RM Skill: Undisclosed
I hope it;s okay to bump this with a double post, since it has been three days since the last post. I figured out what the problem was with my sprite! It needed an extra frame to give the appearance of wind. So now, as my second frame, it looks like the wind picks it up, then in the fourth frame, you can see where the wind drops, and his clothing drifts down. It's really surprising how much that one frame made a difference!
Group: Local Mod
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
Kind of difficult since wind doesn't literally travel like a wall, meaning that some parts would raise more/less than other at different rates. But putting that aside, it's fair enough that it gets its point across. Well done.
RM Skill: Intermediate
So I while back I got bored and went a little crazy with some scripts I came across. I ended up deciding to build my own RTP similar to that used in Breath of Fire 3. After much experimentation, I opted to make it an isometric tileset to go with MGC's iso engine, because I apparently hate myself and like pain. This is my first working (meaning the map is finished and you can walk around on it...) model. I'm looking for design critique and suggestions on object to improve the look of the set. When I get the whole thing done, I'll release it on the resource forum.
The map is complete, the people sprites are also complete. The animals are place holders borrowed from Breath of Fire 3. screen1.png ( 1.64MB )
Number of downloads: 3
A note on credits:Much of the tiles I used are based on work done by other people, including but possibly not limited to: Alisa_Tana, Benben, Evindom, Enterbrain, Campcom, Mack, Inquisitor, and Hanzo. To the best of my knowledge everything I used is publicly available from the original creators. If I have accidentally used someone's work against their will, please let me know and I will immediately correct the problem.
Those tiles look nice. The round bushes look pretty good.
Anyhow, here are some sprites I recently finished for the region of my Pokemon rom hack, MysticAurelian. These are Junnin's obligatory early rodent and bird Pokemon, Chinchul and Chiquail respectively.
Credit of Chiquail and Chinchul goes to the dA fakemon artist MagesPages.
Current Project: Pozzo (arcade game, tentative title)
The following statement is true: The previous statement is false.