QUOTE (Fleta @ Feb 25 2012, 06:03 AM)

QUOTE (Helskyth @ Feb 14 2012, 10:39 PM)

Stand-alone version of the Beta Demo is ready
~To be resolved~
-Find a new way to make sprinting possible without changing the default controls
Downloaded it with no problem and it seems to be working so far (just went to the opening screen). If you can find a way to make sprinting work you will be hailed as a god! I've tried it in several games and always within seconds it makes me just be able to go in one direction until I'm blocked. Gave up on sprinting LONG ago. Also, don't know why I didn't receive a notice of the update as I'm supposed to get an email when the section is updated....
-
Okay, here's a note for you. I started a new game, got through some intro stuff (got the chickens, got the free stuff from everyone), and saved the game (actually a couple times). I was surprised there's only one saved game allowed, most of these games give you 4, exited fine. When I went back in, it wouldn't recognize a game in progress (the load option was dark) and I could only start over. Any thoughts on this? Certainly this isn't something that would have gone unnoticed in earlier editions...
I had sprinting working, but it involved remapping the keys. It's not hard to manage if you use events. All it does is run a Parallel process (easiest through common events), and checks if a key is being pressed via a Condition tree. Then change the characters movement speed to something higher. If key is not being pressed, have the default movement speed within the "else" section of the tree.
The problem I'm having is I've got other functions. I can't remove jumping, as it's needed, and I can't remove the Quest or town Warping menu. (though putting Sprint on Q or W seems stupid, seeing how far off it is from your hand placement. it's just not ergonomical). If the stuid engine would actually work properly with the keys mapped to Shift and A, then sprinting would be fine and there'd be no issues. So I just have to work another way around. Even if that involve limiting sprinting to Dungeons only, and letting it take the place of the Town Warp-exiting key since it can't be used in dungeons.
As for your save file problem. I repeated the exact process you did, did multiple saves in different locales and save spaces, and each time it successfully created a save file, and loaded upon re-entering, including after restarting my computer. So I have no explanation or knowledge for why this is occurring. (and this was tested with the version downloaded right off Mediafire, not from the engine)
I plan on uploading the next stage in the Beta releases later tonight. For whatever reason it's not properly saving games, maybe it'll fix itself?
As for being only one save option, there are up to four save files. Can you screenshot for me what your save menu looks like and e-mail to me? As there shouldn't only be one option, and the save menu has not been altered from the default engine.
-editThe 5th release is up. Check back at the top of the topic's main page to see the current bug fixes and to grab the download link.
This post has been edited by Helskyth: Feb 25 2012, 08:40 AM