Tutorial Request Thread, Please Read First Post Before Continuing |
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Jun 9 2011, 02:03 PM
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Are you trying to rise from your lullaby?

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Posts: 1,321
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Rev Points: 45

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Tutorial Request Thread This thread is for you to post your tutorial requests. Please ensure that you have used the Search Function and also remember to check the A-Z of Tutorials. If you still have no luck in the end, feel free to make a post below. Rules: - You can place one request every 60 posts.
- Do not request something that has already been requested.
- No conversations between members. This is what PM's are for.
- Do not fulfill a request in this thread. A new topic should be made. A link in this post is allowed.
- Necroposting is allowed, only when a request has been fulfilled or a new Request is being placed.
Thank you and happy posting.
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 Finished Projects: Slenderman's Army:
 
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May 8 2012, 02:37 PM
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Aspiring Indie Game Dev

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Wouldn't it just be something like this?
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May 8 2012, 03:39 PM
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The Eventer Inventor

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I am not looking so much for a skill to rock climb as a design for a mountain map. I am currently using this.
Map.png ( 759.77K )
Number of downloads: 25and while it looks pretty enough, if I allow the player to walk on the top of the cliffs, then they can just walk from the cliff to the ground when it ends on the sides near the bridge. The only thing preventing them is the walls, which are not doing any good on the sides. I hope that clears up a bit more what I am asking.  edit: Though that skill looks useful and I may use it in the future.
This post has been edited by shaddowval: May 8 2012, 03:39 PM
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May 14 2012, 07:00 PM
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Level 56

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This was sort of discussed in another site, and Indrah included some useful comments in one of her posts: http://forums.rpgmakerweb.com/index.php?/t...ive-easy-steps/In case you are unable to find her comment, here it is in quotes: "@Amerk: What's the purpose of those areas and what are their main features? How do you separate the screens? I'd tell you to first and foremost get a clear idea on WHAT the player does in those areas. Once you have the rough idea, think of how many "filler" or "corridor" areas you want and how you separate and connect the maps, and then do the actual mapping. For example, the mountain path: If you're only meaning to connect two areas, I'd tell you to use either a winding road with a sky parallax in the background to show ascension and descension, you can use the cliff tiles to show elevation and so on, but I'm aware that on the whole the VX boxy tile style makes mountains on the whole tricky to map. It's a kind of cliche trick to make some maps that go through caves to connect various areas in the mointains, since caves and such are easier to map. If it's merely a road, keep a linear (not straight) path and maybe do a couple of small side roads or alternative channels with a few freebies. Grasy plains and praeries have the difficulty of no real classic "divides" like thick tree walls of cliffs. If you want to keep the player on a more or less strict path (not a huge empty field) I'd say making a very slight elevation (not a cliff, just a slightly elevated path or an unwalkable terrain) around the road, and if necessary have the characters comments on "Don't go too far from the roads" to give the player some excuse as to why they can't step on that. On the whole, wide open areas are not recommended, because they're a bitch to map and fill out, and may feel confusing to navigate. If you MUST map big spaces, try to have a clear route (dirt paths, non-grassy lines, guiding stones, etc) and plenty of landmarks so the player doesn't get lost."
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May 17 2012, 08:12 AM
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ROROW was here, went for beer

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QUOTE (shaddowval @ May 17 2012, 06:31 AM)  Well it may not be walls exactly, but have you considered giving the monsters a timer, and when it expires they return to their original place and original radius, this will only keep them chasing the player if the player stays in the radius after the timer is up. Just a thought, it may not be the solution you are looking for. Following from this, you could have them slow down after a little while, then a little more, and once they're far enough away they just stop running. This way they slowly drop back as you run away, then stop altogether, and then (maybe) head back where they came from.
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Warning! this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.
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May 17 2012, 11:49 AM
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Level 6

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Type: Artist
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Basically. monster moves randomly. if u get close to him(5 square blocks way) > he chases you and turns red. if ur 1 block way > battle starts. is aparallel process. my tought was "place event on the maps(such as walls) -looking for a "Persona 3-4 style"
This post has been edited by Renkai141: May 17 2012, 12:00 PM
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Jul 3 2012, 12:52 PM
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Level 42

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I have checked the A-Z tutorial list, and even did a search, so it has left me to come to this thread. Does anyone have or can make a comprehensible tutorial on making music, especially in FL Studio? Like teach the basics of music making and looping etc etc?
I would like to create some music for my game, but I have no idea how to start and I would really like to learn to make music.
Thank you!
MagitekElite,
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Jul 3 2012, 01:37 PM
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Are you trying to rise from your lullaby?

Group: Director
Posts: 1,321
Type: Developer
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Rev Points: 45

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QUOTE (MagitekElite @ Jul 3 2012, 08:52 PM)  I have checked the A-Z tutorial list, and even did a search, so it has left me to come to this thread. Does anyone have or can make a comprehensible tutorial on making music, especially in FL Studio? Like teach the basics of music making and looping etc etc?
I would like to create some music for my game, but I have no idea how to start and I would really like to learn to make music.
Thank you!
MagitekElite, Have you checked the Audio Tutorials section. Although I am not sure whether there are many tutorials solidly for just FL Studio. Hopefully someone with alot more FL Studio experience can give you a good tutorial
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Jul 3 2012, 01:45 PM
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Level 42

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Yes, that's one thing I needed, thank you so much! Its a shame this hasn't been updated in 2 years though. If anyone else has any tutorials like that for beginnings and some tutorials for FL Studio, I would greatly appreciate it.
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