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Hero Design, Character design for the mains |
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Oct 12 2012, 04:37 AM
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ROROW was here, went for beer

Group: Global Mod
Posts: 4,604
Type: Writer
RM Skill: Intermediate
Rev Points: 5

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I dunno, I think his character would work better as a supervisor or human resources type guy. We have too many characters in charge, it's a bit unrealistic. I see the department having a Senior Programmer (Sophie) who is in charge of all projects in her department (but she mostly oversees the virtual reality created by the programming language) then we have the Project Leader (The Father, did we ever name him?) the supervisor (Logos) is of equal rank to the Project Leader, and it's his job to report progress to the higher ups and generally make sure everything is running smoothly. He'll often get into little arguments with the Project Leader, or Senior Programmer, over what is the best direction to take the project in. Then we have the Alpha programmer (Bark/Floyde) who oversees initial implementation of code, he oversees a small team himself to help him. He's equal withe the Beta programmer (Thomas Hooker maybe? Or a new character) who deals with tweaking and fixing bugs within the code, he also has a team. Of course, we'll also have some security personnel, and maybe some maintenance, chefs, etc in the rest of the building. We'll also have a character or two looking after the server room. There's also a doctor, or medical staff of some kind, who checks the Virtual Reality is safe for people to use (IE he gives the people who use it health checks frequently) he/she doesn't actually have to do anything most of the time.
So the Hierarchy of power is as follows: -------------------------------CEO (unknown) ------------------------Senior Programmer (sophie) ------------------------Project Leader (The Father) --------------------------------------------- Project Supervisor (Logos) Alpha Programmer (Bark/Floyde) ------------ Beta Programmer (???) Alpha team --------------------------------------Beta team
Anyone can command someone below them, though it is generally expected that you only make requests of someone who is one step down. Logos cancommand the beta team, but it is expected that he will talk to the Beta Programmer first. This way we have a structure rather than a bunch of people in charge... and no one being charged....
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Warning! this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.
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Oct 14 2012, 09:53 AM
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ROROW was here, went for beer

Group: Global Mod
Posts: 4,604
Type: Writer
RM Skill: Intermediate
Rev Points: 5

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CEO owns the company. Supervisor watches over a branch.
The CEO would be unknown in the game, because it's irrelevant to the plot. The CEO would be on the board of directors, who would decide on finance within the company, then they'd send the funds down to the respective departments (Chief Programmer, Head of Marketing, Head of Security, Investors Board, etc) and within each of those departments their would be smaller departments, and then projects.
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Warning! this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.
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Oct 14 2012, 12:56 PM
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We're out of nachos?!!

Group: Revolutionary
Posts: 535
Type: None
RM Skill: Skilled
Rev Points: 15

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Hey guys, I have an idea that would contribute to the meta theme we have in this game. So how about in Layer 3, we will reference this so called CEO throughout the events in the facility. We will never actually show him in game, but his name will be spoken of a lot. Then, once the game is completed, while the credits are rolling with our names, we'll throw his name in as well, hinting at the fact that layer 3 may not be the final layer.
So since we're doing this, who is going to be the everyman that kinda stays sane with all of this? Marketing director perhaps?
(Another random idea I had: Since this game community is somewhat a tightly knit community, do you think it would make sense for one of them to create a virtual character of themselves, not like exactly the same, but maybe we'll hint that the junkyard owner was modeled after one of the other guys, just for the sake of interest)
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I'm a Christian, just in case you were wondering.  
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Oct 14 2012, 04:45 PM
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Something Other Than Level 16

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced

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QUOTE (Sparrowsmith @ Oct 14 2012, 09:53 AM)  CEO owns the company. Supervisor watches over a branch.
The CEO would be unknown in the game, because it's irrelevant to the plot. The CEO would be on the board of directors, who would decide on finance within the company, then they'd send the funds down to the respective departments (Chief Programmer, Head of Marketing, Head of Security, Investors Board, etc) and within each of those departments their would be smaller departments, and then projects. If he were included in the plot at all it would be a sort of "So that's why this company is so messed up!" moment where its clear that better people could be hired, funds could be better handled, etc. But yea, at most I'd see some guy like that having a face that's never shown, or perhaps handing out orders indirectly. MEands, the credits idea is pretty good. (And Thomas Hooker basically looks like me) I also think we should have a few game character cameos from our favorite games, that is, like Cookie Doku from Crystal Tears. Someone who is in a supporting role, like the guy you ask for a key needed for a puzzle, a classmate at school, or a merchant, not just someone with no lines.
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Apr 14 2013, 08:53 PM
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We're out of nachos?!!

Group: Revolutionary
Posts: 535
Type: None
RM Skill: Skilled
Rev Points: 15

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Hey all, I'm still trying to get something together to kinda organize things, but I just thought I'd drop by to show you this. I found this on tumblr and it looks like it might make a good Kevin?  It's not as spikey but it looks similar to what you guys were saying.
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I'm a Christian, just in case you were wondering.  
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