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> Dragon Quest: Legacy of the Lost, Complete! Embark on a quest to restore the lands of lost!
Shaddow
post Sep 11 2012, 01:11 PM
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It is really good too! I've played them all and am a fan, I really liked this, it plays like a real DQ game!


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Orias Obderhode
post Sep 11 2012, 01:36 PM
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QUOTE (Fleta @ Sep 11 2012, 04:37 PM) *
QUOTE (Orias Obderhode @ Aug 29 2012, 04:37 PM) *
However, I'm in the process of putting the finishing touches on the last demo. I imagine the last demo for the game will be released sometime early next week. smile.gif


Any update on the time frame?


I appreciate the support everyone! smile.gif

As for the new demo, it will probably be sometime this weekend. I figured out that the whip was broken at high levels and I've now readjusted it. But I also realize that the whip in its current state was part of what made the early regions easier, so I'm doing some balancing and things to make sure the game flows just as smoothly as it did before. I'm also increasing the amount of EXP dropped by enemies in Rhemhage on. smile.gif


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Orias Obderhode
post Sep 13 2012, 01:40 PM
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Well, I think I can say that I am finally satisfied with all of the changes added to the new version! As such, I am releasing the final demo for Legacy of the Lost. At this time, if I had to estimate when the project will be totally completed, it would be next summer.

Anyways, here is the download link for the new version.

DOWNLOAD

I hope you all enjoy the demo! Here is a full list of changes. smile.gif

Legacy of the Lost Version 2.0:
- Three new regions: Illae, Esrarch and Onyu have been added.
- Monster Breeding is now available.
- Tons of new sidequests were added.
- Based on the answers to the questions at the beginning of the game, Aldain now starts with a special skill.
- Drop rates on monster materials have increased.
- Heal is no longer "holy" based.
- The process for getting information to get through Erdrich Forest has changed.*
- Expansion of Arena.
- Arena no longer only revives Aldain upon defeat.
- Arena victory music is fixed.
- Changed Olian's sprite.
- Changed Aldain's sprite from the side.
- RobMagic now steals enemy's MP instead of just decreasing it.
- Sap and Slow now work with much higher accuracy.
- Removed the "!" warping you to Cardial (was present in version 1.5).
- Exit Bells no longer stop working after the Cardial Region.
- EXP earned from monsters in Rhemhage, Cardial, Yardrick, and Bariden has increased.
- It is no longer possible to get stuck if you die in Sea Devil's Lair before facing the Sea Devil.
- Several actions have been adjusted - in accordance with this change, the stats of certain enemies and bosses have been changed.


KNOWN ISSUES:
- Most battle animations are still RTP default.
- It is possible the game will crash when F12 is used to reset. If it it crashes, the file should not become corrupted.

This post has been edited by Orias Obderhode: Sep 13 2012, 01:43 PM


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Orias Obderhode
post Oct 28 2012, 07:02 AM
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Been really busy lately, but I've finally decided to begin working on some of the battle animations. I know that having the RTP battle animations took away some of the immersion. I'm quite pleased with most of them so far. smile.gif

Here are just a few examples:



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Shaddow
post Oct 28 2012, 07:40 AM
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These animations really look amazing, great job on them! Also thank you for taking the time to improve upon that even though it is such a little thing. It is things like this that will truly make your game shine.


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amerk
post Oct 29 2012, 09:44 AM
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Instant glorification! Those really fit the theme well and deserving of another playthrough.


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Fleta
post Oct 31 2012, 07:41 AM
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QUOTE (Fleta @ Aug 30 2012, 01:23 PM) *
QUOTE (Orias Obderhode @ Aug 29 2012, 04:37 PM) *
I'm glad you enjoyed it! You can actually reach the third area with the current demo you're playing. With Cardial cleared, if you head back to Erdrich Castle, the king will give you some information that'll lead to the third region.

However, I'm in the process of putting the finishing touches on the last demo. I imagine the last demo for the game will be released sometime early next week. smile.gif

ohmy.gif Oops. In my excitement over getting the sea devil and recovering the world I completely forgot about the king (lol). I was wondering how you planned on getting the third shard into the game...

I'm going through it again and this time when I get the Water Shard from the King, I put it in the third area, but it still says that there's a missing piece to the map and doesn't allow me to go. What am I missing?
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Orias Obderhode
post Oct 31 2012, 02:13 PM
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QUOTE (Fleta @ Oct 31 2012, 11:41 AM) *
QUOTE (Fleta @ Aug 30 2012, 01:23 PM) *
QUOTE (Orias Obderhode @ Aug 29 2012, 04:37 PM) *
I'm glad you enjoyed it! You can actually reach the third area with the current demo you're playing. With Cardial cleared, if you head back to Erdrich Castle, the king will give you some information that'll lead to the third region.

However, I'm in the process of putting the finishing touches on the last demo. I imagine the last demo for the game will be released sometime early next week. smile.gif

ohmy.gif Oops. In my excitement over getting the sea devil and recovering the world I completely forgot about the king (lol). I was wondering how you planned on getting the third shard into the game...

I'm going through it again and this time when I get the Water Shard from the King, I put it in the third area, but it still says that there's a missing piece to the map and doesn't allow me to go. What am I missing?


Oh, that particular Wind Shard is for unlocking Yuria (from the king). You'll need get a different wind shard from a fisherman in Cardial in the present. smile.gif

@amerk and shadowval

I appreciate the support! I'm doing my best to make some sort of progress on the game daily. smile.gif


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Iperks
post Nov 4 2012, 07:38 PM
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Finally a good classic rpg game with rmvx!


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God of Darkness


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markchapman10
post Nov 4 2012, 07:43 PM
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This does look great! happy.gif
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Orias Obderhode
post Nov 11 2012, 03:52 PM
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Progress is coming along nicely!

I just now finished the 10th region! There are only 3 full length regions left plus the final area. The game is shaping up quite nicely and there are quite a few extras that have been added in recently. Here's a sneak peak!

Tinymedal Queen's Palace

Wondrous prizes await those who collect tinymedals!


Dharma Temple

At Dharma Temple, you can undertake trials to master powerful abilities such as "Aggravate," which taunts an enemy into attacking you.


The region concludes with my favorite boss battle so far! It'll take using all of your resources to conquer this fight!


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Orias Obderhode
post Dec 9 2012, 02:27 PM
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Well, I'm coming up on to the end of this game. Below is a list of things that I have to finish. I'd estimate my progress to be about 85% done; I'd imagine the finished game to be released sometime early 2013.

Left to do:
- Complete Persiva
- Complete Excate and Final Boss
- Add Legendary Weapons, Relic Monster Accessories, and Mythic Quests
- Finish the Achievement System
- Finish the Onyu Sidequest
- Add Slime Breeder
- Finish the Arena
- Finish Tinymedal Woman
- Make sure initial tinymedals reward the variable.
- Herb Hunting
- Fix Churches (for achievement purposes)
- Finalize all battle animations.
- Determine if Introduction CS needs any revising.
- Bug testing/balancing.

Anyways, my big question is should there be any post-game content? The game is already quite huge - my current playthrough is logged at 47 hours - and that is with me knowing exactly what to do.

If there was post-game content, what would you like it to be? I have two ideas if I was to do anything:

  1. A daunting "area of trials" similar to the Hell Gate from Tactics Ogre. In Tactics Ogre the Hell Gate was a 100 floor dungeon in which you could acquire excellent treasure.
  2. Just a Final hard dungeon.


Each of these would reward rare equipment and a new monster recruit.


Also, would you like to see a monster bestiary?
I'm sure I can find a script for it. I never really use them, but they are kind of cool I guess.

Probably by the end of January I will be seeking beta testers for the final version of Legacy of the Lost. Anyways, I appreciate the support of the community - let me know if you think there should be post-game content/bestiary and if you would be interested in testing when the time comes. smile.gif

This post has been edited by Orias Obderhode: Dec 9 2012, 02:28 PM


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Shaddow
post Dec 9 2012, 02:55 PM
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Post game content would be lovely. I don't want you to delay your game any more than needed, but perhaps an entire secret area, with unique monsters and quests would be fun. It wouldn't even really have to involve the story, or it could even be just an option to do something after it is all done, fix the small problems after saving the world?

Also adding a few harder difficulty levels to the arena post game is a good idea.

I would like to offer to beta test for you, I've loved this game since I first read about it and will be glad to help in any way.

I would love a bestiary, personally I'm a fool for collectables and that just adds another. There are several good bestiary scripts out there, and some will even allow you to modify them to fit your game better, though I'm sure you already have something in mind.


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Orias Obderhode
post Dec 9 2012, 03:56 PM
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Ooooh, I really like the idea of a harder arena. That is pretty easy to implement and should be fun too!

Thanks for your responses. smile.gif

And I'd happily let you beta test!


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bulmabriefs144
post Dec 16 2012, 12:41 AM
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QUOTE (squirrelmg @ Jul 13 2011, 06:10 PM) *
Let me start with the bad things:
Your story could use more substance.

Here are the good things:
EVERYTHING. I'm a real sucker for non-rtp and retro graphics, so you have grabbed my interest immediately with them. Features and characters do a good job of representing the DQ series. That is a big compliment for you as I am quite a fan of the series myself, starting way back in the days when it was called Dragon Warrior.

Keep us updated. happy.gif


Yea, usually I had bad graphics because it's sucky. But it works for DQ.


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Orias Obderhode
post Dec 24 2012, 08:09 AM
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As of last night, I finished the final full-length region! With that region out of the way, I am anticipating needing the beta testers sometime early January. smile.gif

I did decide to add a bestiary! I used KGC's EnemyGuide script for the bestiary. It had all the features I wanted.



As of right now, I'm still unsure if I'll add a final dungeon with the initial release. Right now, I'm leaning toward arena expansion as the primary challenge for endgame - until I add some type of expansion for those wishing to do more, if the demand is there.

Would you like to be in Legacy of the Lost?

With the endgame arena battles, I would like to offer up the opportunity for you to be in the game as a sort of "cameo" character. To end up in the game, I would like to know the following!

Name: What would the arena master's name be? Don't put a crazy name like XxxSephirothxxX.

Sprite: If you want to make a sprite, that would be great! If not, just tell me what it should kind of look like/color scheme.

If you would like to make a sprite, here is a Template File and one of the People Character sets I use as guidance.

Monster Team
: Who would you monster team be? You can only choose monsters from Dragon Warrior Monsters 1/2. What I'd really like is for you to choose your favorite party that you used in the game itself. I personally will be using my final party from the last playthrough. If you would like to choose the 3 skills your monster uses too, you are able!

This post has been edited by Orias Obderhode: Dec 24 2012, 08:15 AM


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Orias Obderhode
post Jan 11 2013, 04:36 PM
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Beta testing will be starting shortly! I am removing the download for the current demo until the final release.

It's not much, but here is a picture from the final region. Darkness makes navigation so much harder!



This post has been edited by Orias Obderhode: Jan 11 2013, 04:56 PM


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yayapipi
post Feb 5 2013, 06:26 AM
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it just like do by rpg2003
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Fleta
post Feb 5 2013, 07:42 PM
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QUOTE (Orias Obderhode @ Dec 24 2012, 12:09 PM) *
As of last night, I finished the final full-length region! With that region out of the way, I am anticipating needing the beta testers sometime early January. smile.gif

I must admit I've been busy in the world of Earth and haven't been able to get on recently. Is it too late to be a beta tester?
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Ratty524
post Feb 5 2013, 10:17 PM
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The graphic of the light circle kind of looks out of place compared to the 8-bit sprites.


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i don't like blogs last time i got one my desktop blew up!

ROFL!!

Dragons and Eggs! Please click :3

Weird Dragon is weird.Pretty Dragon is pretty.
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Awesome Dragon is AWESOMEOkay Dragon is... Meh
UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!?
Another Pretty DragonPrettier Dragon
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thank you Holder for the card!


Feast your eyes on the failure!


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