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Day and Night System, I'm looking for the perfect system |
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Apr 5 2012, 09:01 AM
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Level 1

Group: Member
Posts: 5
Type: None
RM Skill: Intermediate

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You could always just make a menu command (or an item, or a skill, etc) that changes the time.
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ROLL iT OVER SON, AND LEAVE THE MAX
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Apr 5 2012, 12:40 PM
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Level 5

Group: Member
Posts: 73
Type: Developer
RM Skill: Advanced

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My own system features a script-based core which essentially manages the screen tone according to the time of the day (and also the day of the year, with longer nights during winter and shorter ones during summer). It also updates a bunch of variables and switches which can in turn be used to make events appear only/behave differently at given hours/during nighttime/on given days of the week... Thus you have a wide range of choices to extensively tweak events according to time; simply by modifying the time variable (time doesn't flow automatically, it's entirely event-controlled, i.e. if the player remains idle for half an hour not a minute has passed, but they might also carry out actions that will take several hours at once, like crafting a weapon - it's all up to the game-maker -- also, even though not necessarily relevant, it's technically possible to go back into time). From there, it's all a matter of creativity and eventing skills, but then you can do virtually anything.
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