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> Skill Shop for RMVX, Request by sithious-kun ^_^
matty0828
post Apr 4 2008, 07:52 PM
Post #61


Level 4
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RM Skill: Beginner




I'm having the same problem as Bymus - with both this script and the Upgrade Skill Shop script!

Can somebody help a little? I'm kinda confused as to what the instructions are trying to say!
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blooDhazE43
post Apr 6 2008, 02:00 AM
Post #62



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when im reaching a level i get this error
????? 'Skill Shop for RMVX' ? 242 ??? SystemStackError ????????
stack level to deep

con someone tell me what to do?
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Nechi
post Apr 6 2008, 08:12 PM
Post #63


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QUOTE (Bymus @ Apr 4 2008, 11:33 PM) *
Can someone give me another link to the demo for Ver 3.1? Thanks.

It's here : http://www.mediafire.com/?hksjy2znnzb
QUOTE (matty0828 @ Apr 5 2008, 10:06 AM) *
I'm having the same problem as Bymus - with both this script and the Upgrade Skill Shop script!

Can somebody help a little? I'm kinda confused as to what the instructions are trying to say!

Wait for me create addon for use 2 script.
QUOTE (blooDhazE43 @ Apr 6 2008, 04:14 PM) *
when im reaching a level i get this error
????? 'Skill Shop for RMVX' ? 242 ??? SystemStackError ????????
stack level to deep

con someone tell me what to do?

It's work Great on clean RMVX 1.02 Project.
If you use with other script and found error,You will check you script or check your RMVX Version.


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ell
post Apr 10 2008, 12:50 PM
Post #64


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Hi i have a problem . I have copied and pasted the code for a skill shop under the materials and i changed it a little (using the instructions) but it says Script Skill_Shop line 58 NoMethodError occured. Undefined method include? for nil:class

plz help me thanks


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Hirezi
post Apr 17 2008, 10:46 PM
Post #65



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This is very nice script! and very easy to use! good job...

I have one question. Is there a way in which you can limit the number of skill purchasers to 1? I want to make it like a Final Fantasy 8 Draw point system. If you don't know what that is: The player go on the draw point, and it has a certain magic. The player selects one person to draw the magic, and then it can't be used anymore.

Thank You!
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as12df34
post Apr 18 2008, 07:01 PM
Post #66


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Sorry if this has been explained but how do you edit which skills can be bought and their price?


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vulgomatic
post May 1 2008, 04:16 PM
Post #67


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Was wondering if there was any way that you could edit this script to make the prices rely on a certain game variable, in my instance, $game_variables[1] would be perfect for me if there was a way >.<


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Ilikepie123
post May 2 2008, 03:17 AM
Post #68


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QUOTE (Mech-Ah @ Mar 2 2008, 07:06 AM) *
I have a problem. When I copy this, I get them in one line. So I can't use it... and I don't want to spend hours correcting it.

You need to save the .txt file to use it. Then open it, and copy it from there.


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Beecheese
post May 12 2008, 02:27 PM
Post #69


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Just wanted to chime in and say this is a great script, very useful and easy to use once you get the hang of it. Ran into a few errors, but i started using "new game" instead of "continue" like you said, and now everything's fine and dandy. So, great job,, and thanks
I just have one question: In the #Setting section, what is the
CODE
Can_use = "%s can use now!"
message used for? I tried the demo and the script many times and I've never seen that message pop up.

Also @rwilsonjr: This may be a little late, but I'm very interested in those scripts.



This post has been edited by Beecheese: May 12 2008, 02:28 PM
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The Wizard 007
post May 13 2008, 02:35 PM
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Nice script. In a future version I think it would be a good idea to add class ID's to this as well. I would definetely use this script if that were the case. But in one of my games you select character classes at the beginning of the game so if this script had where you could buy skills based on class it would be much more effective. Still great script and good work on the updates and such.


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demonicblade
post May 15 2008, 07:13 AM
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Sounds nice, and I'm just about to test it out. However, I'd recommend you put the scripts in spoilers, as I accidently copied all of the scripts (including the "Version" and "Code" part which are not part of the scripts).


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Puppet Of Fate
post May 17 2008, 10:15 AM
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This is so useful.


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shagnasty
post May 17 2008, 07:30 PM
Post #73



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Can somebody please explain to me how to change the price for individual skills.
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Beecheese
post May 19 2008, 01:46 PM
Post #74


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^Go to the Skill section in Database, select the skill you want and in the Notes section on the right just write [pX] (where X is how much you want it to cost).

Haven't tested it myself, but it should work.
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shagnasty
post May 19 2008, 03:32 PM
Post #75



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thanx. I didnt even see the notes part of it.
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wsensor
post May 19 2008, 05:46 PM
Post #76


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question since some people mentioned making it cost you xp...

so if you add EXP points

can you add a way to get points on level up / quests that can help you learn skills also?
or item requirements too?? say you get 5 skillpoints for killing a boss...

some skills require the skill points and also the gold cost or any of the options below

so say you want a skill

Lava Toss

you would need to spend 10000 gold/5000 exp(big chunk of exp loss)/ and 3 fire golem cores? + 2 skill points
or have it so it has 2 or 3 optional payment options for the skill???


so say you can either pay 10000 gold or 5000 exp or 3 fire golem cores... + 2 skill points

so say you got 5000 exp but no gold... ok thats easy might take you awhile to get it back but you can afford to use your exp...
or you can not afford exp or gold... but you have the fire golem cores... and you have the skill points

that is what I mean

This post has been edited by wsensor: May 19 2008, 05:49 PM
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drebenk
post Jun 23 2008, 10:11 AM
Post #77


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OK I have problem with this script ver. 3.1.
Here is the setup for the skills that my chars can learn in the script itself:

1 => [ #Id of Actor

[38,1],[33,5],[49,10],[50,12],[51,15],[34,16],[41,17],[36,18],[77,20],[35,22],
[42,25],[37,30],[78,32]
],

2 => [ #Id of Actor

[38,6],[52,9],[1,10],[81,15],[2,20],[3,25],[82,30]

],

3 => [ #Id of Actor

[38,2],[39,5],[67,10],[51,12],[47,14],[69,15],[71,16][45,18],[75,20],[68,22],
[40,24],[72,26],[76,30],[70,32]

],

4 => [ #Id of Actor

[59,1],[38,2],[63,3],[44,8],[61,10],[65,12],[48,16][73,18],[60,20],[64,22],
[46,24],[66,28],[74,30],[62,32]

],

Now here is what one of the skill shops look like:

$skill_shop =
[38,39,40,44,45,46,47,48,51,59,60,61,62,63,
64,65,66,67,68,69,70,71,72,73,74,75,76]
$scene = Scene_Skill_Shop.new

So now when I enter this shop and when I press down key to move the selection to the second skill it gives me this error:


And this is the text on line 362:
if can_learn[i][0] == id

When I enter the shop I have all 4 chars in the party. So I'm thinking that the script crashes because in the shop there are skills that can be learned by more than 1 char. For example the Self Recovery skill. But I might be wrong so please help me.


Edit:

Problem solved I had missed 2 "," symbols in my actor Id 3 and 4 skill setup:

For actor Id3 this: [71,16][45,18]
For actor Id4 this: [48,16][73,18]

Everything seems to work just fine now.


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jake.29.9
post Jul 17 2008, 04:54 PM
Post #78


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Im not sure if it been said but.

How can i get all my Char learn every move and have no Class??
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Mufalmar
post Jul 17 2008, 10:30 PM
Post #79


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These instructions confuse me.. -.-

What i want to know (In an easier to understand way if possible...) is -

1. How do I make an NPC open up a skill shop? 2. How do I add skills to that skill shop?

3. How do I change the prices for those skills? 4. How do I add level requirements to the skills in the shop?

To me, the instructions on the first post were really hard to understand, as I am not an extremely advanced scripter.

I would really appreciate some help.

This post has been edited by Mufalmar: Jul 17 2008, 10:35 PM


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jake.29.9
post Jul 19 2008, 03:28 AM
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Dont worry ive done it and it works. Great Script
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