Me and Shaddowval are working together again to create a Psychological Thriller called Lullaby.
During this game you will have to search and find two different types of items:Story Items:
These Items are items that are used in the story line scenes. These are similar to general items, that do not need to be looked at in more detail.Evidence:
These items are special Items that when found seem to have more to them then originally thought. So they need to be used for analysis.
What we're looking for is a change of the standard Item script.. We're looking for a script that will not only control the two types of items, but also have a grid style-d Evidence Item screen, in which upon selecting the item. The item appears on the left hand side, with the ability to add more details.
There are many different characters in this game, so it'd be useful to have Character Specific "Evidence" inventories
This would need to be called by the "I" button. (So a input module would be really helpful too)
If you would like more details don't hesitate to ask