*LAUGHS* XD yeah :3 I loved his character so I made my own check my thread kay, I posed Poses for them xD I'm making a special skill actor picture for Popsicle LMAO
Created by me with TuxGuitar. Free use, just credit and comment.
I'm a rough composer, I know, but I'd like to know what do you think of them...
Thanks in advance.
Jens
The "Fighting Alone" sounds more like a hero is fighting his way through or taking a trial. It doesn't sound like it could be used for a main battle theme to me though. It sounds like it could fit in a dungeon as well.
Now "Danse Macabre" sounds more of a battle theme. Seem like it can be used for a boss battle or a regular encounter theme.
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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.
The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.
A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
A new screenshot from my bumpmap script- I tried it with different sorts of (modified) RTP textures... as I can't boost the performance anymore (realtime will never happen T.T), I will next work on a script for Voxel like fog
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You want Next Gen graphic algorithms in RPG VX? Ask the horst :P
Created by me with TuxGuitar. Free use, just credit and comment.
I'm a rough composer, I know, but I'd like to know what do you think of them...
Thanks in advance.
Jens
The "Fighting Alone" sounds more like a hero is fighting his way through or taking a trial. It doesn't sound like it could be used for a main battle theme to me though. It sounds like it could fit in a dungeon as well.
Now "Danse Macabre" sounds more of a battle theme. Seem like it can be used for a boss battle or a regular encounter theme.
Fighting Alone was actually used as the main battle theme in Tryadine Effect (i.e. the project I'm working on), even if it wasn't originally designed for this. I found it rather good (in my opinion) and employed it, since it seemed to fit the game. Danse Macabre was meant to be a battle theme from the beginning, but never used it. If someone is interested in using it, just PM me. I'd like to hear it in action
Thanks for the comments
Jens
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"Thorns are the rose's sweetest essence..." -Jens of Zanicuud
Hello people, I'd like some feedback on a piece I just wrote. It's for "Aevum: The Ancient's Song" by Lydyn (he's looking for a team still so anyone looking for work should go look :3). It's a battle theme for the 1st chapter, which takes place during a war, a rebel rebellion to be exact. That in mind, I tried writing it at a march tempo and being brass heavy to give it a militaristic kind of feel. What I want to know is if I did it effectively... thank you for your feedback
Progress on an animated battler request: (Magic casting pose -The one with the swishing hand- has no casting animation intentionally)
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I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form. Please sponsor me with whatever you can, thank you. If you'd like to help spread the word please share the image and link to my fundraising page.
Group: Local Mod
Posts: 984
Type: Developer
RM Skill: Masterful
Rev Points: 95
I've got a little screenie of some tilesets I have just recently sprited. (All tiles from scratch, except the link sprite) Click the image for no blur; ebo1.png ( 10.23K )
Number of downloads: 43
So far, i've hard-coded(In C++) the statue to flash every 1-5 secs, and throw a fireball in my direction. The link sprite is just an example of the player.
It isn't really a screenshot, I'm looking for critique on the Tileset.
Group: Revolutionary
Posts: 285
Type: Artist
RM Skill: Undisclosed
@resource dragon: nice , looks really like zelda tileset , old one though. @holder: very nice , animation looks smooth, the one i like the best is when it shoot, it shows light from the gun. cant wait to see it implement on a game.
Group: Revolutionary
Posts: 166
Type: Artist
RM Skill: Skilled
I need some feedback on the character's portrait before I start making the clothes. I can't draw so what I did was copy & paste, erase, resize, drew a bit, and recolor. I did what I could do. I used someone's character portrait template, and a face maker by FoxRichards. Do you think I overdid it with the hair? Trying to make a Japanese fashion Ganguro with a blond anime afro.
QUOTE (-dah0rst- @ Mar 1 2012, 01:58 AM)
A new screenshot from my bumpmap script- I tried it with different sorts of (modified) RTP textures... as I can't boost the performance anymore (realtime will never happen T.T), I will next work on a script for Voxel like fog ;)
Nice, this is pretty good. Loving the glare effect on the tiles. You made look 3D.
__________________________
The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.
The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.
A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.