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> Critique Thread, Post resources here for critique.
Shaddow
post Dec 3 2012, 05:01 PM
Post #121


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Need a bit of feedback on a new sprite, I'm using Holder's Final Fantasy Template for these, but this one is supposed to be a modern day detective, I used a picture from 999 as the reference for this and inspiration as well. Anyway, I just want to make sure this looks right and any improvements are appreciated.



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Holder
post Dec 4 2012, 12:57 PM
Post #122


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Oh cool, didn't expect to see you using it so soon biggrin.gif

I'd still try to look at the RTP graphics as I tried to keep in line with those aswel, so you'd need the dark purple outline. You could also use a bit more contrast with the coat.

-This has been one of the hardest parts I’ve ever had to animate, a scarf… yep it’s not fully shaded or anything but I thought I’d share it since I couldn't find a reference at all! So for those wanting to try to do these things yourself here’s a reference gif I hope you’ll find useful to get similar effects:


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Shaddow
post Dec 4 2012, 01:07 PM
Post #123


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As always you never fail to impress, Holder. That scarf looks really good, even without the shading, I bet it'll look amazing once you get that in there.

I reworked my sprite a bit and finished him up.


I've been using your template since you released, laugh.gif I've made 7 sprites with it so far, this one being my most recent.


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Holder
post Dec 7 2012, 05:37 PM
Post #124


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NES Palette wub.gif 7 Colours

This post has been edited by Holder: Dec 7 2012, 05:39 PM


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Shaddow
post Dec 7 2012, 05:44 PM
Post #125


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I saw that and immediately thought you were showing a screen shot of Crystalis, that is retro and fits in with just about any of the old school games! I can't wait to see what it looks like with some vegetation and such.


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kayden997
post Dec 11 2012, 12:55 AM
Post #126


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@shaddowval
It seems to be coming along. Very unique I think. Although, the facing left's hair looks like the facing right one. I know it's kinda nick-pick but in the front, you can clearly see that his right side has more gray than his left. All that aside, the hair is amazing... Better then the hair's I can do.

@Holder
Wow Holder... I simply love the grass. I really like the dirt breaking off at the edges; a nice smooth transition. Although, is square the best way to go with those edges? Maybe rounded? Either way, undeniably good... I think you cannot fail


I'm creating a sprite, but I'm having second thoughts on a few things. My main problem is probably my pallet choice but it's kinda hard when you have to have a black jacket with a black t-shirt. Still... Trying to find something to fix that.... Maybe just keep it.


350 magnify


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Yuu-Mon Musuedo
post Dec 11 2012, 07:18 AM
Post #127


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Yeah, I was kind of hoping to get some thoughts on this before I continue making two more portraits of my characters... Yeah, that didn't happen... I was kind of skipped. lol ( ̄ー ̄)

So I went ahead. So yeah again, with the help of a character portrait base template, and RPG Maker VXA's images, I made these portraits and drew, smoothed out, and colored the clothes myself. Your thoughts, suggestions, cupcake, anything before I continue making new clothes and emotions for them? Because I plan to use portrait to show what characters is talking in my game.




QUOTE (kayden997 @ Dec 11 2012, 01:55 AM) *
I'm creating a sprite, but I'm having second thoughts on a few things. My main problem is probably my pallet choice but it's kinda hard when you have to have a black jacket with a black t-shirt. Still... Trying to find something to fix that.... Maybe just keep it.


350 magnify

Nothing much I can give other then maybe making the coat a little dark. Not fully black colored. You could try putting in some design on the coat. Like maybe a logo on the left side. Or could try putting a art design on the T-shirt if you so choose to.

This post has been edited by Yuu-Mon Musuedo: Dec 11 2012, 07:20 AM


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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
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Shaddow
post Dec 11 2012, 12:49 PM
Post #128


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@kayden - I noticed that about the hair too, I'm going to go back and fix it, I just got lazy sweat.gif As far as your sprite goes, it's nice and simple and there is nothing wrong with that, I found that putting a shirt of the same color under a jacket is really hard, but with the proper shading you can do it, If you use a palette of maybe 5 shades it should be no real problem, 3 lightest for the jacket as it's above, and the two darker for the t-shirt which will mostly be covered. You may also consider use of the dreaded solid black color to show distinction between coat and shirt?

@yuu - Those are amazing, I would have thought they were RTP if I didn't know better, I'm really look forward to your game because of all that awesome custom art. If I could find one thing to improve it would be shading the face, your hair doesn't really seem to cast any shadows, It's not hugely noticeable though, I honestly had to intently look for a minute to even notice that.


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Rukiri
post Dec 19 2012, 09:17 PM
Post #129


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Decided it's break time, there's more pieces but unfinished and still tiling out shingles or just may do a noisy red roof.

I went with a slightly warmer pink as the pink I original chose was too bright.

This post has been edited by Rukiri: Dec 19 2012, 09:18 PM


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Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
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Yuu-Mon Musuedo
post Dec 20 2012, 10:34 PM
Post #130


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QUOTE (Shaddowval @ Dec 11 2012, 12:49 PM) *
@yuu - Those are amazing, I would have thought they were RTP if I didn't know better, I'm really look forward to your game because of all that awesome custom art. If I could find one thing to improve it would be shading the face, your hair doesn't really seem to cast any shadows, It's not hugely noticeable though, I honestly had to intently look for a minute to even notice that.

Ah! Of course! I was too worried about the shadowing of the clothes, I forgot about the hair casting shadows. lol Thanks a lot. And I think the portrait is based off the RTP I believe. Made nude so people can have a easier time making their own characters.

@ Rukiri - Me being a big DBZ, this is very awesome. You got pretty much everything right but the window roof there on the top. It's pushed more into the middle, it looks too far back.

====

Thanks to the feedback, I begun making new emotions for my characters. This is a portrait of her praying, facing right for the left side of the screen. Any thoughts?


__________________________

The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
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supercow
post Dec 21 2012, 06:01 AM
Post #131


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@yuu mon musuedo :
1.some parts need shadow , you could use photoshop and cut parts of hands,head,body, and then add shadow slowly (unlike me who shadow fast cuz of lazyness)
2. the clothes , if your lazy (like me) you can use photoshop blending - pattern , for clothes pattern



@rukiri : i think the kame house needs to be more white a bit
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heartlessmushroo...
post Dec 21 2012, 08:23 AM
Post #132


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Here is ashley as I'm using her for Vx Ace now. (yes im moving to ACe)



I originallyposedt the xp sheet on my art thread but people doesnt seem tohave noticed it.
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Rukiri
post Dec 21 2012, 10:31 AM
Post #133


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QUOTE (Yuu-Mon Musuedo @ Dec 20 2012, 11:34 PM) *
QUOTE (Shaddowval @ Dec 11 2012, 12:49 PM) *
@yuu - Those are amazing, I would have thought they were RTP if I didn't know better, I'm really look forward to your game because of all that awesome custom art. If I could find one thing to improve it would be shading the face, your hair doesn't really seem to cast any shadows, It's not hugely noticeable though, I honestly had to intently look for a minute to even notice that.

Ah! Of course! I was too worried about the shadowing of the clothes, I forgot about the hair casting shadows. lol Thanks a lot. And I think the portrait is based off the RTP I believe. Made nude so people can have a easier time making their own characters.

@ Rukiri - Me being a big DBZ, this is very awesome. You got pretty much everything right but the window roof there on the top. It's pushed more into the middle, it looks too far back.

====

Thanks to the feedback, I begun making new emotions for my characters. This is a portrait of her praying, facing right for the left side of the screen. Any thoughts?



Thanks, the roof is still more or less WIP and I haven't touched it since I started it back in October. I actually feel it's too small and should be dropped down 3-5 pixels.

This post has been edited by Rukiri: Dec 21 2012, 10:31 AM


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Shaddow
post Dec 25 2012, 02:55 PM
Post #134


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I got the standing animation for my Holder Style Animated Battler, I think that's the official name XD.

This is using Holder's Template but is a original character. I don't know how well this turned out, I'm not used to making animations like this. So some feedback would be greatly appreciated.



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heartlessmushroo...
post Dec 25 2012, 03:23 PM
Post #135


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For a standing animation that looks pretty good actually.
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Gospel Knight
post Dec 26 2012, 12:44 AM
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Hey all!

Loving all the nice art and sprites I'm seeing here. If possible, I'd liek to get some critique on a sprite animation I am working on. It's below.

It's supposed to be a nice and calm idle animation of my main character when he enters a friendly area, such as a town or a save point. It's nothing major just a small wind thingy. I don't know if it needs more frames or if I need to just animate it better, but something seems off.

And yes, aside from his hair, he has no shading. I'm animating it first, then I'll add the shading as the animation is finished....or is that possibly why it looks off.

Thanks!
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Attached File  Idle0.gif ( 4.27K ) Number of downloads: 0
 
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Shaddow
post Dec 26 2012, 05:33 AM
Post #137


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For a calm animation that is just breeze, it seems a bit fast to me. Maybe slow the animation down some? I'm still rather new to animating sprites myself, as you probably saw above, so I'm not positive this is what is off, but it is worth looking into.

Other than that, it looks really good, and I'm kind of jealous of your skill. thumbsup.gif


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Gospel Knight
post Dec 26 2012, 07:21 AM
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I tried slowing it down a little, which helped. But now, it feels like it's a lot less fluid, and I'm not too certain on how to speed it up. Maybe it needs more frames?
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Attached File  Idle0.gif ( 4.27K ) Number of downloads: 0
 
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Shaddow
post Dec 26 2012, 03:17 PM
Post #139


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It looks a lot less fluid to me too, the speed is just about right for a gentle breeze, but it does seem a bit choppy, maybe another frame or two if you can.


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Gospel Knight
post Dec 26 2012, 03:27 PM
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Definately. I'll see if I can add some frames in between each movement in order to make the clothing flow more naturally in the breeze. 3 frames, I have learned, does not a fluid animation make. You generally need anywhere from 6+ frames for even simple motions to make them fluid. Maybe I can get away with 5, though, with this one, lol.
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