class WindowCursorRect < Rect
attr_reader :x
attr_reader :y
attr_reader :width
attr_reader :height
#--------------------------------------------------------------------
# * intialize
#--------------------------------------------------------------------
def initialize(window)
@window = window
@x = 0
@y = 0
@width = 0
@height = 0
end
#--------------------------------------------------------------------
# * empty
#--------------------------------------------------------------------
def empty
needupdate = (@x != 0) || (@y != 0) || (@width != 0) || (@height != 0)
if needupdate
@x = 0
@y = 0
@width = 0
@height = 0
@window.width = @window.width
end
end
#--------------------------------------------------------------------
# * isEmpty
#--------------------------------------------------------------------
def isEmpty?
return @x == 0 && @y == 0 && @width == 0 && @height == 0
end
#--------------------------------------------------------------------
# * set
#--------------------------------------------------------------------
def set(x,y,width,height)
needupdate=@x!=x || @y!=y || @width!=width || @height!=height
if needupdate
@x=x
@y=y
@width=width
@height=height
@window.width=@window.width
end
end
#--------------------------------------------------------------------
# * height=
#--------------------------------------------------------------------
def height=(value)
@height=value; @window.width=@window.width
end
#--------------------------------------------------------------------
# * width=
#--------------------------------------------------------------------
def width=(value)
@width=value; @window.width=@window.width
end
#--------------------------------------------------------------------
# * x=
#--------------------------------------------------------------------
def x=(value)
@x=value; @window.width=@window.width
end
#--------------------------------------------------------------------
# * y=
#--------------------------------------------------------------------
def y=(value)
@y=value; @window.width=@window.width
end
end
#----------------------------------------------------------------------
# * Window Class
#----------------------------------------------------------------------
class Window
attr_reader :tone
attr_reader :color
attr_reader :blend_type
attr_reader :contents_blend_type
attr_reader :viewport
attr_reader :contents
attr_reader

x
attr_reader

y
attr_reader :x
attr_reader :y
attr_reader :z
attr_reader :width
attr_reader :active
attr_reader :pause
attr_reader :height
attr_reader :opacity
attr_reader :back_opacity
attr_reader :contents_opacity
attr_reader :visible
attr_reader :cursor_rect
attr_reader :openness
#--------------------------------------------------------------------
# * windowskin
#--------------------------------------------------------------------
def windowskin
return @_windowskin
end
#--------------------------------------------------------------------
# * intialize
#--------------------------------------------------------------------
def initialize(viewport=nil)
@sprites={}
@spritekeys=
[
"back",
"corner0","side0","scroll0",
"corner1","side1","scroll1",
"corner2","side2","scroll2",
"corner3","side3","scroll3",
"cursor","contents","pause"
]
@sidebitmaps=[nil,nil,nil,nil]
@cursorbitmap=nil
@bgbitmap=nil
@viewport=viewport
@spritekeys.each { |key| @sprites[key]=Sprite.new(@viewport) }
@disposed=false
@tone=Tone.new(0,0,0)
@color=Color.new(0,0,0,0)
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
@contents=@blankcontents
@_windowskin=nil
@rpgvx=false
@x=0
@y=0
@width=0
@openness=255
@height=0
@ox=0
@oy=0
@z=0
@stretch=true
@visible=true
@active=true
@blend_type=0
@contents_blend_type=0
@opacity=255
@back_opacity=255
@contents_opacity=255
@cursor_rect=WindowCursorRect.new(self)
@cursorblink=0
@cursoropacity=255
@pause=false
@pauseopacity=255
@pauseframe=0
privRefresh(true)
end
#--------------------------------------------------------------------
# * dispose
#--------------------------------------------------------------------
def dispose
if !self.disposed?
for i in @sprites
i[1].dispose if i[1]
@sprites[i[0]]=nil
end
for i in 0...@sidebitmaps.length
@sidebitmaps[i].dispose if @sidebitmaps[i]
@sidebitmaps[i]=nil
end
@blankcontents.dispose
@cursorbitmap.dispose if @cursorbitmap
@backbitmap.dispose if @backbitmap
@sprites.clear
@sidebitmaps.clear
@_windowskin=nil
@_contents=nil
@disposed=true
end
end
#--------------------------------------------------------------------
# * openness=
#--------------------------------------------------------------------
def openness=(value)
@openness=value
@openness=0 if @openness<0
@openness=255 if @openness>255
privRefresh
end
#--------------------------------------------------------------------
# * strecth=
#--------------------------------------------------------------------
def stretch=(value)
@stretch=value
privRefresh(true)
end
#--------------------------------------------------------------------
# * visible=
#--------------------------------------------------------------------
def visible=(value)
@visible=value
privRefresh
end
#--------------------------------------------------------------------
# * viewposrt=
#--------------------------------------------------------------------
def viewport=(value)
@viewport=value
for i in @spritekeys
@sprites[i].dispose
if @sprites[i].is_a?(Sprite)
@sprites[i] = Sprite.new(@viewport)
elsif @sprites[i].is_a?(Plane)
@sprites[i] = Plane.new(@viewport)
else
@sprites[i] = nil
end
end
privRefresh(true)
end
#--------------------------------------------------------------------
# * z=
#--------------------------------------------------------------------
def z=(value)
@z=value
privRefresh
end
#--------------------------------------------------------------------
# * disposed?
#--------------------------------------------------------------------
def disposed?
return @disposed
end
#--------------------------------------------------------------------
# * contents=
#--------------------------------------------------------------------
def contents=(value)
@contents=value
privRefresh
end
#--------------------------------------------------------------------
# * windowskin=
#--------------------------------------------------------------------
def windowskin=(value)
@_windowskin=value
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
@rpgvx=true
else
@rpgvx=false
end
privRefresh(true)
end
#--------------------------------------------------------------------
# * ox=
#--------------------------------------------------------------------
def ox=(value)
@ox=value
privRefresh
end
#--------------------------------------------------------------------
# * active=
#--------------------------------------------------------------------
def active=(value)
@active=value
privRefresh(true)
end
#--------------------------------------------------------------------
# * cursor_rect=
#--------------------------------------------------------------------
def cursor_rect=(value)
if !value
@cursor_rect.empty
else
@cursor_rect.set(value.x,value.y,value.width,value.height)
end
end
#--------------------------------------------------------------------
# * oy=
#--------------------------------------------------------------------
def oy=(value)
@oy=value
privRefresh
end
#--------------------------------------------------------------------
# * width=
#--------------------------------------------------------------------
def width=(value)
@width=value
privRefresh(true)
end
#--------------------------------------------------------------------
# * height=
#--------------------------------------------------------------------
def height=(value)
@height=value
privRefresh(true)
end
#--------------------------------------------------------------------
# * pause=
#--------------------------------------------------------------------
def pause=(value)
@pause=value
@pauseopacity=0 if !value
privRefresh
end
#--------------------------------------------------------------------
# * x=
#--------------------------------------------------------------------
def x=(value)
@x=value
privRefresh
end
#--------------------------------------------------------------------
# * y=
#--------------------------------------------------------------------
def y=(value)
@y=value
privRefresh
end
#--------------------------------------------------------------------
# * opacity=
#--------------------------------------------------------------------
def opacity=(value)
@opacity=value
@opacity=0 if @opacity<0
@opacity=255 if @opacity>255
privRefresh
end
#--------------------------------------------------------------------
# * back_opacity=
#--------------------------------------------------------------------
def back_opacity=(value)
@back_opacity=value
@back_opacity=0 if @back_opacity<0
@back_opacity=255 if @back_opacity>255
privRefresh
end
#--------------------------------------------------------------------
# * contents_opacity=
#--------------------------------------------------------------------
def contents_opacity=(value)
@contents_opacity=value
@contents_opacity=0 if @contents_opacity<0
@contents_opacity=255 if @contents_opacity>255
privRefresh
end
#--------------------------------------------------------------------
# * tone=
#--------------------------------------------------------------------
def tone=(value)
@tone=value
privRefresh
end
#--------------------------------------------------------------------
# * color=
#--------------------------------------------------------------------
def color=(value)
@color=value
privRefresh
end
#--------------------------------------------------------------------
# * blend_type=
#--------------------------------------------------------------------
def blend_type=(value)
@blend_type=value
privRefresh
end
#--------------------------------------------------------------------
# * flash
#--------------------------------------------------------------------
def flash(color,duration)
return if disposed?
@sprites.each {|sprite| sprite[1].flash(color,duration)}
end
def update
return if disposed?
mustchange=false
if @active
if @cursorblink==0
@cursoropacity-=8
@cursorblink = 1 if @cursoropacity<=128
else
@cursoropacity+=8
@cursorblink=0 if @cursoropacity>=255
end
mustchange=true if !@cursor_rect.isEmpty?
else
mustchange=true if @cursoropacity!=128
@cursoropacity=128
end
if @pause
@pauseframe=(Graphics.frame_count / 8) % 4
@pauseopacity=[@pauseopacity+64,255].min
mustchange=true
end
privRefresh if mustchange
for i in @sprites
i[1].update
end
end
#------------------ Private Methods ------------------#
private
#--------------------------------------------------------------------
# * ensureBitmap
#--------------------------------------------------------------------
def ensureBitmap(bitmap,dwidth,dheight)
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
bitmap.dispose if bitmap
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
end
return bitmap
end
#--------------------------------------------------------------------
# * tileBitmap
#--------------------------------------------------------------------
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
return if !srcbitmap || srcbitmap.disposed?
left=dstrect.x
top=dstrect.y
y=0;loop do break unless y<dstrect.height
x=0;loop do break unless x<dstrect.width
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
x+=srcrect.width
end
y+=srcrect.height
end
end
#--------------------------------------------------------------------
# * privRefresh
#--------------------------------------------------------------------
def privRefresh(changeBitmap=false)
return if self.disposed?
backopac = self.back_opacity * self.opacity / 255
contopac = self.contents_opacity
cursoropac = @cursoropacity * contopac / 255
@sprites["contents"].bitmap = @contents
unless @_windowskin.nil? || @_windowskin.disposed?
for i in 0...4
@sprites["corner#{i}"].bitmap = @_windowskin
@sprites["corner#{i}"].opacity = @opacity
@sprites["corner#{i}"].tone = @tone
@sprites["corner#{i}"].color = @color
@sprites["corner#{i}"].blend_type = @blend_type
@sprites["corner#{i}"].visible = @visible
@sprites["side#{i}"].opacity = @opacity
@sprites["side#{i}"].tone = @tone
@sprites["side#{i}"].color = @color
@sprites["side#{i}"].blend_type = @blend_type
@sprites["side#{i}"].visible = @visible
@sprites["scroll#{i}"].bitmap = @_windowskin
@sprites["scroll#{i}"].opacity = @opacity
@sprites["scroll#{i}"].tone = @tone
@sprites["scroll#{i}"].blend_type = @blend_type
@sprites["scroll#{i}"].color = @color
@sprites["scroll#{i}"].visible = @visible
end
@sprites["pause"].bitmap = @_windowskin
for key in ["back", "cursor", "pause", "contents"]
@sprites[key].color = @color
@sprites[key].tone = @tone
@sprites[key].blend_type = @blend_type
end
@sprites["contents"].blend_type = @contents_blend_type
@sprites["contents"].opacity = contopac
@sprites["contents"].visible = @visible && (@openness == 255)
@sprites["cursor"].opacity = cursoropac
@sprites["cursor"].visible = @visible && (@openness == 255)
@sprites["pause"].visible = @visible && @pause
@sprites["pause"].opacity = @pauseopacity
@sprites["back"].opacity = backopac
@sprites["back"].visible = @visible
hascontents = (!@contents.nil? && !@contents.disposed?)
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
@sprites["scroll2"].visible = @visible && hascontents && (@contents.width - @ox) > @width - 32
@sprites["scroll3"].visible = @visible && hascontents && (@contents.height - @oy) > @height - 32
else
for i in 0...4
@sprites["corner#{i}"].visible = false
@sprites["side#{i}"].visible = false
@sprites["scroll#{i}"].visible = false
end
@sprites["contents"].visible = @visible && @openness==255
@sprites["contents"].color = @color
@sprites["contents"].tone = @tone
@sprites["contents"].blend_type = @contents_blend_type
@sprites["contents"].opacity = contopac
@sprites["back"].visible = false
@sprites["pause"].visible = false
@sprites["cursor"].visible = false
end
@sprites.each { |sprite| sprite[1].z = @z }
if @rpgvx
@sprites["cursor"].z = @z # For Compatibility
@sprites["contents"].z = @z # For Compatibility
@sprites["pause"].z = @z # For Compatibility
trimX = 64
backRect = Rect.new(0,0,64,64)
blindsRect = Rect.new(0,64,64,64)
else
@sprites["cursor"].z = @z + 1 # For Compatibility
@sprites["contents"].z = @z + 2 # For Compatibility
@sprites["pause"].z = @z + 2 # For Compatibility
trimX = 128
backRect = Rect.new(0,0,128,128)
blindsRect = nil
end
trimY = 0
@sprites["corner0"].src_rect.set(trimX, trimY + 0, 16, 16);
@sprites["corner1"].src_rect.set(trimX + 48, trimY + 0, 16, 16);
@sprites["corner2"].src_rect.set(trimX, trimY + 48, 16, 16);
@sprites["corner3"].src_rect.set(trimX + 48, trimY + 48, 16, 16);
@sprites["scroll0"].src_rect.set(trimX + 24, trimY + 16, 16, 8) # up
@sprites["scroll3"].src_rect.set(trimX + 24, trimY + 40, 16, 8) # down
@sprites["scroll1"].src_rect.set(trimX + 16, trimY + 24, 8, 16) # left
@sprites["scroll2"].src_rect.set(trimX + 40, trimY + 24, 8, 16) # right
cursorX=trimX
cursorY=trimY + 64
sideRects= [ Rect.new(trimX + 16, trimY + 0, 32, 16),
Rect.new(trimX, trimY + 16, 16, 32),
Rect.new(trimX + 48, trimY + 16, 16, 32),
Rect.new(trimX + 16, trimY + 48, 32, 16) ]
if (@width > 32) && (@height > 32)
@sprites["contents"].src_rect.set(@ox, @oy, @width - 32, @height - 32)
else
@sprites["contents"].src_rect.set(0,0,0,0)
end
pauseRects=[ trimX + 32, trimY + 64,
trimX + 48, trimY + 64,
trimX + 32, trimY + 80,
trimX + 48, trimY + 80, ]
pauseWidth = 16
pauseHeight = 16
@sprites["pause"].src_rect.set( pauseRects[@pauseframe*2],
pauseRects[@pauseframe*2+1],
pauseWidth,pauseHeight )
@sprites["pause"].x = @x + (@width / 2) - (pauseWidth / 2)
@sprites["pause"].y = @y + @height - 16 # 16 refers to skin margin
@sprites["contents"].x = @x + 16
@sprites["contents"].y = @y + 16
@sprites["corner0"].x = @x
@sprites["corner0"].y = @y
@sprites["corner1"].x = @x + @width - 16
@sprites["corner1"].y = @y
@sprites["corner2"].x = @x
@sprites["corner2"].y = @y + @height - 16
@sprites["corner3"].x = @x + @width - 16
@sprites["corner3"].y = @y + @height - 16
@sprites["side0"].x = @x + 16
@sprites["side0"].y = @y
@sprites["side1"].x = @x
@sprites["side1"].y = @y + 16
@sprites["side2"].x = @x + @width - 16
@sprites["side2"].y = @y + 16
@sprites["side3"].x = @x + 16
@sprites["side3"].y = @y + @height - 16
@sprites["scroll0"].x = @x + @width / 2 - 8
@sprites["scroll0"].y = @y + 8
@sprites["scroll1"].x = @x + 8
@sprites["scroll1"].y = @y + @height / 2 - 8
@sprites["scroll2"].x = @x + @width - 16
@sprites["scroll2"].y = @y + @height / 2 - 8
@sprites["scroll3"].x = @x + @width / 2 - 8
@sprites["scroll3"].y = @y + @height - 16
@sprites["back"].x = @x + 2
@sprites["back"].y = @y + 2
@sprites["cursor"].x = @x + 16 + @cursor_rect.x
@sprites["cursor"].y = @y + 16 + @cursor_rect.y
if changeBitmap && !@_windowskin.nil? && !@_windowskin.disposed?
width = @cursor_rect.width
height = @cursor_rect.height
if (width > 0) && (height > 0)
cursorrects=[
# sides
Rect.new(cursorX+2, cursorY+0, 28, 2),
Rect.new(cursorX+0, cursorY+2, 2, 28),
Rect.new(cursorX+30, cursorY+2, 2, 28),
Rect.new(cursorX+2, cursorY+30, 28, 2),
# corners
Rect.new(cursorX+0, cursorY+0, 2, 2),
Rect.new(cursorX+30, cursorY+0, 2, 2),
Rect.new(cursorX+0, cursorY+30, 2, 2),
Rect.new(cursorX+30, cursorY+30, 2, 2),
# back
Rect.new(cursorX+2, cursorY+2, 28, 28)
]
margin = 2
fullmargin = 4
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
@cursorbitmap.clear
@sprites["cursor"].bitmap = @cursorbitmap
@sprites["cursor"].src_rect.set(0, 0, width, height)
rect = Rect.new(margin, margin, width - fullmargin, height - fullmargin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4]) # top left
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6])# bottom right
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
rect = Rect.new(margin, 0, width - fullmargin, margin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
rect = Rect.new(0, margin, margin, height - fullmargin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
rect = Rect.new(width - margin, margin, margin, height - fullmargin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
rect = Rect.new(margin, height-margin, width - fullmargin, margin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
else
@sprites["cursor"].visible = false
@sprites["cursor"].src_rect.set(0, 0, 0, 0)
end
for i in 0..3
dwidth = (i == 0 || i == 3) ? @width-32 : 16
dheight = (i == 0 || i == 3) ? 16 : @height - 32
@sidebitmaps[i] = ensureBitmap(@sidebitmaps[i], dwidth, dheight)
@sprites["side#{i}"].bitmap = @sidebitmaps[i]
@sprites["side#{i}"].src_rect.set(0, 0, dwidth, dheight)
@sidebitmaps[i].clear
if (sideRects[i].width > 0) && (sideRects[i].height > 0)
@sidebitmaps[i].stretch_blt( @sprites["side#{i}"].src_rect,
@_windowskin,sideRects[i] )
end
end
backwidth = @width-4
backheight = @height-4
if (backwidth > 0) && (backheight > 0)
@backbitmap = ensureBitmap(@backbitmap, backwidth, backheight)
@sprites["back"].bitmap = @backbitmap
@sprites["back"].src_rect.set(0, 0, backwidth, backheight)
@backbitmap.clear
if @stretch
@backbitmap.stretch_blt(@sprites["back"].src_rect, @_windowskin,backRect)
else
tileBitmap(@backbitmap,@sprites["back"].src_rect, @_windowskin,backRect)
end
if blindsRect
tileBitmap(@backbitmap,@sprites["back"].src_rect, @_windowskin,blindsRect)
end
else
@sprites["back"].visible = false
@sprites["back"].src_rect.set(0,0,0,0)
end
end
if @openness != 255
opn = @openness/255.0
for key in @spritekeys
sprite = @sprites[key]
ratio = (@height <= 0) ? 0 : (sprite.y - @y) * 1.0 / @height
sprite.zoom_y = opn
sprite.oy = 0
sprite.y = (@y + (@height / 2.0) + (@height * ratio * opn) - (@height / 2 * opn)).floor
oldbitmap = sprite.bitmap
oldsrcrect = sprite.src_rect.clone
end
else
for key in @spritekeys
sprite = @sprites[key]
sprite.zoom_y = 1.0
end
end
# Ensure z order
i = 0
for key in @spritekeys
sprite = @sprites[key]
y = sprite.y
sprite.y = i
sprite.oy = (sprite.zoom_y <= 0) ? 0 : (i - y) / sprite.zoom_y
end
end
end