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> [SSS] Skill Crack, Learn skills by killing enemies that have them.
Shanghai
post May 26 2010, 09:17 PM
Post #1


Level 31
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Group: Revolutionary
Posts: 747
Type: Developer
RM Skill: Skilled




Shanghai Simple Script - Skill Crack
made by Shanghai



Link/Script
Click here

Introduction
If an enemy knows a skill that can be learned by killing it, the killing actor will learn it.

How to Use
Place this notetag into the skill's notebox.

CODE
<skill crack: x>
<skill crack: x, x, x>


This causes actor x to learn the skill when an enemy who knows the skill is killed. Place this inside of the skill's notebox. Use 0 to affect all actors.

Compatibility
This script is not compatible with normal DS's.

For more Shanghai Simple Scripts
Visit Here.


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zolaga
post May 27 2010, 12:15 PM
Post #2


The Dazzler
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Posts: 247
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RM Skill: Intermediate




Wow! This is great, good work! biggrin.gif


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ai1loe6
post May 27 2010, 01:02 PM
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Thanks a lot.
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nevious
post May 30 2010, 10:39 AM
Post #4


Hyperfunctional Drive Modulator?
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Posts: 337
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RM Skill: Advanced




i have a question, is there a way you can make this a special attack that the character has to do to learn the skill instead of just learning it when the enemy dies?


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Event Designer: Intermediate







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necroking nevious


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Shanghai
post May 30 2010, 01:17 PM
Post #5


Level 31
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Group: Revolutionary
Posts: 747
Type: Developer
RM Skill: Skilled




http://www.rpgrevolution.com/forums/index....showtopic=41986


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nevious
post May 31 2010, 12:07 PM
Post #6


Hyperfunctional Drive Modulator?
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Group: Revolutionary
Posts: 337
Type: Artist
RM Skill: Advanced




hmm i sapose i could do it like that but i was thinking more of a physical attack thats not realy a skill but more of a built in secondary attack. for example final fantasy 9's Quina Quen devours enemies to gain their abilities.

also another big thing is the way im setting up my game the character can choose what class they want and if they dont choose a blue mage setting it up this way it will still give them the skill.. is there any way to make it class bassed instead of actor based?


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