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> Hermes (Message Script), Hermes Extends RPGXP's MEssage System
derula
post Nov 8 2011, 10:52 AM
Post #21


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QUOTE (Perihelion @ Nov 8 2011, 06:21 PM) *
As long as you're looking at it, if there could be a way to have asynchronous messages that aren't pop-up, that would be really cool.

I've been asked about that one before, and as far as I know this is a trivial change (it's already possible without a problem, just not allowed to be actually done)... I guess the reason I disallowed it was that I couldn't think of a reason to to it, but I guess it's great for something like showing a message and automatically hiding it again after a certain amount of time which can't or is difficult to be calculated in advance.

... the other reason is that something like \p[,async] or \p[-2,async] or \p[box,async] or something looks stupid. Maybe I'll separate it into two commands. Anyway, the next version won't be released before a while (I have to change documentation and improve the means to open boxes via script); I will post fixes to the bugs above here. So I'll do the same with what I think will add asynchronous normal messages. To enable that, open file "Hermes/5 - other classes/Window_Message stub.rb" in Notepad++ or something, and replace line 36, which should be this:

CODE
            (screen|this|hero|-1|\d+)?   # First argument

with this

CODE
            (screen|this|hero|-[12]|\d+)?   # First argument

Then you should be able to use \p[-2,async] to create asynchronous non-popup messages. As indicated, I will probably change this tag in the next version to work more intuitively, but until then, you should be able to use this. Please also tell me if it doesn't work.
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