Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

8 Pages V  « < 6 7 8  
Reply to this topicStart new topic
> Critique Thread, Post resources here for critique.
Gospel Knight
post Jan 1 2013, 01:45 AM
Post #141


Level 1
Group Icon

Group: Member
Posts: 10
Type: None
RM Skill: Undisclosed




I hope it;s okay to bump this with a double post, since it has been three days since the last post. I figured out what the problem was with my sprite! It needed an extra frame to give the appearance of wind. So now, as my second frame, it looks like the wind picks it up, then in the fourth frame, you can see where the wind drops, and his clothing drifts down. It's really surprising how much that one frame made a difference!

C&C Please! smile.gif
Attached File(s)
Attached File  IdleAnim.gif ( 4.27K ) Number of downloads: 2
 
Go to the top of the page
 
+Quote Post
   
Rukiri
post Jan 8 2013, 08:28 PM
Post #142


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




I can't see anything wrong nor offer a suggestion, maybe AA then yellow stripe?
So much detail you can put into small sprites^O^

This post has been edited by Rukiri: Jan 8 2013, 08:28 PM


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Gospel Knight
post Jan 10 2013, 09:07 AM
Post #143


Level 1
Group Icon

Group: Member
Posts: 10
Type: None
RM Skill: Undisclosed




QUOTE (Rukiri @ Jan 8 2013, 09:28 PM) *
I can't see anything wrong nor offer a suggestion, maybe AA then yellow stripe?
So much detail you can put into small sprites^O^


I'll do that, thanks smile.gif
Go to the top of the page
 
+Quote Post
   
kayden997
post Jan 10 2013, 10:19 AM
Post #144


>Glitched<
Group Icon

Group: Local Mod
Posts: 1,162
Type: Event Designer
RM Skill: Masterful
Rev Points: 30




Kind of difficult since wind doesn't literally travel like a wall, meaning that some parts would raise more/less than other at different rates.
But putting that aside, it's fair enough that it gets its point across. Well done.


__________________________


Runescape with Dyedfire




Go to the top of the page
 
+Quote Post
   
MissCoriel
post Jan 12 2013, 03:53 PM
Post #145


Level 3
Group Icon

Group: Member
Posts: 42
Type: Musician
RM Skill: Skilled




Does this sound well?
I incorporated alot of event editing on this took forever to render:
https://soundcloud.com/evilpickle-music-dep...-where-the-wind


__________________________
Go to the top of the page
 
+Quote Post
   
CircleDrain
post Feb 6 2013, 02:11 PM
Post #146


Level 2
Group Icon

Group: Member
Posts: 23
Type: Mapper
RM Skill: Intermediate






A 15 min bush for a Rpg biggrin.gif
Go to the top of the page
 
+Quote Post
   
kayden997
post Feb 6 2013, 06:49 PM
Post #147


>Glitched<
Group Icon

Group: Local Mod
Posts: 1,162
Type: Event Designer
RM Skill: Masterful
Rev Points: 30




Okay, first of all: how! I want to know your powers!!!!

And it good (like really good) but I don't like how it leans to the left. Other than that... You nailed the colours and shades


__________________________


Runescape with Dyedfire




Go to the top of the page
 
+Quote Post
   
Rukiri
post Feb 24 2013, 09:14 AM
Post #148


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,723
Type: Scripter
RM Skill: Advanced




I've been very busy lately and actually just goofing off for like...oh half a year and just relaxing.

I basically went back fixed up some of my sprites, updated colors and outlines.

enlarged.


Managed to get the top roof/window in the right place, added the door and started on steps and will eventually add the door screen.

Used the noise filter to give everything a textured appearance.

This post has been edited by Rukiri: Feb 24 2013, 05:27 PM


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
evindom
post Mar 31 2013, 03:12 PM
Post #149


Level 2
Group Icon

Group: Member
Posts: 23
Type: Artist
RM Skill: Intermediate




So I while back I got bored and went a little crazy with some scripts I came across. I ended up deciding to build my own RTP similar to that used in Breath of Fire 3. After much experimentation, I opted to make it an isometric tileset to go with MGC's iso engine, because I apparently hate myself and like pain. This is my first working (meaning the map is finished and you can walk around on it...) model. I'm looking for design critique and suggestions on object to improve the look of the set. When I get the whole thing done, I'll release it on the resource forum.
Screenshot
The map is complete, the people sprites are also complete. The animals are place holders borrowed from Breath of Fire 3. Attached File  screen1.png ( 1.64MB ) Number of downloads: 3


A note on credits:Much of the tiles I used are based on work done by other people, including but possibly not limited to: Alisa_Tana, Benben, Evindom, Enterbrain, Campcom, Mack, Inquisitor, and Hanzo. To the best of my knowledge everything I used is publicly available from the original creators. If I have accidentally used someone's work against their will, please let me know and I will immediately correct the problem.
Go to the top of the page
 
+Quote Post
   
LaDestitute
post May 8 2013, 08:30 AM
Post #150


Level 18
Group Icon

Group: Revolutionary
Posts: 351
Type: Event Designer
RM Skill: Advanced




Those tiles look nice. The round bushes look pretty good.



Anyhow, here are some sprites I recently finished for the region of my Pokemon rom hack, MysticAurelian. These are Junnin's obligatory early rodent and bird Pokemon, Chinchul and Chiquail respectively.

Credit of Chiquail and Chinchul goes to the dA fakemon artist MagesPages.


__________________________
Current Project: Pozzo (arcade game, tentative title)

The following statement is true: The previous statement is false.

Cool links and shit
YouTube Subscribe Spread
Illumination effect tutorial
Writing good dialog tutorial
Color theory tutorial
Breeze Revolution
Tindy's General Mapping Guidelines
Proper story structure tutorial
Go to the top of the page
 
+Quote Post
   

8 Pages V  « < 6 7 8
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 23rd May 2013 - 04:36 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker