu/systems look great and that's the smarmiest use of the Takentai system I've seen outside my own game! It's like you sucked Legionwood's good parts out and enhanced em!

Looks like Legionwood has some competition!

(Only from you l33tpie! But when the new revamped Legionwood demo comes out...)


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xephyr14
post Jan 21 2009, 09:14 AM
Post #3


Level 4
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Posts: 48
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RM Skill: Advanced




QUOTE
Looks like Legionwood has some competition


You say that at every decent VX game's thread. Stop, it's annoying.


Your mapping's pretty good, I like it. I also like the enemy battlers. Where'd ya get those o.o


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l33tpie 6
post Jan 21 2009, 02:19 PM
Post #4


Interesting, huh?
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Posts: 706
Type: Developer
RM Skill: Intermediate




@Dark Gaia: Thanks for your comment! I hope that my game will be good enough for you and many other people as it is probably my best attempt at a VX game in a while.

@xephyr: Thanks, I do regard my mapping as one of my stronger points in RPG Making. I got the enemy battlers in a set from a friend. He said they were from one of the first few Final Fantasies.


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Dark Gaia
post Jan 21 2009, 05:33 PM
Post #5


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I recongnized them. They are. In Legionwood I'm using ones from RPG Maker Advance. It's good as nobody recognies them from any game. If you would like I can send you the set? It will improve your game to replace the game battlers with custom ones.

Also, a question: I downloaded the special battle poses for my characters to use in Tankentai (like your ones) so how do I set them up? Do I name Lann's sets $lann_1, $lann_2 and $lann_3 for example?

@xephyr:

I only ever said that to two games. I consider Legionwood to be a very good game. Thus I only say it to games I think match that quality.


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l33tpie 6
post Jan 21 2009, 06:23 PM
Post #6


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Hmm, I would like that, Dark Gaia. I have been struggling to find good enemy battler sprites. Also to answer your question, yes I do believe you would simply have to name it $lann_1, $lann_2,$lann_3. I simply left my character sets the same names as they were when I downloaded them and they worked perfectly fine. It may take a bit of trial and error but you'll most likely get it quite easily.


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Dark Gaia
post Jan 21 2009, 06:28 PM
Post #7


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Okay, well I'll try that. And I upload those battlers and PM them to you now. You will need to Import each one into RMVX via RMVX though as transparency is not set yet.


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BlackMask
post Jan 21 2009, 06:45 PM
Post #8


Level 27
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Dont like legion wood but One Night oh my god that was awsome


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l33tpie 6
post Jan 21 2009, 06:48 PM
Post #9


Interesting, huh?
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BlackMask, please keep the posts on topic. Also, has anyone tried the demo? Maybe I'm expecting too much for the first 24 hours but I thought this game would get more replies...


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Dark Gaia
post Jan 21 2009, 06:49 PM
Post #10


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Well.... This is l33tpie's game, so you shouldn't really say it in his forum. But thanks anyway. Wait til you see the new Legionwood demo...

On topic: Just noticed the userbar now. Adding to my sig as I post this. If Photobucket will hurry and load...

@l33tpie: Hardly anyone plays in the first 24 hours of being online. Comments won't start coming in for about 3 days at least, is what I find is the normal rate. I'm DLing right now though.


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BlackMask
post Jan 21 2009, 06:56 PM
Post #11


Level 27
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On topic you game is decent Not as good as 1 night like your idea's but your logic is funky

[Quote] Edgar meets Taite when he and Rowen are trapped in the North Whitnell Forest due to a river.
Rowen firsts meets Taite when he and Edgar are stranded in the North Whitnell Forest.

Yeah how dose that work you got to use logic before you post if you want i'll support your game if you let me fix up you map there low lvl you need to work on your maps

Off topic DarkGaia do you have a support one night banner love to "Rock That "



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Dark Gaia
post Jan 21 2009, 07:00 PM
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Actually, no, I don't have on yet. It's a side project so I never made one.

On Topic: You can't really compare l33tpie's game to One Night. One is an RPG and one isn't. They have two totally different gameplay styles. From now on, if you have a comment about One Night, please put it in the One Night topic.


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l33tpie 6
post Jan 21 2009, 07:03 PM
Post #13


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BlackMask, I think it is very obvious that this game is not the quality of something like One Night, as Dark Gaia is an experienced game maker whereas I am relativley a newbie to the whole RPG making. However, I am working towards getting better at it. Also, yes I realise the poor logic of my first post, I unwisely made and posted this topic at midnight, therefore I was tired and not thinking it properly. I will fix this. And about my maps, maybe you could provide some ideas on how to improve them instead of just saying they're low level.


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BlackMask
post Jan 21 2009, 07:12 PM
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Ok mapping simple less tree's and more detail

[Praise] you story line is really good

fix taite's face it look's kinda wonky


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l33tpie 6
post Jan 21 2009, 07:30 PM
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Which maps are you talking about? If it's the one in the first screen shot, that map is a forest, forests have to have lots of trees. If it's the last screenshot, then, yes I have begun to edit the map and de-forest it quite a bit.


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Ziosin
post Jan 21 2009, 07:31 PM
Post #16


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Don't do that double post/link to another game topic thing blackmask.

Just downloaded the demo, gonna eat something then I'll try it out. Looks very good so far.


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l33tpie 6
post Jan 21 2009, 07:54 PM
Post #17


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It's times like these I wish I was a moderator. BlackMask, you're just plain spamming now, there was no need to post again.


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Dark Gaia
post Jan 21 2009, 08:16 PM
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If he spams again, I'll do something about it.


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Ziosin
post Jan 21 2009, 09:15 PM
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So far the game is coming together swimmingly. I like the characters, and I'm pretty fond of your mapping style.
I compiled fixes and advice together for you.


[Show/Hide] To be fixed (contains some spoilers)
Alright. So far I've run into:

-TONS of runaway text. In the text editor, you can only type up to the first arrow when using a faceset, or when not using a faceset up to the second. and always click preview before assuming it's ok. Fix the text, because I can't understand half of the dialog. This is consistent throughout the entire demo.

-After finishing training, you have to leave to the forest, but there's nothing that tells you that you can go behind the mountain. A little confusing at a glance, but do-able in the long run.

-Upon entering the forest, the BGM changes. When you immediately go back to the last area, the BGM doesn't change back to the town theme.

-When talking to Edgar and Rowen for the first time (introduction to them) Edgar says "... this crystal is a Crystal." Without the coloring, it could make Edgar sound really dumb. Almost like Aeris and "This guy are sick" in FFVII.

-Finding a bridge making kit is a little... easy. How about expanding the forest a little and looking for suitable pieces of wood instead? The bridge making kit made that part of the forest no problem at all, when in fact, you want me to be challenged.

-Toward the end of the demo, Rowen and Edgar seemed to have completely forgotten that they were going to abandon the main character in the first place. Instead, they act as if he's an old old friend who's been traveling with them for a long time.

-Try including a couple of side quests. That wouldn't hurt in the least. Making a straightforward storyline could slowly lose the player's attention. It's always a refreshing change of events with a side quest.

-This demo took me 20 minutes tops to beat. Don't advertise it to be an hour unless it's really an hour.



EDIT: Sorry about the multiple repeats, My internet isn't at its best right now.


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demonlord5000
post Jan 22 2009, 12:40 AM
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Yeah it looks really good. Didn't want you to think I didn't notice this lol. I plan on testing it, but I will need 2-3 days. I have been relatively busy, and I still need to test one night for gaia. It does have a really good representation though, and you are even relatively new to rming! I would definetly say gaia has some competition on the way.

Edit: After looking at your screenies more carefully, your battlers seem to be flying.


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