Hi. I am making a Mario RPG (although it sounds unoriginal, it'll be very unique) with animated battlers. I wanted to make it similar to Pokemon Black and White. Each enemy and playable character has a state (like poison, stun, etc) with an animation that represents their battle sprite. EXAMPLE:
Each frame is drawn on Paint SAI.
However, during battle, the animations overlap the text box. If you want to use items, the enemies cover the item names! So, how do you put the animations behind the text box?
Video example of the error:http://tinypic.com/player.php?v=b9j13q&s=6
This post has been edited by mariofan12: Feb 24 2013, 12:54 PM